Attributes
There are seven character attributes: Strength, Dexterity, Endurance, Speed, Constitution, Focus, and Perception. Each attribute starts at zero. Attributes may be increased temporarily by eating food made from
Cooking. Catching a whiff of
Incense will provide a short term stat +1 boost to one attribute and decrease another by -1. Permanent attribute increases are mostly gained by passing
Tests in the Discipline of the Human Body. Eating at a
Banquet provides a +7 boost to every stat for 24 game hours. This boost is added to any permanent stats.
Strength
- Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of The Test of The Safari. Maximum permanent Strength is 7.
- Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 + (500 * str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.
- Governs the timer used when seperating Coconut Meat and Coconut Water in a kitchen.
- Mixing cement triggers a strength timer in addition to the endurance timer.
- Governs the amount of water pumped with each pumping on an aqauduct
- In Tale 1, increased the effect of each wind of a Deep Well (by 1+str).
Dexterity
- Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.
- Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.
- Increases your off-road running speed by 3% per Dexterity point (up to 7). Bonus dissipates if carrying more than 1000 bulk.
- Higher dexterity seems to increase the chances of producing a rabbit pelt when slaughtering rabbits.
Endurance
- Permanent boost: You gain 1 END for every level you advance in Takeskot. Maximum permanent Endurance is 7.
- Temporary boost: Eating Grilled Fish raises END to +2 for roughly 2.5 minutes. You can also cook meals to gain stronger or longer (but still temporary) effects. Cooking has been known to increase endurance to as much as 190 for 2 hours, or 110 for 3.5hours.
- Governs your endurance timer, which is triggered by many activities, including the use of a loom, mine, barrel grinder, stirring cement, or digging. High endurance is greatly desired for these activities.
Speed
- Permanent boost: You gain 1 SPD every time you're in the top 21 at The Test Of The Singing Cicada. Maximum permanent Speed is 21.
- Increases your on-road running speed.
- Increases the size of fish catches, gives you a chance of not losing bees when harvesting from an apiary, and reduces the time you need to wait when bottling wines. As speed food is cheap and powerful, speed food is highly recommended for fishing.
Constitution
- Permanent boost: Gained from progressing in The Test of Darkest Night. Each completed 4-mushroom regimen increases CON by 1. Maximum permanent Constitution is 7.
- Governs a timer used in the operation of a Toxin Kitchen.
- Governs the timer used when smoking the Hookah pipe.
- Governs the timer used in making Gunpowder at a kitchen.
- Constitution boosting food is very cheap and powerful, and highly recommended.
Focus
- Permanent boost: Gained from judging Thought puzzles. Maximum permanent Focus is unknown.
- Governs the timer used when tapping bore rods.
- Governs the timer used when inspecting installed blades in a carpentry shop.
- Governs the timer used for remote view.
- 7 Focus is required to pass the Test of Reason. See here for info, as well as how focus gains are governed.
Perception
- Permanent boost: Gained from Food, Wine, Beer and Herb Smoking. Maximum permanent Perception is likely 11; 3 points from Food, Wine and Beer, and 2 points from Herb Smoking.
- Required for finding marble deposits - see Rock of the Ages
- Random boost to harvesting from trees.
- When tapping bore rods, provides a chance of preventing glass rods from breaking.
- 7 Perception is required to begin the Test of the Banquet. See here for more info.
Timers
Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.
Icons in the upper-right corner of the screen indicate what timers are currently active for you.
ATITD Timer is a 3rd party program that can be used to time in-game events in Real time or estimated Teppy or Game time.
