Scent Lab
Allows you to make incense from herbs, resin and Rose of Ra Petals. The base of the incense is 20 cactus sap and 4 charcoal. Incense is created in batches of 20 and may be burnt one at a time in an Incense Holder.
To build:
Construction costs:
Built: in a compound, uses 13x13 cells
Skill/Tech required: Aromatics
Comments
- Negative effects of incense are:
- Clumsiness - Dexterity
- Confusion - Perception
- Forgetfulness - Focus
- Fragility - Constitution
- Lethargy - Endurance
- Sluggishness - Speed
- Weakness - Strength
- Adjectives
- gentle
- giddy
- guilty
- invigorating
- mischeivous (!)
- relaxed
- suspicious
- troubled
- Aroma
- Citrus
- Clove
- Clover (not Clove; seen in Humble Priest requirements)
- Flowers
- Frankincense
- Jasmine
- Myrrh
- Opium (only in Humble Priest requirement so far)
- Orientalspices (Seen this at 0 quality only, pretty sure it was a shrub sage added to a frankincense but too much goes to myrrh)
- Patchouli (only in Humble Priest requirements lists so far)
- Pine (only in Humble Priest requirements so far)
- Sandalwood
Data and Theories
I have seen these changes, using herbs: (still trying to get a handle on when it happens)
- Myrrh <-> Flowers
- Jasmine <-> Clove <-> Flowers
- Orientalspices -> Myrrh <- Frankincense -> Clove -> Flowers
- Sandlewood -> Flowers
- An observation regarding quality: When the addition of an ingredient has resulted in the change of an attribute, another addition of the same ingredient (and often several subsequent ones) will usually, but not always, result in an increase in quality.
- Herbs seem to affect scent, resins the stats, petals not sure, possibly the "gentle guilty giddy" attribute. A collection of data is here, see the bottom of that page for how resins affect stats.
See: Scents Raw Data