The sacrificial bonfire is built from a Small Construction site, and must be near a common altar.
The vigil starts off extremely slowly. I didn't time it exactly, but about 1 vision comes every 20 minutes when first starting. The longer the vigil goes on, the quicker the visions come. At the 100 sacrifices made is when they start coming about one every minute, which is as fast as they seem to come. The time between visions scales pretty linearly between the first and the 100th. Once again, I didn't take very exact timing notes, but I believe the 100th sacrifice came somewhere around the 13th hour of the vigil. Plan accordingly, you have been warned ;).
Bortoas
After reading this page, I had no clear idea of what a Vigil really was. My confusion lasted until I participated in one. A Vigil is a scavenger hunt. Clicking on the sacrificial bonfire gives you a list of items you must scavenge and the time limit for each item. The Vigil will continue until the participants fail to turn in an item in time. Vigils look complicated, but are great fun, especially as the hour grows late and people desperately struggle to find rare items to continue their Vigil. Vigil participants have been known to disassemble and salvage valuable buildings to keep it running long after they have achieved a passing score.
Thujone
You will need:
I don't think any of this makes sense -- it all depends how long you want your vigil to go. the first 12 hours of it are slow, and easy to maintain with a few people near their camps. After 12 hours, it's going so fast, you need supplies, in which case, you need some of everything it requests, probably 5+ sacs worth (on average), if you want it to last a while. But really what you want is 20 rich guilds involved in it, with huge stockpiles of every item in the game. Without 20+ people involved, you can't go mining for metals once it hits the 1 request/teppy minute stage, so you really need a huge number of people or absurdly rich people with enough offline time to do the runs. At least, that's how I feel... Managing a small vigil might work the way mentioned here, but a small vigil doesn't do much for you, really. :) Unless you do them 10 times...and if you just did stockpiling of resources for half the time it would take to do 10 vigils, you'd be able to make 1 vigil that gets you way more than 10x the points... - anon
Storing materials, being able to replace as much as possible, administering the vigil, what doesn't make sense? (When you wrote, the bullet about forming a guild wasn't there. Does it help explain things any?) You don't need "20 rich guilds" involved if you plan appropriately (and the above is all about planning). With no more than 10 people at any one time, we achieved a roaring success of a vigil, IMHO. (We did have about 20 people total, coming in and out, and sometimes back in!) And replacing the resources as you go serves a very important second purpose: molding the vigil group into a team. - Sabt-Pestnu
anon you make a good point about time-benefit maximization, but remember, 21 people/week x 24 weeks = 504 people theoretically passing this thing. There is an undercurrent of competition which makes me think there are gonna be a lot of newbie slaves in those 20 rich guilds you're talking about. I say this not to argue, but just for the benefit of people who aspire to do the test: don't despair! Like S-P says, the test is very fun, and makes for strong friendships. Yes, that ~700 sac vigil did go off during week 3 or 4, but I have to believe those are going to be the exception. If that's not the case Teppy needs to give us more things to do :) - GiantPineapple
This part of the guide is dedicated to Silverfire, who hauled my butt outta the fire big time. - GiantPineapple
Additional Input - Myremi
Points accumulate over time, so if you participate in several Vigils, the points for each are added to your score.
Every Sunday, the 21 players with the highest points pass the test. Everyone who does not pass keeps their score and can continue accumulating points for later weeks. As of Sunday 27th February, the 7 players with the highest points pass the test.
Gharib: You know me as The Stranger.
Gharib: Your grandparents once attended an address by a speaker long forgotten. Though the speaker's name is lost to history, his words are remembered.
Gharib: "It is man's nature that he is at his best when challenged."
Gharib: Therefore, to make things challenging, The Test of the Vigil will be passed by those with the 7 highest scores each week.
A sacrifice will be listed as (in order):
If you fail to make the sacrifice after the 1 MINUTE warning,
the bonfire will then disappear and the Vigil will end.
On our test Vigil, 32 sacrifices were successfully performed.
This resulted in 16 sacrifices for each person... 16 * 16 = 256 points awarded.
As an example, if A,B and C made sacrifices.. A=10, B=8, C=2.. points would be A=100, B=96, C=36.
Astymma
To calculate your score, take the total number of sacrifices made, subtract the number of sacrifices you made yourself (both numbers are shown to you every time you make a sacrifice), then multiply the result by the number of sacrifices made yourself. So, if there are 200 sacrifices made in total, and you did 50 of them, your score is (200 - 50) * 50 which is 7500. Or, in other words, your score is the number of sacrifices you made multiplied by the number of sacrifices everybody else made.
My guess is that Vigils request resources based on some in-game metric of how available they are, together with a small random factor. This would fit Teppy's usual idea of whether something is possible. If there are 2000 medium stones currently in Egypt then surely those conducting the vigil can find 10 of them... If the theory is correct we should see this reflected in the popularity of certain sacrifices over the coming weeks. For example sacrifices of Baskets should rise as more people make them for use in harvesting grass. -- Tialaramex
I wonder if the "availability" is less of how many there are in Egypt at any one time, but rather if the tech is currently available at all. I.e. There was a time when we couldn't create alloys, so they would not be asked by the Gods in a Vigil. As they can now be created, irrespective of how much alloy exists in the world, they will be asked for in a Vigil. Actually, alloys (or one of their products, like gears or scythes) might be a good thing to use to check the theory as I don't believe there are many around. Or candles? They have little use beyond Worship tests and tuition, so likely there are few "available for use" in Vigils. -- Mathir
based on a 13 hour vigil, i doubt the requests are based on anything other than random requests. -- kap0w
Sacrifice data by type and quantity
Very Rare | Gold | Lead | Tungsten |
Tin | Silver | ||
Rare | Copper | Dirt | Iron |
Medium Gems | |||
Uncommon A | Small Gems | ||
Uncommon B | Lime | ||
Common B | Limestone |
Rare | Basket | Canvas | Linen |
Uncommon B | Tow | Twine | |
Common A | Dried Flax | Dried Papyrus | Lint |
Papyrus | Rope | ||
Common B | Flax | ||
Very Common | Thread |
Rare | Crucible | Medium Stones | Nail Moulds |
Pulley | |||
Uncommon A | Cut Stones | Cuttable Stones |
Uncommon A | Ash | Leeks |
Common A | Garlic | Onions |
Rare | Dung | ||
Uncommon A | Oil | ||
Uncommon B | Mutton | ||
Common B | Beeswax | Honey | Leather |
Rare | Brick Racks | Flint | Grain Mortars | Slateshovels | |
Uncommon A | Sulfur | ||||
Uncommon B | Clay | Stone Blades | |||
Common B | Firebricks | Grilled Fish | |||
Very Common | Boards | Charcoal | Silt | Thorns | Jugs |
Note: This is only based on known sacrifices. Your milage may vary.
Please do update it as you get further sacrifice info. And.. if you hate the categories or groupings I came up with, feel free to change them to something more useful. - Sabt-Pestnu
Raw Data has been moved. Includes data for VoK Vigil (Vigils are Fun Guild) 29 Jan 2005.
Note: repeats omitted and they do occur.