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Tests > Test Of The Coalition

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WIKI ADMIN NOTE
PLEASE Do NOT make pages for your coalition under the Guild Tree. Make them under the path of this page! (or on your personal user tree)
Coalitions are temporary and do not belong on the full list of guilds which is a generated list.
Any coalition page found under the Guild Tree will be deleted.
-Teao

Example of a good place to put your coalition page Tests/Test_Of_The_Coalition/Coalitions/Tushies_'R'_Us
Example of a bad place to put your coalition page Guilds/Seven_Country

Test of the Coalition

Demonstration: Petition the University as a group from every Region (determined by your home location)
Demonstrated by: Beth, Seven Lakes

The Test of the Coalition is a new leadership test. In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.

The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.

Principles

Basics

At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your "constituents," which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).

Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.

After receiving an agenda, you may view it in your test menu.

Agendas

Your agenda consists of the following 14 planks:

In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):

The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):

If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.

Coalitions

You may start your own coalition by constructing a building. The costs are as follows:

Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.

As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.

Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel. Note: Changes in planks aren't being announced. May be a bug. In the meantime, be sure to check for any stealth changes in planks that may hurt you.

You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).

You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.

Coalition Locations

See Coalitions* Has list of coalitions and helpfull hints to picking one that is right for you

Scoring

Members of the seven coalitions with the most members at the end of the cycle score points (these are the "winning coalitions" for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.

The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -42 to 42.

The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.

Finally, the leader of the coalition will score double the points.

Passing

At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.

Once you pass the test, you cannot participate again.

Important Passing Note: Apparently, you must actually be in a coalition for the current cycle in order to pass. If you have sufficient points to pass from previous cycles but are not in a coalition at the end of the cycle for which passes are being issued, you will not pass. Teppy was ambivalent about whether this was a bug, but said that he would revisit it in Tale 4.

Helpful Hints on picking a Coalition

                If coalition A gave you a base score of 10 and had 10 members, your overall score would be 110.  
                If Coalition B gave you a base score of 20 and had 5 members, your overall score would be 120.

Things to consider


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Last edited July 2, 2008 5:19 pm by InambaGuum (diff)
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