Search: Home | Atlas | Guides | Tests | Research | Index | Recent Changes | Preferences | Login

Attributes

Other languages:

Attributes

There are seven character attributes: Strength, Dexterity, Endurance, Speed, Constitution, Focus, and Perception. Each attribute starts at zero. Attributes may be increased temporarily by eating food made from Cooking. Catching a whiff of Incense will provide a short term stat +1 boost to one attribute and decrease another by -1. Permanent attribute increases are mostly gained by passing Tests in the Discipline of the Human Body. Eating at a Banquet provides a +7 boost to every stat for 24 game hours. This boost is added to any permanent stats.

Strength

Dexterity

Endurance

Speed

Constitution

Focus

Perception

Timers

Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.

Icons in the upper-right corner of the screen indicate what timers are currently active for you.

ATITD Timer is a 3rd party program that can be used to time in-game events in Real time or estimated Teppy or Game time.

The reuse time of a stat-based activity is:

base reuse time * 7 / (7 + stat)

Activity Stat Time
Tap a bore rod (Limestone) Focus 40s
Inspect a blade (Carpentry Shop) Focus 120s
Quarrying marble Endurance 30s
Digging (shovel) Endurance 40s
Pushing limestone block Endurance 40s
Mining Endurance 45s
Raking flax Endurance 60s
Crushing grapes Endurance 60s
Pumping an aqueduct Endurance 60s
Weaving (gender difference) Endurance F: 60s
M: 80s
Digging limestone block Endurance 90s
Wind barrel grinder Endurance 120s
Turning limestone block Endurance 120s
Searching for falcon roosts (Safari) Endurance 120s
Capturing a bullfrog (Safari) Endurance 300s
Mixing cement Endurance & Strength 45s
Separating a coconut Strength 10s
Filling a wine bottle Speed 10s
Making gunpowder Constitution 12s
Smoking a Hookah Pipe Constitution 45s
Making toxins Constitution 30m

Changes in time for modified stats:
Stat Bonus 40s 45s 60s 80s 90s 120s 180s 30m
7 20s 23s 30s 40s 45s 60s 90s 15.0m
14 13s 15s 20s 27s 30s 40s 60s 10.0m
21 10s 11s 15s 20s 23s 30s 45s 7.5m
28 8s 9s 12s 16s 18s 24s 36s 6.0m
35 7s 8s 10s 13s 15s 20s 30s 5.0m
42 6s 7s 9s 12s 13s 17s 26s 4.3m
49 5s 6s 8s 10s 12s 15s 23s 3.8m

Minimum stat needed for various timings. E.g, To get a 60s timer down to 10s you need stat 32 food.
Timer 10 12 30 40 45 60 80 120 1800
120 0 0 0 0 0 0 0 0 98
100 0 0 0 0 0 0 0 2 118
80 0 0 0 0 0 0 0 4 149
60 0 0 0 0 0 0 3 7 200
50 0 0 0 0 0 2 4 10 241
40 0 0 0 0 1 4 7 14 301
30 0 0 0 3 4 7 12 21 400
20 0 0 4 7 9 14 20 34 594
19 0 0 4 8 9 15 22 36 624
18 0 0 5 8 10 16 23 38 657
17 0 0 5 9 11 17 25 40 694
16 0 0 6 10 12 18 26 43 735
15 0 0 7 11 13 20 29 46 781
14 0 0 8 12 15 22 31 50 834
13 0 0 9 14 16 24 34 54 894
12 0 0 10 15 18 26 37 58 963
11 0 1 11 17 20 29 40 64 1044
10 0 1 13 19 22 32 44 70 1140
9 1 2 15 22 25 36 50 78 1255
8 1 3 17 25 29 40 56 87 1395
7 2 4 20 29 33 46 64 99 1570
6 4 6 24 34 39 54 74 114 1796
5 5 8 29 40 46 64 87 134 2097
4 8 10 36 50 57 78 106 162 2519
3 11 15 46 64 72 99 134 204 3151
2 17 22 64 87 99 134 181 274 4208
1 29 36 99 134 152 205 275 416 6325
0 64 78 206 276 312 418 559 842 12721

Other Timers

Some activities have their own timers, which are not tied into the stat timers:


Home | Atlas | Guides | Tests | Research | Index | Recent Changes | Preferences | Login
This page is read-only | | Create/Edit another page | View other revisions
Last edited March 16, 2006 11:48 am by AatonPulonich (diff)
Search: