This is a page for me to jot down my various musings on tests and technologies I might like to see in future Tellings.
If you've got ideas or commentary of your own, and you feel like adding it to this page -- by all means, feel welcome!
From the endgame of Tale 1, we can guess that by the time Tale 2 comes to an end, Egypt's playerbase will have designed another batch of tests for future generations. Until official hashing-out of Tale 3 tests begins in earnest, I'll record here any ideas that may strike me.
New test discussion page from Tale 1
No real details here, just vagueness. It would somehow involve that while running through the desert, a player would occasionally see what appears to be water on the horizon. The player would have to approach it to determine if it was a real pool of water or only a mirage. If it is real, the player can drink from it, and this allows progression through the test. Or something? I dunno, I just think mirages would be neat.
Egyptians are presently accustomed to pulling their leather supplies straight off the backs of their sheep and camels, but in reality the process of converting raw hides into leather is a process intensive in time and labor. By simulating tanning in ATITD, we provide another simple low-tech activity, add a little complexity to the economy, and find some more uses for materials such as oil.
Thoughts:
(Actually, given that metal salts already exist in the game, for all I know Teppy could already have something like the following in store for us. But if not, at least the game already supports the material types necessary to make this work.)
Some speculate that historical ancient civilizations already knew something about primitive batteries. We ATITD'ers, as their fictional counterparts, deserve some of this action. Electrochemistry would be a later technology that would allow for the creation of chemical batteries to produce very weak electrical charges.
I'm not suggesting that this technology could lead to electric lights, Clappers, or any such modern conveniences. The current produced by these primitive cells would be extremely weak. However, one obvious use for all this would be electroplating, which would allow for the design of new metal goods. For instance, you might create such goods as "Steel sheeting: zinc-plated" or "Iron bar: gold-plated". These might be used in various buildings and art projects.
In Tale 1, drinking alcohol was a primary method of improving Perception. In Tale 2, smoking herbs has been added to the repertoire of useful vices. At this point only one mind-altering pastime has remained unexplored, and I hope that it will be introduced in Tale 3: licking hallucinogenic toads.
You close your eyes, inhale deeply, and drag your tongue slowly across the toad's back. You hallucinate the following sensations:
Rainbows (Visual), Itching (Tactile), Melting Camels (Visual)
An interesting new trip! Your Toad Licking skill improves by 1.
I believe that toad licking will provide fascinating new content to ATITD, as well as a fun new activity to share at parties!
(Okay, this idea is meant as a joke. Could you tell?)