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Endours Mentorship Guild Answers

Please note while I have answered these questions, I have not as of yet joined the guild. While I do respect the work that all these people do, I have not yet had a chance to get to the Guild Hall to register there. In the mean time, these are my answers to the wonderful questions.

Also, this page is indexed in my Mentorship Index in which I use to remember everything, instead of writing it down on paper. Please visit it to see if it can help you!

Mentorship

The Q's and A's

What do you enjoy most about mentoring?

Meeting new people. Egypt is a hard place to get used to. I remember my first time, I came so close to leaving the game till I found my wonderful Mentor Oznogg. Without his incouragement I would have left Kush, and Egypt. Oznogg more than just a mentor ^.^

What do you find most difficult about mentoring?

Language barries. I am okay with finding 'clean' language that can be understood by a person who has some understanding of English. Otherwise I'm dead in my tracks. While I do put in a large effort to find a Mentor for the right person (as in a polish speaking Mentor), it is very hard to do so.

Where do you find it easier to mentor - on the island or the mainland, and why?

Menotring on the Welcoming Island is more easier. The reason for this is you don't have the fast pace action of Egypt interferring with the progress. You don't have players saying "But it's easier this way" or that way, and its less in your face.

I find that while I am on the Welcoming Island, I have the ability to really help people who need it the most. Using /hop to <name> is very important to me and without it, I would not Mentor at all.

At this point I find that Mentoring in Egypt becomes to hard. Because I want to help this new person I have met with a passion I find myself stuck wanting to help them out, and having limited to no 'easy' way to help them. I can't for example /hop to them if they need me as fast as possible. And as a Mentor it is me that needs to go to them, not them to come to me.

From setting up a Compound to finding resources on wiki that aren't too over bearing. I have yet to find a article on wiki that I like. Even the articles I am currently writing seem to be to much too soon for the 'reading' type of player. I would love to be able to run like little children without a care in the world looking for that right spot for them to set up. But unfortantly, transport in egypt is rather hard I use a lot of TT in my travels in Egypt as Im sure you all do, but unfortantly I find myself unable to use this TT in helping new players out. More so because I do not just want this to be a another "test" that once its done, its no longer done.

How would you describe your mentoring style?

I don't really know how to answer this. The simple reason why is because I try and not have a style that is used on everyone. Not everyone can process a lot of information in a rush, not everyone learns by doing it. Some learn by sitting down and reading about it, others just want someone else to do it for them.

I try as much as possible to talk about none game things they like before knuckling down to the work that needs to be done. This gives me a chance to see how they work, what makes them learn easily and hopefuly create a connection that will make it easier to communicate.

I do say "wiki, wiki, wiki" alot. This is not to be a orgre and get them to leave me alone (more so in Egypt). But to help them slowly become independant. It has been pointed out to me through Guild chatter that maybe I am a bit to fast and rough with this and have now incorparated the "I will just look on wiki for you..." idea. Other than that if I can help I normally will.

Whats the most important thing to teach / do for a new player?

It depends on the player. Some players need to be taught that while you are having a one-to-one (private) chat you can for example minimise the chat windows (with the chat screen still visible) and move left and right picking grass.

Others need to learn why schools are important to Egypt. Some need to know what the pin is on the top-right of most windows. It depends on the player. There is no ONE most important thing. Everything is important to know at one stage or another.

However if we ask the question, What is you most important goal for a new player. This becomes easy. My goal for all players is to see them having so much fun, enjoy the community, and signup for a subscription for the game.

Whats the best, or easiest, kind of student to teach?

Anyone with a willing to learn the game. Not someone that wants to sit back and watch the action but get in there and learn. Click ahead of your desination and click the grass icon to collect Grass. Collect Slate as you go along (I personally still havent learned this as I HATE Slate with as much passion as I do with loving Mentorship).

If someone has a desire to learn the game, I have the desire to help them with the game. If I can't help them; for whatever reason(s), then I am more than willing to ask other Mentors to assistant them.

What problems have you encountered while mentoring, and how were they resolved?

I have just started Mentorship. So in this regard I have only limited problems. These problems are vast and as of yet are not sloved. And for some I do not believe the Big P (as I call him) will solve them.

Okay that last idea of the chit is just so I know they know I care. And if they haven't learned about the /AF <name> command, they at least always have my name handy to them. I don't know, its the closet thing to a 'card' as I can give them and its a speical touch that they can recieve.

What makes you a 'good' mentor?

As of yet nothing. I have no Decree of Mentorship. I have not even construct a Mentor Pool. But, in time I hope to find that the low number I am currently helping believes the information I have given them is so deserving that they give me one Decree of Mentorship.

The goal here is to simply not do it for the Test. Once it becomes that, I feel that I have failed the idea of the Test in the first place. It is the most important thing for me to see a strong, vibrant community full of interlocking people that have fun, come back because of the people, the tests, the community and if need be, for the social importance of the game.


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Last edited July 10, 2007 11:21 pm by Endours (diff)
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