these evaluation can be used to aproximate the value of items relative to one another without acounting for supply/demand.
the other use for this list is to aproximate how many player/hours it takes to complete a project. For example, making 100 linen on a student loom takes about 26.5 hours, for males (just the endurance timer is around 12 hours). So, if you want to build a large obelisk you'll need help and hopefully a hand loom to remove the waste caused by restringing.
In tale 1, I aproximated how much time it would take to build a deep well. without petrolium my aproximation was around a week of work (24 hours a day) , with petrol it takes about 2 days worth. this shows how technology advancement effect the value of goods. In tale 1 Petrolium lowered egypt dependancy on charcoal and since a deep well was fairly automatic the value of petrol was extreamly low yet it was extremely efficiant for smelting (and extremely poluting).
I calculated the value of endurance timer second as 0.4 acording to the slate for canvas and firebrick for canvas auctions (mid value +/- 16%) the other timers are just initialized to 0.1 and may be more valued than intended.
I've yet to add wait time to my list. the only place that wait time is sagnificant is when you try to calculate the value of leather mutton and oil (or camel products that i didn't touch yet). I've noticed in the test auction of linen for leather that the value of leather has a very large factor added due to the wait time due to the rarity of sheep . my value asumes that you can produce sheep as fast as you can make onions.
the value of ore is probobly very inacurate since i didn't factor in mine colapse isn't factored in like it was in the tale1 evaluations.
I'll add the excel file too so people who visit this page can play with the numbers
the formula is:
V= (T/P + sum(D[i]*R[i]) ) * (1+S)
the way i handle timers is by considering them as resources but estimating their value (usually lower than 1 second per second of timer). the way i calculated Endurance timer is by assuming the exchange rate of tow to flax is 1:10 and got about a value of about 5/12.
the way i calculate flax combing is fairly creative because it put negative values of R on the previous result.
name | value | time | products | overHead | dep cost |
board | 3.7 | 0.5 | 1 | 0 | 3.2 |
brick | 0.71 | 1 | 6 | 0 | 0.54 |
canvas | 1200 | 1 | 1 | 0 | 1200 |
charcoal | 3.45 | 180 | 200 | 0 | 2.55 |
clay | 0.51 | 1 | 1 | -0.5 | 0.02 |
copper ore | 1.14 | 1 | 7 | 0 | 1 |
endurance | 0.4 | 4 | 10 | 0 | 0 |
firebrick | 1.67 | 1 | 6 | 0.33 | 1.08 |
fish | 3.33 | 10 | 3 | 0 | 0 |
flax | 4.01 | 120 | 40 | 0 | 1.01 |
flax seed | 2 | 2 | 1 | 0 | 0 |
flint | 10 | 20 | 1 | -0.5 | 0 |
focus | 0.1 | 10 | 100 | 0 | 0 |
grass | 1.6 | 3600 | 2250 | 0 | 0 |
grass(base) | 2.4 | 3600 | 1500 | 0 | 0 |
grilled fish | 18.4 | 1 | 20 | 0 | 18.3 |
hackling rake | 259 | 5 | 1 | 0 | 254 |
iron | 27 | 3 | 7 | 0 | 26.5 |
iron ore | 1.14 | 1 | 7 | 0 | 1 |
jug | 2.15 | 1 | 12 | 0 | 2.07 |
leather | 19 | 1 | 2 | -0.35 | 28.7 |
linen | 901 | 1 | 1 | 0 | 900 |
