Sunset
There are three Sunset Guilds, all located in northern Seven Lakes on the western side of the Nile around 1450, 2260 just south of the University of Thought.
- We also have a coordination page for our Pyramid.
The Sunset Area Venery Tour, which starts near the base of the Welcome Tower and takes about 30 minutes, provides an excellent overview of the Sunset compounds and some of the equipment that doesn't exist on the Welcome Islands.
Caldera Park
| Caldera Park contains our Bijou School and our Art and Thought Museums. The park is located in the caldera at 1225, 2250, southwest of the UThought, and includes the guildhall for Sunset Enterprises. You're encouraged stop by the caldera every few weeks to see what's new. Also, when you are looking for a place to exhibit your own pieces, we'd love to accommodate you. We're a little bit cranky about quality control but, other than that, we'll gladly provide space in our museums for your exhibits. There's also plenty of room on the rim of the caldera for outdoor Art and Thought pieces.
The mountainous area to the west of the Sunset Campus is beautiful, especially so at Sunrise and Sunset. The highest mountain in Egypt, at 967 2432, is a perfect location for drying your papyrus. |
Sunset Hills is our residential area between Caldera Park and the production compounds that are located on the river. The residential area has a couple of ponds, so Sand, Mud, and Water are readily available, and there's a conveyor system that will allow you to transfer up to 15K of Wood, Bricks, Straw, and other bulk commodities between the various areas about as fast as you can walk.
Campus Layout
- The compounds to the west of the road, Flax, Pottery, and Carpentry, are controlled by the Sunset Papyrus guild.
- The compounds between the road and the river, Metals, Cooking, Paper, and Laboratories, are controlled by the Sunset Enterprises guild. Sunset Enterprises also controls compounds for Mining and Glass, located near the related resources.
- The compounds in the Caldera Park, Bijou and Museum, are controlled by the Sunset Enterprises guild.
- The SLPBA guild (Seven Lakes Public Builders Association) has a Wine Tasting Compound in Caldera Park.
- The compounds in Sunset Hills are owned by individual guildmembers.
| We have a conveyor, a chain of huge chests, that runs from the river to Sunset Hills, which will eventually be extended to the caldera. You can move bulk materials (Mud, Sand, Water, Grass, Bricks, Boards, etc.) throughout the area about as fast as you can walk. This has the effect of opening up the entire area between the Guild Campus and the Caldera for private compounds and speciality buildings. We usually have some pretty significant carry food available if you need more flexibility.
Our Paper Factory is located on the river, at the southeast corner of our campus. The equipment in the Paper Factory is public, so you can make the paper yourself, or you can talk to us about simply buying some Paper. We have eight Paper Presses, plenty of Flax Hammocks, some loanable Linen, Greenhouses, Brick Racks, and Brick Machines (to take advantage of all the flax hammocks), a Gem Table, and several Watermines. Paper making is a nice low stress activity that can be readily interrupted, and we encourage folks to hang around in that area with occasional attention to the Greenhouses and Watermines. |
Members
Each guild member is expected to maintain a Tent or Chest, for casual trades and contributions, in one of the guild alcoves. Sunset members, in large part, favor a "work circle" style of play whereby assisting someone with their current project creates an informal expectation that they, in-turn, will help you with your next project.
If trades are documented in the guild chat channels, the guild elders will typically cover any losses that might occur. Conversely, when someone departs from the game, the contents of their abandoned Trade Tent or Chest goes into the guild coffers.
The doorways fronting the road, and the row of Tents and Chests that repeat the vertical pattern when the walls are dropped, makes a strong Architectural statement, which helps create a sense of Community. The array of equipment in behind the row of tents sends a very strong psychological message that there is more to the game than growing Flax and building Distaffs. | |
Alcove Layout
| Within each compound, our Trade Tents and Chests are numbered in a very predictable way so that folks will be able to easily find their trading partners.
As the primary purpose of the Trade Tents and Chests is for the display of your wares, the Tents and Chests are all set for Display, Public View, and Public Stash. |
- Axx = The compound
- xBx = The alcove (starting with zero)
- xxC = The position
- xx0 = Tent
- xx1 = Large Chest
- xx2 = Large Chest
- xx3 = Large Chest
- xx4 = Large Chest
- xx5 = Huge Chest
- xx6 = Huge Chest
- xx7-xx9 = Other nearby chests
Shared Success
We use
Sunset Projects as our newspaper, with an emphasis on what's been done recently, and who's currently working on what.
- If Suzie is working on an Obelisk, for example, she might set up a "Project 236 - Obelisk for Suzie" chest and would enter the details on the Sunset Projects page. She'd then go shopping to see what goods other members might have available in their trade tents that she needs for her Obelisk. Suzie would then contact them to see what kinds of deals might be possible, including both labor and material, thereby promoting her Obelisk project. If you wanted to help Suzie with Project 236, the chest for your contributions would be in the fourth alcove of the pottery compound.
- The Sunset Projects page will always show the overall requirements for the guild sponsored projects, and a recent inventory, but you should look in the project chest and/or check with Suzie before you contribute a bunch of Cactus Sap.
Guilds
There are three Sunset Guilds:
Sunset Papyrus
Peasants and new citizens, including Trial Accounts, are welcome to join
Sunset Papyrus. Each Sunset Papyrus guild member is encouraged to build a Trade Tent/Chest "outside" in one of the compound alcoves as soon as they are ready to begin actively trading, and the guild often contributes a tuition package of some sort to get new members past the bottleneck skills. New member are expected to ask lots of questions, and the answers will often be an invitation to participate in an expedition of some sort, or an offer to swap for whatever goods and services makes sense to somebody, hence the Trade Chests.
