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The Test Of The Acrobat

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The Test of the Acrobat

Overview

When you visit a University of Body to begin the Test of the Acrobat, you will be taught a single acrobatic move. Master 28 moves to pass the test.

Each of the 28 acrobatic moves has 7 facets which must be learned in order to master the move. Your Tests menu will allow you to track your progress in various moves as well as perform the moves.

Acrobats may teach each other facets by standing near each other and performing their moves. If other people stand too close to the acrobats (within about 5 coords), they will be unable to learn from each other.

For every four moves learned (including the first), an acrobat receives one point of dexterity. At seven points of dexterity (28 moves), the acrobat passes the test. The more dexterity you have, the more bulk you can carry and the faster you can run off-road. 7 Dexterity makes your off-road travel speed equal to an on-road travel at speed 0.

The number of facets of each move that a student may learn from a given teacher is based on the total number of facets that the student has taught to other acrobats.

Strategy and tips

To pass the Test of the Acrobat:

The message "Although you don't pick up anything new, you do follow the move: ABC" means that this teacher has already taught you move ABC as many times as you can currently learn from that person.

Acronyms such as "AI" for "Asian Influence" are almost always used for acro moves - see the table below for the standard names.

It's a good idea to put what moves you have and how many facets you've taught in your info text (click self->Utility->Edit my info text) - this enables people to see what moves you have to teach and to avoid attempting to teach you ones you already know.

Tools

AcroMacro, a macroing tool for teaching without tedium.

Details

Teaching and learning facets

When a teacher performs a move before a student, the chance that the student will learn a facet is determined as follows (checked in order):

  1. There is a 50% chance that the student will not follow the move on any given attempt, regardless of other factors.
  2. There is a fixed chance that this teacher can teach this move to this student, based on how good the teacher is for this student. This chance does not vary with repeated attempts at teaching--either the teacher can teach this move, or he cannot. The chances are:
    1. Perfect master - 100% - (see comments below if this seems weird to you)
    2. Great teacher - 50% (1 in 2 chance)
    3. Pretty good teacher - 25% (1 in 4 chance)
    4. Last resort - 6.25% (1 in 16 chance)
    5. Blur - 1.5625% (1 in 64 chance) There is some debate whether the percentages for complete blur and last resort are switched, but the above percentages are what Teppy said they were.
  3. If the above checks succeed, the student will learn a facet if one he doesn't already know is available to be taught by this teacher. The facets available are based on the combination of student, teacher, and move- and will not change with successive attempts at teaching. For each facet per move a given student can potentially learn (see above) one of the seven facets of the move has been chosen randomly (with replacement- the same facet may have been chosen more than once, if applicable.)
    1. If one or more of the chosen facets are not already known to the student, the student learns one.
    2. If the student already knows all the chosen facets, he cannot learn any additional facets from this teacher, teacher and student receive a message "follows the move". This message means that it's impossible to learn more of this move from this master, unless after seeing this message the student teaches a 14th or 980th facet and gains the ability to learn an additional facet per teacher.

Moves

Move Acronym Bewegung Mouvements
Asian Influences AI Asiatische Kampfakrobatik influenece asiatique
Bicycle Kick BK Radfahren saut en pédallant
Broad Jump BJ Weitsprung grand saut
Cartwheels CW Radschlagen roue
Cat stretch CS Seitstretching Assouplissements poussés
Clapping Push-Ups CPU Klatsch-Liegestützen Pompes en claquants des mains
Crunches CR Bauchtraining abdominaux
Greek Bridge GB Griechenbrücke pont grec
Handplant HP Einhandstütz équilibre sur une main
Handstand HS Handstand marche sur les mains
Inverted Pushups IP Kopfstandstützen pompes poirier
Jump Split JS Spreizsprung saut jambes écartés
Jumping Jacks JJ Hampelmänner échauffement des bras et des jambes
Kick-Up KU Kick-Up saut arrière
Leg Stretch LS Beinstretching flexion des jambes
Lunge LU Ausfallschritt fente
Pinwheel PW Armkreisen petits mouvements de bras
Push-Ups PU Liegestützen pompes
Rear Squat RS Beinstrecken coup de pied arrière
Roundoff RO Seitsalto roue sans les mains
Run in Place RiP Im Stand Laufen course sur place
Side Bends SB Seitbeugen étirement des bras
Somersault SS Purzelbaum roulade et poirier
Squat Thrust ST Stützbeuge accroupissement et saut
Squats SQ Kniebeugen flexion
Toe Touches TT Rumpfbeugen touché des orteils
Wide Squat WS Spreizbeugen flexion jambes écartés
Windmill WM Windmühle moulin à vents

Commentary

(See also: Tests, Acro moves, The Human Body)


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Last edited May 16, 2006 7:30 pm by OldJoe (diff)
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