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Chimes

Because I'm not musically inclined, I can't tell what each action adds or removes. From my observations however, it would seem that each step adds or removes something depending on a value that that action holds. I however can not understand how it does this as this is hidden ...

The research notes below are what I have recorded, the information other than one step (at the time of this writing) has a ? mark next to it. Actions with this mark denote that I am uncertain if that was the action I preformed.

What is random:

Per Pipe : Proven False
Per Avatar : ?
Per Structure: ?

Starting Chime

KEY:

[Pure_Musical_Note]
<Action_Taken>

OR

*Think_You_Hear*
<Action_Taken>

Gliding Condor

[GgCr] to [GgFh]
[GgCr] *GgCr* [GgFh]
<CsSp> <HtWr>

[GgCr] to [HgWr]
This has not be proven
[CgCr] *CgCr* [GgFh] *GgCr* *HgWr* *HgWr* [HgWr]
<CsSp> <HtWr> <CdWr> <SgFe>? <SkCh> <RtPs>
<SgFe> seems wrong when I tested this path a second time - or 'resets' don't work as first thought. Below is what I get from a new pipe
[CgCr] *CgCr* [GgFh] *GgCr* *GgCr* [GgCr] *GgCr*
<CsSp> <HtWr> <CdWr> <SgFe>? <SkCh> <RtPs>

[GgCr] *GgCr* [GgFh] *GgCr* *GgCr* *GgCr* *GgCr* *GgCr* [GgCr]
<CsSp> <HtWr> <CdWr> <LsPw> <SkCh> <WmSs> <HyBk> <RtPs>
The above formula has not been tested on a starting point. Thou when the pipe was 'reset' to what follows this path, this is the results of how to get [GgFh] back to [GgCh].

I don't know why I wanted this information but a pathway forward and backward seemed to be a logical thing to find out. This is also how I found a possible pathway though [GgCr],[GgFg] to *HgWr*. But just because you may be on [GgFh] doesn't mean you can use this pathway to go back to the starting point. This is how I found out that each action has a value. If the value total isn't equal to <CsSp>,<HtWr>,<CdWr>,<LsPw>...(etc) then it might get you close to it but not the actual sound needed to be removed from the lab.

The idea of following pathways at least while I create this document is that if you took a wrong direction in Chime Tuning then you can 'undo' the action. Thou it might be that the 'walls' prevent you to go though them you are able to jump many sounds to a new sound if the value is the correct number, even without 'thinking you hear' message being displayed.

You don't need to worry about anything below this text:

Step Note #01
[GgCr] *GgCr* [GgFh] *GgCr*
<CsSp> <HtWr> <CdWr>


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Last edited August 19, 2008 2:40 pm by AnokFero (diff)
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