The reuse time of a stat-based activity is:
base reuse time * 7 / (7 + stat)
Activity | Stat | Time |
Tap a bore rod (Limestone) | Focus | 40s |
Inspect a blade (Carpentry Shop) | Focus | 120s |
Quarrying marble | Endurance | 30s |
Digging (shovel) | Endurance | 40s |
Pushing limestone block | Endurance | 40s |
Mining | Endurance | 45s |
Raking flax | Endurance | 60s |
Crushing grapes | Endurance | 60s |
Pumping an aqueduct | Endurance | 60s |
Weaving (gender difference) | Endurance | F: 60s M: 80s |
Digging limestone block | Endurance | 90s |
Wind barrel grinder | Endurance | 120s |
Turning limestone block | Endurance | 120s |
Searching for falcon roosts (Safari) | Endurance | 120s |
Capturing a bullfrog (Safari) | Endurance | 300s |
Mixing cement | Endurance & Strength | 45s |
Separating a coconut | Strength | 10s |
Filling a wine bottle | Speed | 10s |
Making gunpowder | Constitution | 12s |
Smoking a Hookah Pipe | Constitution | 45s |
Making toxins | Constitution | 30m |
Changes in time for modified stats:
Stat Bonus | 40s | 45s | 60s | 80s | 90s | 120s | 180s | 30m |
7 | 20s | 23s | 30s | 40s | 45s | 60s | 90s | 15.0m |
14 | 13s | 15s | 20s | 27s | 30s | 40s | 60s | 10.0m |
21 | 10s | 11s | 15s | 20s | 23s | 30s | 45s | 7.5m |
28 | 8s | 9s | 12s | 16s | 18s | 24s | 36s | 6.0m |
35 | 7s | 8s | 10s | 13s | 15s | 20s | 30s | 5.0m |
42 | 6s | 7s | 9s | 12s | 13s | 17s | 26s | 4.3m |
49 | 5s | 6s | 8s | 10s | 12s | 15s | 23s | 3.8m |
Minimum stat needed for various timings. E.g, To get a 60s timer down to 10s you need stat 32 food.
Timer | 10 | 12 | 30 | 40 | 45 | 60 | 80 | 120 | 1800 |
120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 98 |
100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 118 |
80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 149 |
60 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 7 | 200 |
50 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 10 | 241 |
40 | 0 | 0 | 0 | 0 | 1 | 4 | 7 | 14 | 301 |
30 | 0 | 0 | 0 | 3 | 4 | 7 | 12 | 21 | 400 |
20 | 0 | 0 | 4 | 7 | 9 | 14 | 20 | 34 | 594 |
19 | 0 | 0 | 4 | 8 | 9 | 15 | 22 | 36 | 624 |
18 | 0 | 0 | 5 | 8 | 10 | 16 | 23 | 38 | 657 |
17 | 0 | 0 | 5 | 9 | 11 | 17 | 25 | 40 | 694 |
16 | 0 | 0 | 6 | 10 | 12 | 18 | 26 | 43 | 735 |
15 | 0 | 0 | 7 | 11 | 13 | 20 | 29 | 46 | 781 |
14 | 0 | 0 | 8 | 12 | 15 | 22 | 31 | 50 | 834 |
13 | 0 | 0 | 9 | 14 | 16 | 24 | 34 | 54 | 894 |
12 | 0 | 0 | 10 | 15 | 18 | 26 | 37 | 58 | 963 |
11 | 0 | 1 | 11 | 17 | 20 | 29 | 40 | 64 | 1044 |
10 | 0 | 1 | 13 | 19 | 22 | 32 | 44 | 70 | 1140 |
9 | 1 | 2 | 15 | 22 | 25 | 36 | 50 | 78 | 1255 |
8 | 1 | 3 | 17 | 25 | 29 | 40 | 56 | 87 | 1395 |
7 | 2 | 4 | 20 | 29 | 33 | 46 | 64 | 99 | 1570 |
6 | 4 | 6 | 24 | 34 | 39 | 54 | 74 | 114 | 1796 |
5 | 5 | 8 | 29 | 40 | 46 | 64 | 87 | 134 | 2097 |
4 | 8 | 10 | 36 | 50 | 57 | 78 | 106 | 162 | 2519 |
3 | 11 | 15 | 46 | 64 | 72 | 99 | 134 | 204 | 3151 |
2 | 17 | 22 | 64 | 87 | 99 | 134 | 181 | 274 | 4208 |
1 | 29 | 36 | 99 | 134 | 152 | 205 | 275 | 416 | 6325 |
0 | 64 | 78 | 206 | 276 | 312 | 418 | 559 | 842 | 12721 |
Other Timers
Some activities have their own timers, which are not tied into the stat timers:
- Lessons for teaching a University learned skill to another player - 10 minutes (Number of lessons/skill varies by skill and mentor-leadership mods)
- Attempting to repair a building with the Structure Repair skill - 60 secs if you fail
- Attempting to tune an automated building with the Mechanics skill - 20 minutes
- Upgrading a guild hall with camp decoration - 1 week
- grabbing clutch of snakes-7 days