Incense Burner
Allows you to burn Incense made in a scent lab. The time incense burns for is determined by the quality of the incense. Standing near a lit burner causes you to inhale incense, which appears to affect attributes with the effect stacking on top of food and aqueduct bonuses, and lasting approximately 15 minutes.
There are two buildings with this name - one is the Windproof version (built from your projects menu) and the other is the compound version (slightly cheaper)
To build:
Construction costs:
Built: in a compound, uses 3x3 cells, or outside (Windproof version)
Skill/Tech required: Aromatics
Comments
- So far, it seems that each incense type alters 2 stats by 1 point...1 positive, one negative
- Each type has a 'scent', though this appears random, as the same recipe has given me different scents....
- Higher quality seems to make a difference to the duration of the stat bonus as well as burn time
- What affects quality is as yet unknown...again it is not the recipe used
- It seems like quality = burning time in teppy seconds
- It also seems like effect duration is always 15 minutes + time standed in the smoke. So if you have a QL 600 incense and stand the whole time it's burning inside the range of the incense burner duration will be 15 Minutes+600 Teppy-Seconds ~ 25 Minutes.
figrin
- Starting quality and scent can be different each time. I've started with 195 flower and 503 clove.
- I've only driven quality down by staying within the same scent (clove, sandalwood, or flower). I think quality may go up when you switch among scents.
Daetrin
- I have found that quality increases as you add progressively rarer herbs or resins. If you add the same herb you will gain quality to a certain level after which quality can only be raised by adding a herb that is more rare otherwise quality goes down. A guide to the rarity (potency) of herbs can be found at http://herb.atitd.net. Finally a use for Khokali!! - Zintwana