lint | 18 | 1 | 10 | 0 | 17.9 |
mud | 0 | 1 | 500 | 0 | 0 |
mutton | 2.12 | 1 | 6 | -0.78 | 9.6 |
nails | 2.7 | 2 | 12 | 0 | 2.53 |
oil | 0.76 | 1 | 10 | -0.87 | 5.74 |
onion | 1.79 | 120 | 70 | 0 | 0.08 |
preception | 0.1 | 10 | 100 | 0 | 0 |
rotten flax | 4.01 | 1 | 1000 | 0 | 4.01 |
sand | 0 | 1 | 500 | 0 | 0 |
sharpend stick | 6.5 | 2 | 1 | 0 | 4.5 |
sheep | 57.4 | 0 | 1 | 0 | 57.4 |
silt | 0.2 | 2 | 10 | 0 | 0 |
slate | 8 | 3600 | 450 | 0 | 0 |
stone blade | 17 | 1 | 1 | 0 | 16 |
straw | 1.62 | 4 | 200 | 0 | 1.6 |
strength | 0.1 | 10 | 100 | 0 | 0 |
thread | 1.2 | 2 | 1500 | 0 | 1.2 |
tinder | 6.5 | 2 | 1 | 0 | 4.5 |
tow | 38.8 | 1 | 10 | 0 | 38.7 |
tow(2end) | 37.6 | 1 | 10 | 0 | 37.5 |
twine | 12.9 | 2 | 300 | 0 | 12.9 |
water | 0.02 | 2 | 100 | 0 | 0 |
wet firebrick | 0.33 | 1 | 6 | 0 | 0.17 |
wet jug | 1.51 | 1 | 1 | 0 | 0.51 |
wood | 1.5 | 60 | 40 | 0 | 0 |
name | depend_name | ratio | value |
board | stone blade | 0.1 | 1.7 |
board | wood | 1 | 1.5 |
brick | mud | 0.5 | 1.00E-3 |
brick | sand | 0.167 | 3.33E-4 |
brick | straw | 0.333 | 0.54 |
canvas | endurance | 80 | 32 |
canvas | twine | 90 | 1163.07 |
charcoal | wood | 1.7 | 2.55 |
clay | water | 1 | 0.02 |
copper ore | preception | 5 | 0.5 |
copper ore | strength | 5 | 0.5 |
firebrick | wet firebrick | 1 | 0.334 |
firebrick | wood | 0.5 | 0.75 |
flax | flax seed | 0.5 | 1 |
flax | water | 0.5 | 0.01 |
grilled fish | fish | 1 | 3.333 |
grilled fish | wood | 10 | 15 |
hackling rake | board | 18 | 66.6 |
hackling rake | brick | 36 | 25.488 |
hackling rake | nails | 60 | 162 |
iron | charcoal | 3.286 | 11.336 |
iron | iron ore | 13.286 | 15.186 |
iron ore | preception | 5 | 0.5 |
iron ore | strength | 5 | 0.5 |
jug | firebrick | 0.333 | 0.556 |
jug | wet jug | 1 | 1.51 |
leather | sheep | 0.5 | 28.704 |
linen | endurance | 80 | 32 |
linen | thread | 400 | 480.4 |
linen | twine | 30 | 387.69 |
lint | endurance | 135 | 54 |
lint | hackling rake | 1.00e-3 | 0.259 |
lint | rotten flax | 1 | 4.011 |
lint | straw | -1 | -1.62 |
lint | tow | -1 | -38.75 |
mutton | sheep | 0.167 | 9.568 |
nails | charcoal | 0.083 | 0.288 |
nails | iron | 0.083 | 2.246 |
oil | sheep | 0.1 | 5.741 |
onion | water | 4 | 0.08 |
rotten flax | flax | 1 | 4.01 |
sharpend stick | focus | 30 | 3 |
sharpend stick | wood | 1 | 1.5 |
sheep | onion | 32 | 57.408 |
stone blade | slate | 2 | 16 |
straw | grass | 1 | 1.6 |
thread | lint | 0.067 | 1.2 |
tinder | focus | 30 | 3 |
tinder | wood | 1 | 1.5 |
tow | endurance | 90 | 36 |
tow | hackling rake | 1.00e-3 | 0.259 |
tow | rotten flax | 1 | 4.011 |
tow | straw | -1 | -1.62 |
tow(2end) | endurance | 70 | 28 |
tow(2end) | grilled fish | 0.389 | 7.149 |
tow(2end) | rotten flax | 1 | 4.011 |
tow(2end) | straw | -1 | -1.62 |
twine | tow | 0.333 | 12.917 |
wet firebrick | sand | 0.167 | 3.33E-4 |
wet firebrick | silt | 0.833 | 0.167 |
wet jug | clay | 1 | 0.51 |
Name | Creator | Date | Size | Description |
---|---|---|---|---|
atitd3_res_price.zip | Niseg | June 11, 2006 6:55 pm | 30674 | excel document that try to calculate value of resources with dbase like format |