- The discussion topics in Sunset Papyrus are restricted to entry level technologies, and techniques that are accessible to members during their first 100 hours in the game.
- Trade Tents and Chests, all in a nice orderly row, are an important thematic element of the Sunset Campus architecture. If you actually live in the area you're encouraged to build a Tent in one of the guild compound alcoves, you can only build a single house, but if you're primarily a soloer or only an occasional visitor then building a Chest is equally acceptable.
- Involvement in the daily life of the guild is the criterion for promotion to Kinsman in Sunset Papyrus. Kinsmen are basically expected to answer as many questions as they ask. Once you've "leveled up" and have started to focus on production techniques, rather than just catching up, if you haven't already asked about being a Kinsman we'll probably ask if you're interested.
Sunset Enterprises
Admission to
Sunset Enterprises requires the creation of a
Personal Chit which you then place in the membership chest in front of the guildhall.
- Most members of Sunset Enterprises will also be members of Sunset Papyrus. While there's a slight security consideration, the main reason for the separate Guilds is to avoid flooding new players with information that is useless to them. The discussion topics in Sunset Enterprises tend to focus on advanced technologies and current challenges.
- Our emphasis is on the intricacies of How Things Actually Work, on reverse engineering the building behaviors rather than on production for the sake of passing Tests, although good industrial design is an important aspect of how things actually work. Huge just-in-case inventories are not our thing, nor are we big on University donations. We would rather understand exactly what we are doing, which is more about math, engineering, and computer science than about formal game objectives.
- Gathering the resources and sorting out the science behind a major piece of guild equipment, such as an Acoustics Laboratory, is the criterion for promotion to Kinsman in Sunset Enterprises.
Sunset Projects
Membership in
Sunset Projects is restricted to the heavy lifters who have basically accumulated more stuff than they'll ever be able to use by themselves.
- The Sunset Projects page on the wiki serves as the Guild Newspaper.
- The guildhall might be located anywhere, as we use it for storing and hauling around Boards and Bricks.
- For the most part, donations go into Tent 240 - Sunset Projects in the Pottery Compound, or directly into the equipment that is under construction. Occasionally, when a guild member is working on a particular project, we'll designate a Tent or Chest for contributions to a particular project, and we'll include the project in the Sunset Projects newsletter.
Elders have seen it all before
- Promotion to Elder for Sunset Papyrus is based on your adeptness at working with new members. You'll be able to approve new member applications.
- Promotion to Elder for Sunset Enterprises requires experience during all portions of a Tale, but not necessarily with a Sunset Guild assuming that you have some good references. Sunset Enterprises is all about positioning the guild to take advantage of future technologies, including huge projects like our Bijou School and the Eighth Lake Aqueduct.
- Everybody in Sunset Projects is an elder, as it's primarily for facilitating guild projects and the associated chest labels are immediately indicative.
Equipment Locations
Our Paper Presses, Flax Hammocks, Greenhouses, and Carpentry Benches are permitted for use by anyone but, for the most part, only guild members have permission to use other guild facilities.
F3 Map Location | Trade IDs | Focus | Type of Equipment |
1456 2268 | Central | Tour | Welcome Banner and the Sunset Area Venery Tour |
1434 2254 | 100 | Flax | Distaff, Comb/Rake/Gin, Loom |
1432 2269 | 200 | Pottery | Pottery Wheel/Deck, Kiln/Vault, Mason's Bench, Rock Saw, Glazier's Bench |
1390 2310 | 300 | Carpentry | Wood Run, Wood Plane, Carpentry Bench, a set of basic mining equipment including a Charcoal Hearth, Smelting Pot, Forge, Casting Box, and an Anvil with Tools |
Outdoors | | Activities | Carving, Digging, Fire Pits, Fishing, Flax, Foraging, Papyrus, Vegetables |
1454 2290 | 399 | Guildhall | Sunset Papyrus |
| | | |
1460 2250 | 400 | Metals | Charcoal Oven, various Smelters, Reactory, Casting Boxes, Forges, Anvil, Fleet Furnace, Barrel Vise, Acid Bath, Gearbox Assembly Table, Star Lab |
1454 2290 | 500 | Cooking | Kettle (yes there's water), Grain Oven, Malting Tray, Fire Pit, Crematory, Clinker Vat, Kitchen, Rabbit Hutch, Chicken Coop, Terrarium, Serpentarium |
1470 2250 | 600 | Paper | Flax Hammocks, Paper Presses, Camel Pen, Greenhouse, Brick Racks, Brick Machine, Wine Barrels, Tubs |
967 2432 | Mountain | Papyrus | Several Public Flax Hammocks on the Mountain Peak |
1469 2281 | 700 | Labs | Chemistry, Acoustics, Scent, Barrel Grinder, Paint, Toxin, Mutagenics, Alembic, Glory Hole |
1134 2683 | White Sand | Glass | Several Glazier's Benches, especially for Fine Glass |
1251 2274 | 800 | Museum | Ceremonial Tasting Table, Mosaic, Chime Tower |
1234 2249 | 900 | School | Thoth, Bijou School, Pulse, Venery, Flight, Tomb |
1242 2231 | 949 | Guildhall | Sunset Enterprises |
| | | |
Outdoors | | Tests | Architecture, Body, Harmony, Leadership, Worship |
Wanders | 999 | Guildhall | Sunset Projects, which is used to haul Boards and Bricks wherever they are needed |
Our Mines and Quarries are listed at Sunset Enterprises.
Additional Information
Our Tale 2 wiki pages are located at
Tale 2 Sunset.
There are three Sunset Guilds: