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Users > Sparkle > Banquet

BALTHAZARR : WEEK OF NOVEMBER 9, 2008

Boxes for Aker must be made from:

     1 Small Emerald
     3 Silk Panels: Light Steel Blue Silk Panels 4 cabbage juice, 1 saltpeter, 3 copper, 1 clay, 2 iron (taylor)
     6 Metal Sheeting: Strontium Sheeting: Ductile Toxic
Each box must contain: 6 Chicken Meat

Boxes for Babi must be made from:

     1 Small Diamond
     3 Silk Panels: Orange Red Silk Panels NOPE
     6 Metal Sheeting: Magnesium Sheeting: Insulative Stainless
Each box must contain: 9 Mutton

Boxes for Kheper must be made from:

     3 Small Ruby
     5 Silk Panels: Sea Shell Silk Panels 1 iron, 3 copper, 1 lead, 2 cabbage juice, 3 carrots (taylor)
     6 Metal Sheeting: Titanium Sheeting: Brittle Shiny
Each box must contain: 48 Silt

Boxes for Mafdet must be made from:

     2 Small Diamond
     4 Silk Panels: Indian Red Silk Panels Cabbage juice and carrots SPARKLE
     6 Metal Sheeting: Strontium Sheeting: Insulative Toxic
Each box must contain: 1 Canvas

Boxes for Meret must be made from:

     3 Small Diamond
     5 Silk Panels: Sea Shell Silk Panels 1 iron, 3 copper, 1 lead, 2 cabbage juice, 3 carrots (taylor)
     6 Metal Sheeting: Platinum Sheeting: Hard Stainless
Each box must contain: 1 Cuttable Turquoise

Boxes for Nunet must be made from:

     3 Small Quartz
     5 Silk Panels: Orange Red Silk Panels NOPE
     6 Metal Sheeting: Platinum Sheeting: Ductile Corrosion Resistant
Each box must contain: 3 Carp Fish

Boxes for Sopdu must be made from:

     3 Small Sapphire
     5 Silk Panels: Indian Red Silk Panels Cabbage juice and carrots SPARKLE
     6 Metal Sheeting: Titanium Sheeting: Stainless Shiny
Each box must contain: 9 Iron

Banquet

Your Menu has been written:

  First course:
    Dish with Catfish at least one seventh by item, duration at least 28 minutes 37 seconds
    Wine with: Age at least 2 vintages. Residual sugar at least 13 percent.
    Beer that is: Fruity Black Cinnamon

  Second course:
    Dish with Grilled Garlic at least one seventh by item, duration at least 16 minutes 6 seconds
    Wine with: Tannin at least 5. Alcohol at least 10 percent. 
    Beer that is: Fruity Brown Date

  Third course:
    Dish with Grilled Onions at least one seventh by item, duration at least 24 minutes 37 seconds
    Wine with: Age at least 1 vintages. Residal Sugar at least 5 percent. 
    Beer that is: Spicy Brown Cherry

  Fourth course:
    Dish with Tilapia Fish at least one seventh by item, duration at least 21 minutes 15 seconds
    Wine with: Tannin at least 5. Residual Sugar at least 10 percent. 
    Beer that is: Potent Brown Nutmeg

  Fifth course:
    Dish with Dates at least one seventh by item, duration at least 18 minutes 46 seconds
    Wine with: Age at least 1 vintages. Alcohol at least 9 percent. 
    Beer that is: Fruity Brown Cinnamon

  Sixth course:
    Dish with Leeks at least one seventh by item, duration at least 27 minutes 15 seconds
    Wine with: Tannin at least 7. Residual Sugar at least 1 percent. 
    Beer that is: Fruity Black Barley

  Seventh course:
    Dish with Camel Meat at least one seventh by item, duration at least 27 minutes 42 seconds
    Wine with: Age of at least 3 vintages. Alcohol at least 9 percent. 
    Beer that is: Fruity Sweet Date

Banquet recipes

Staple Foods

Courses 1, 2, 3, 4, 6, and 7 can all use the following recipe:

22 Catfish, 3 Barley (medium)
22 Grilled Garlic, 3 Grilled Carrots
22 Grilled Onions, 3 Grilled Fish
22 Tilapia Fish, 3 Cabbage
22 Leeks, 3 Malt (dark)
22 Camel Meat, 3 Onions

The oddball course 5

22 Dates, 3 Common Basil
22 Grilled Garlic, 3 Grilled Carrots
22 Grilled Onions, 3 Grilled Fish
22 Tilapia Fish, 3 Cabbage
22 Catfish, 3 Barley (medium)
22 Camel Meat, 3 Onions

MACROS - 1. MULTIUSE

// Multi Tool // // This macro does Digs, Mining , Limestone, Dirt, Loom, Hackling Rake. // This macro also does not work on timers and will watch your End, Str and Per // timers. It will do the next action as soon as the timers have expired. // Resolution 1024x768. If you have problems with the macro detecting colors, run // ColorTest. // //INSTRUCTIONS // // I use small action icons in Utility>Interface>Action icons appear in // smaller size. Have not tried with large icons. // ColorTest - Run this if you are having problems with the macro detecting colors. // Once the macro starts, it will ring a bell. You have 5 seconds // to place your mouse pointer over the spot you want to color test. // A bell will ring again when the macro is done. Look in the test // log to retrieve your RGB values for that color. You can use // these values for the Dirt and Limestone proceedures if needed. // // Dig - Pin the "Dig Deeper" window where ever you want it. // Put the mouse pointer over the "Dig Deeper" button. // Alt tab to ACTool(Don't move the mouse) and press F2 // It will then dig whenever the END timer expires. // // Dirt - This one is a bit more automated. // Have a shovel in inventory and stand over dirt. // Start the macro. // This one will find the dirt icon on it's own and dig whenever // the timer is ready. // // Firepit - This one will run 1 firepit. The firepit has to have a certain // orientation so I'll be posting a screenshot on my user page. The // initial pointer position is crucial also. Pin the firepit window to // the top left corner. Place the pointer in the position expained on // my user page. Don't move the mouse and alt tab to ACTool. Press Start // or F2 to start the macro. It will switch to the ATITD client and after // a few seconds will ring a bell. All that is happened so far is that the // mouse position has been stored and the macro is paused. At this point, // put everything you want in your fire, have an iron poker in your // inventory. This is run on a guilded firepit, if you need one for a // personal firepit, chat me and I'll add that feature. Once the fire // starts, Alt tab to ACTool once again and press the resume button // (Next to start button). I'm not claiming this to be 100% but once you // get the pointer in the right spot, it hasn't failed any test so far. // // Hackling Rake - Have rotten flax on hand // Make sure rake is on step 1 // Pin Rake window to top left corner. // Put mouse pointer over step 1 option. // Alt tab to windows (Don't touch mouse) Press F2 // This also will watch the end timer and act when ready. // // Hookah - Simple macro that will smoke the hookah for you. Put the window any place // you want it. Place pointer over the smoke option. It will keep trying to // smoke even when the hookah is empty. I'll add in a safeguard soon. // // Limestone - Simply start this macro. // It will gather limestone when the timer is ready. // // Loom - Load the loom // Pin Loom window to top left corner. // Put the mouse pointer over the item you want to create. // Alt tab to windows (Dont touch mouse) Press F2 // This will work the loom when the End timer is gone. // // Mine - Pin 18 crystals and put the windows stacked on top of each other // in the top left corner. Make sure the mine is empty (no Take // option). If you end up stopping the macro and want to restart // without going through the setup section, uncheck Mine Setup // when able. It will position the windows and randomly pull from a // window whenever the PerStr timers are gone. X Coord Work is there // if your mouse pointer is missing the work button. If the mouse is too // far to the right, decrease the number. // // Anka

Include Objects.mac

Constants

  Rounds = 0
  YWork = 163 //95  //75
  XWork = 89
  XOrig = 0
  YOrig = 0
  AddX = 249  //100
  AddY = 63 //95 //63
  MouseX = 0
  MouseY = 0
  FireX = 23
  FireY = 93
  Fire1 = 423,644
  Fire2 = 0
  Fire3 = 0
  Fire4 = 0
  Fire5 = 0
  Fire1X = 88
  Fire1Y = 32
  Fire2X = 74
  Fire2Y = 58
  Fire3X = 90
  Fire3Y = 65
  Fire4X = 107
  Fire4Y = 58
  Fire5X = 105
  Fire5Y = 44
  Red = 0
  Green = 0
  Blue = 0
  ButtonX = 1010
  ButtonY = 32
  SubX = 31
  Button = 0

  Num = 0
  First = 0
  WinX = 3
  WinY = 29 //625   //593
  DragX = 3
  DragY = 115  //49 //29
  NewX = 0
  NewY = 0
  Minval = 1
  Maxval = 18
  RanX = 0
  RanY = 0
  Setup = 0
  Guild = 0
  Done = 0
  SDelay = 100
  MDelay = 250
End

SetConst MouseX = {MouseX} SetConst MouseY = {MouseY}

Form MultiTool, Choose your Job

  ed1=EditBox:Rounds:1
  ed2=Combobox:Which Job?:Dig,Dirt,FirePit,Hackling,Hookah,Limestone,Loom,Mine,ColorTest
  ed3=Checkbox:Guilded Mine:False
  ed4=Checkbox:Mine Setup:True
  ed5=Checkbox:StokeBell:True
  ed6=Checkbox:Mine Repaired:False
  ed7=EditBox:X Coord Work:240
end

FormLoad MultiTool, MultiTool.frm

if ShowForm MultiTool

  Set Rounds = MultiTool[ed1]
  Set XWork = MultiTool[ed7]
  If MultiTool[ed4] = True
    setConst Setup = 0
  else
    setConst Setup = 1
  End
else
  Stop
end FormSave MultiTool, MultiTool.frm

MousePos 100, 20 Delay 250 LeftClick MousePos 25, 60 Delay 5000

Loop $Rounds

  Call MultiTool[ed2]
  Call Checkforlostfocus
End

Procedure FirePit

  If $Setup = 0
    Bell Asterisk
    Pause
    SetConst Setup = 1
  End

  MousePos 100, 20
  Delay 250
  LeftClick
  Delay 1000

  MousePos 15, 45
  Delay 100
  Rightclick
  SetConst Done = 0

  If $Button = 0
    Compute NewX = $MouseX + $Fire1X
    Compute NewY = $MouseY + $Fire1Y
    SetConst Fire1 = $NewX,$NewY
    Compute NewX = $MouseX + $Fire2X
    Compute NewY = $MouseY + $Fire2Y
    SetConst Fire2 = $NewX,$NewY
    Compute NewX = $MouseX + $Fire3X
    Compute NewY = $MouseY + $Fire3Y
    SetConst Fire3 = $NewX,$NewY
    Compute NewX = $MouseX + $Fire4X
    Compute NewY = $MouseY + $Fire4Y
    SetConst Fire4 = $NewX,$NewY
    Compute NewX = $MouseX + $Fire5X
    Compute NewY = $MouseY + $Fire5Y
    SetConst Fire5 = $NewX,$NewY
    Inc Button
  End

  While $Done = 0
    Mousepos $Fire1
    Delay 100
    LoadRGB {mousex},{mousey}
    IF {RGBGreen} = 255
      MousePos $Fire2
      Delay 100
      LoadRGB {mousex},{mousey}
      IF {RGBGreen} = 255
        MousePos $Fire3
        Delay 100
        LoadRGB {mousex},{mousey}
        IF {RGBGreen} = 255
          MousePos $Fire4
          Delay 100
          LoadRGB {mousex},{mousey}
          IF {RGBGreen} = 255
            MousePos $Fire5
            Delay 100
            LoadRGB {mousex},{mousey}
            IF {RGBGreen} = 255
              //Stoke
              MousePos 37, 93
              Delay 200
              Rightclick
              If MultiTool[ed5] = True
                bell asterisk
              End
              Delay 26000
              MousePos 28, 61
              Delay 200
              Rightclick
              SetConst Done = 1
            End
          End
        End
      End
    End
  End
End

Procedure Dig

  SetConst Button = 0
  While $Button = 0
    IsObject Endur at 973, 79
      Delay 500
    Else
      SetConst XOrig = {mousex}
      SetConst YOrig = {mousey}
      MousePos $MouseX, $MouseY
      Delay 200
      Rightclick
      Delay 500
    End
  End
  SetConst Button = 1
End

Procedure Hookah

  SetConst Button = 0
  While $Button = 0
    IsObject Con at 975, 79
      Delay 500
    Else
      SetConst XOrig = {mousex}
      SetConst YOrig = {mousey}
      MousePos $MouseX, $MouseY
      Delay 200
      Rightclick
    End
  End
  SetConst Button = 1
End

Procedure Hackling

  Loop Num = 1 to 4
    SetConst Button = 0
    While $Button = 0
      IsObject Endur at 973, 79
        Delay 500
      Else
        SetConst XOrig = {mousex}
        SetConst YOrig = {mousey}
        MousePos 5, 32
        Delay 200
        Rightclick
        Delay 200
        If $Num < 2 or $Num > 3
          MousePos $MouseX, $MouseY
          Delay 250
          Rightclick
          Delay 200
        Else
          Compute MouseY = $MouseY + 15
          MousePos $MouseX, $MouseY
          Delay 250
          Rightclick
          Delay 200
          Compute MouseY = $MouseY - 15
        End
        Mousepos $XOrig, $YOrig
        SetConst Button = 1
      End
    End
  End
End

Procedure Loom

  SetConst Button = 0
  While $Button = 0
    IsObject Endur at 973, 79
      Delay 500
    Else
      SetConst XOrig = {mousex}
      SetConst YOrig = {mousey}
      MousePos $MouseX, $MouseY
      Delay 250
      Rightclick
      Delay 200
      Mousepos $XOrig, $YOrig
      SetConst Button = 1
    End
  End
End

Procedure Mine

  If $Guild = 0
    If MultiTool[ed3] = True
      Call GuildMine
    End
    if MultiTool[ed6] = true
      Call Guildmine
    End
  End
  If $Setup = 0
    Call Minesetup
  End

  SetConst Button = 0
  While $Button = 0
    IsObject PerStr at 924, 80
      Delay 500
    Else
      SetConst Num = $Random
      Timestamp $Num
      Case
      When $Num > 15 //12
        Compute NewY = $YWork + $AddY * 5 //2
        Compute NewX = $AddX * ($Num - 16) + $XWork
      When $Num > 12
        Compute NewY = $YWork + $AddY * 4
        Compute NewX = $AddX * ($Num - 13) + $XWork
      When $Num > 9
        Compute NewY = $YWork + $AddY * 3
        Compute NewX = $AddX * ($Num - 10) + $XWork
      When $Num > 6
        Compute NewY = $YWork + $AddY * 2
        Compute NewX = $AddX * ($Num - 7) + $XWork
      When $Num > 3
        Compute NewY = $YWork + $AddY
        Compute NewX = $AddX * ($Num - 4) + $XWork
      Else
        Compute NewX = $AddX * ($Num - 1) + $XWork
        Compute NewY = $YWork
      End
      MousePos $NewX, $NewY
      Timestamp $NewX, $NewY
      Delay 250
      Rightclick
      Delay 2250
      SetConst Button = 1
    End
  End
End

Procedure Limestone

  If $Button = 0
    SetConst Red = 113
    SetConst Green = 146
    SetConst Blue = 100
    Call FindButton
  End
  SetConst Button = 1
  While $Button = 1
    IsObject Endur at 973, 79
      Delay 500
    Else
      SetConst XOrig = {mousex}
      SetConst YOrig = {mousey}
      MousePos $ButtonX, $ButtonY
      Delay 250
      Rightclick
      Delay 200
      Mousepos $XOrig, $YOrig
      Delay 10000
      SetConst Button = 2
    End
  End
End

Procedure Dirt

  If $Button = 0
    SetConst Red = 91 //104
    SetConst Green = 138 //149
    SetConst Blue = 184 //192
    Call FindButton
  End
  SetConst Button = 1
  While $Button = 1
    IsObject Endur at 973, 79
      Delay 500
    Else
      SetConst XOrig = {mousex}
      SetConst YOrig = {mousey}
      MousePos $ButtonX, $ButtonY
      Delay 250
      Rightclick
      Delay 200
      Mousepos $XOrig, $YOrig
      Delay 10000
      SetConst Button = 2
    End
  End
End

Procedure Pull

  SetConst XOrig = {MouseX}
  SetConst YOrig = {MouseY}
  MousePos $RanX, $RanY
  Delay 200
  Rightclick
  Delay 100
  Compute RanX = $RanX + 14
  Compute RanY = $RanY - 3
  MousePos $RanX, $RanY
  Delay 250
  Rightclick
  Delay 100
  MousePos $XOrig, $YOrig
  Delay 100
End

Procedure FindButton

  MousePos $ButtonX, $ButtonY
  Delay 200
  LoadRGB {mousex}, {mousey}
  While {rgbred} <> $Red and {rgbgreen} <> $Green and {rgbblue} <> $Blue
    Compute ButtonX = $ButtonX - $SubX
    MousePos $ButtonX, $ButtonY
    Delay 200
    LoadRGB {mousex}, {mousey}
  End
  SetConst ButtonX = {mousex}
  SetConst ButtonY = {mousey}
  SetConst Button = 1
End

Procedure MineSetup

  Loop 6
    Loop 3
      MousePos $WinX, $WinY
      Delay $MDelay
      Dragto $DragX, $DragY
      Compute DragX = $DragX + $AddX
      Call Checkforlostfocus
    End
    SetConst DragX = 3
    Compute DragY = $DragY + $AddY
  End
  SetConst Setup = 1
End

Procedure Generate

  Compute Minval = $MouseX - 49
  Compute Maxval = $MouseX + 50
  SetConst RanX = $Random
  Compute Minval = $MouseY - 57
  Compute Maxval = $MouseY + 83
  SetConst RanY = $Random
End

Procedure GuildMine

  //Compute WinY = $WinY - 16
  Compute AddY = $AddY + 16
  Compute YWork = $YWork + 16
  //Compute DragY = $DragY + 16
  Set Guild = 1
End

Procedure ColorTest

  Bell Asterisk
  Delay 5000
  LoadRGB {mousex},{mousey}
  Timestamp RGB - {rgbred}, {rgbgreen}, {rgbblue}
End

Procedure CheckforLostFocus

  if {activewindow} contains eGenesis
    Exit
  Else
    Stop
  End
End

Function Random

  Compute Result = int(($Maxval - $Minval + 1) * rnd(1)) + $Minval
End Bell Asterisk //Written with ACTool 5.3.0 by Anka


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Last edited November 9, 2008 6:12 pm by Balthazarr (diff)
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