The Test of the Singing Cicada is one of the 7 tests of the Human Body, and is also the way to permanently increase one's Speed attribute. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.
Hidden across the Egyptian landscape are dozens of cicada cages, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages disappear after 7 players have discovered them.
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days the 21 players with the highest scores receive 1 permanent Speed point. They then all lose cicada points equal to the 21st player's score. To pass the test, a player must achieve a permanent Speed of 7. Players may continue to gain Speed points through this test even after passing.
Find cicada cages placed around Egypt by other players, then place your own for a stream of points.
This Test has two components: hunting cicada cages placed by other players and placing your own cages. As a Body Test, it involves a lot of running and exploration of Egypt. The better you know the land and the people, the better you will be able to hide or find cages.
Cicadas make a continuous chirruping/buzzing sound, which is directional and gets louder as you get closer. It can be heard to a distance of about 64 coordinates from the cage. Having any sound option active will activate the cicada sounds -- pick whichever is least annoying if you want minimal audio (NOTE: Music DOES NOT count for this -- having only Music enabled will not let you hear the chirp. I found this out the hard way.). Even if you haven't yet registered for the Test of the Singing Cicada you will still be able to hear them.
For best results, maximize the Wildlife Audio, and mute everything else! - Nipaeri, as learned from TutTut
When you find someone's cage, you can take a single cicada from it. You will gain a point for every minute since the last time a cicada was taken, or since the cage was built if you are the first to find it. A cage initially has 7 cicadas in it -- when the last one is taken, the cage crumbles. As a matter of courtesy, it is polite to /chat the owner of a cage you've crumbled and tell them where it was. This helps him know which of his cages were well or badly hidden. Players receive no automatic notice when one of their cages crumbles, and can only manually check how many cages they have in total, not their specific locations.
When you have enough cicadas, you can trade them in at any University of Body for a cicada cage. You may carry a maximum of 21 cicadas in your inventory, and may only make 1 cage every 6 RL hours. Once you received your cage, 1 linen and 4 boards are required to actually place your cage on the ground. Once you place a cage, you will receive one point per minute from it until the last cicada is taken from it and it crumbles. You cannot take a cicada from your own cage, nor can you pick up your cage once placed.
The number of cicadas required by the UBody for a cage varies automatically with the number of cages that exist in the world. It can drop to as low as 4 or, on rare occasions, even rise above 7. Regardless, the cages they hand out will always contain 7 cicadas.
Even though a cicada cage cannot be picked up, it can be moved after it has been placed. You must be standing fairly close to the cage (within 1 coordinate or so), and then an option will appear under your "Tests->Test of the Cicada" menu to "move nearby cage". This will move all nearby cages to a point more or less close to where you are standing. This works on all cages, even other players', and is very useful for extracting cages deliberately hidden inside other objects or land features, as well as separating stacked cages. You can only do this once per minute.
The top 21 scorers receive 1 speed point per day, with the cost of the point being automatically deducted. The cost is the lowest score of top 21 scores. You can see how many points and active cages you have (and when/whether you got a speed point recently) from your Tests->Test of the Singing Cicada menu. The maximum speed a person can have is 21 (after that, they are no longer counted in the scoring), though you only need 7 speed to pass the Test (so going to 21 removes two potential Test passes from other players, though it may also keep the Test competitive..).
Demonstrate the Principle:
Be level 8
Principle demonstrated by: Sprocket (Karnak) On:2006/06/04 04:51 UTC
Here is a small image of a Cicada cage, for those who haven't seen one.
From Tale 2: The_Test_Of_The_Singing_Cicada
Name | Creator | Date | Size | Description |
---|---|---|---|---|
Cicada.jpg | Chinook | February 26, 2007 10:39 pm | 40170 | A picture of a cicada cage |
Cicadas.mp3 | Neouni | June 5, 2006 1:08 pm | 85726 | Cicada shirp |