To pass The Test of Reason, travel the land playing puzzles of Thought until your Focus stat reaches 7, then return to the University of Body.
Judging Thought puzzles gives judges increased Focus. Every teppyday (3 in-game days) you can judge up to 3 of each type of puzzle, with the limit reset at some time between 3:59pm and 5:06pm on every 3n game date (e.g. 3, 6, 9, etc).
After the changes to The Test of the Venery in early September 2005, a player's Focus is no longer boosted automatically once he or she completes and judges a Venery. Instead, a successful Venery player receives a certificate for completing the Venery; the certificate appears in the player's inventory and should also be read via the "Read..." submenu of the player's "Special..." menu. Actually reading the certificate via the "Read..." submenu records the player's victory and confers the Focus boost.
focus = trunc(sum(trunc(min(sqrt(1429 * judging skill), 200)))/100)
Pulses of the People does not fit this formula. It seems that the Pulse of the People score you accumulate will somehow play into this formula but we do not have enough data yet to determine it. In Tale 1, every 49 Pulse points counted as 1 judging.
Focus value of each puzzle done (of each type):
#1 | #2 | #3 | #4 | #5 | #6 | #7 | First 7 total |
.37 | .16 | .12 | .10 | .09 | .08 | .08 | 1 |
#8 | #9 | #10 | #11 | #12 | #13 | #14 | First 14 total |
.06 | .07 | .06 | .06 | .05 | .06 | .05 | 1.41 |
#15 | #16 | #17 | #18 | #19 | #20 | #21 | First 21 total |
.05 | .05 | .04 | .05 | .04 | .05 | .04 | 1.73 |
#22 | #23 | #24 | #25 | #26 | #27 | #28 | Total |
.04 | .04 | .04 | .04 | .03 | .04 | .04 | 2 |
29+ adds nothing. Only the first 28 puzzles of each type judged add to Focus. You will not see the increase until you reach a new integer (so 6.99 will not work, you really need 7 to pass). The values rise and fall slightly due to the truncation in integer math.
This may not be entirely accurate. Both my tomb and my pathfinder scores are now above 2.1 and continue to raise at about .04 with each new puzzle solved. This doesn't really matter though, as I will most likely be unable to find 25 more unsolved puzzles of either type in the time remaining in Tale2 and wont't get to test what happens when I pass 3.00 - Sebak
focus = floor(min(sqrt(EHTs/7), 2) + min(sqrt(Veneries/7), 2) + min(sqrt(Tombs/7), 2) + min(sqrt(Bijous/7), 2), 1)
For almost all values, this is accurate.
min(sqrt(1429 * judging skill), 200) per test, total sum divided by 100
In essence the same forumla, but with greater rounding errors due to integer math. Example of where the the 2 formulas differ (data point by Amhur) 11, 2, 27, 11 - focus 4. First formula gives 5.005... rounded down to 5, real formula gives 499 / 100 = 4.
Another data point that shows this is 13,4,27,6 (Waav) -> focus 4. So in essence the formula is trunc(min(sqrt(1429 * judging skill), 200) per test, with the the entire total divided by 100.
The above formula does not apply as it stands to Pulse of the People games. In those, the amount of focus you gain is linked in someway to your score.
The judging skill noted above is not the same as the judging multiplier you see in the Judging menu on the thought puzzle. I've messed around with a few data points, and I believe that judging multiplier is based on the following formula (the 1525 value may be off a bit): judging multiplier = floor( sqrt( 1525 * (number of puzzles) ) ) / 100. -- Japto