What it took to unlock the test for Egypt
The Test of the Acrobat
"After careful instruction, you master (an acrobatics move). Instruct students in total solitude - for best concentration, nobody else should be around."
Principle
Principles of the Acrobat will show you how to perform your acrobatic move, how to teach facets of that move to others, and how to learn facets of other moves.
- Practice your Move
- Practice your move with another acrobat
- Watch another Acrobat practice
- Learn a Facet from another Acrobat
- Learn the 2nd facet of any move
- Teach a Facet to another Acrobat
- Teach seven facets
Overview
When you visit a University of Body to begin the Test of the Acrobat, you will be taught a single acrobatic move. Master 28 moves to pass the test.
Each of the 28 acrobatic moves has 7 facets which must be learned in order to master the move. Your Tests menu will allow you to track your progress in various moves as well as perform the moves.
Acrobats may teach each other facets by standing near each other and performing their moves. If other people stand too close to the acrobats (within about 5 coords), they will be unable to learn from each other. You must have performed an acro move in the last 3 minutes in order to be able to learn (teacher gets a "student isn't paying attention" message otherwise, and this does mean the first move in a session is useless).
For every four moves learned (including the first), an acrobat receives one point of dexterity (Confirmed for T3 - Teper). At seven points of dexterity (28 moves), the acrobat passes the test. The more dexterity you have, the more bulk you can carry and the faster you can run off-road. 7 Dexterity makes your off-road travel speed equal to an on-road travel at speed 0.
The number of facets of each move that a student may learn from a given teacher is based on the total number of facets that the student has taught to other acrobats.
- A student who has taught less than 14 facets can learn at most one facet per move per teacher.
- A student who has taught 14 or more and less than 980 facets can learn at most two facets per move per teacher.
- A student who has taught 980 or more facets can learn at most three facets per move per teacher.
Strategy and tips
To pass the Test of the Acrobat:
- Learn from as many people as possible. Remember your perfect masters, and revisit them whenever they learn new moves, or after you've taught 14 moves. Recently vomiton found out that you dont need to teach 14 facets to learn the same facet twice by same person conversation here?
- Learn from people who have many moves, but...
- ...don't disdain people with few moves. Teach as many facets as possible, in order to improve your chances of learning several facets from the same person.
- A good place to find teachers is by hanging out around the University of Body in popular towns, such as Nile Delta or Sinai.
- Another good place is hanging out around Chariot Stops at various locations.
- Another great place is near the Chariot in Karnak has been home to huge acro lines recently.
- Also try acro parties such as Acroline
- Track your acrobat progress in the Acrobat Tool.
The message "Although you don't pick up anything new, you do follow the move: ABC" means that this teacher has already taught you move ABC as many times as you can currently learn from that person.
Acronyms such as "AI" for "Asian Influence" are almost always used for acro moves - see the table below for the standard names.
It's a good idea to put what moves you have and how many facets you've taught in your info text (click self->Utility->Edit my info text) - this enables people to see what moves you have to teach and to avoid attempting to teach you ones you already know.
Details
Teaching and learning facets
When a teacher performs a move before a student, the chance that the student will learn a facet is determined as follows (checked in order):
- There is a 50% chance that the student will not follow the move on any given attempt, regardless of other factors.
- There is a fixed chance that this teacher can teach this move to this student, based on how good the teacher is for this student. This chance does not vary with repeated attempts at teaching--either the teacher can teach this move, or he cannot. The chances are:
- Perfect master - 100% - (see comments below if this seems weird to you)
- Great teacher - 50% (1 in 2 chance)
- Pretty good teacher - 25% (1 in 4 chance)
- Last resort - 6.25% (1 in 16 chance)
- Blur - 1.5625% (1 in 64 chance) There is some debate whether the percentages for complete blur and last resort are switched, but the above percentages are what Teppy said they were.
- If the above checks succeed, the student will learn a facet if one he doesn't already know is available to be taught by this teacher. The facets available are based on the combination of student, teacher, and move- and will not change with successive attempts at teaching. For each facet per move a given student can potentially learn (see above) one of the seven facets of the move has been chosen randomly (with replacement- the same facet may have been chosen more than once, if applicable.)
- If one or more of the chosen facets are not already known to the student, the student learns one.
- If the student already knows all the chosen facets, he cannot learn any additional facets from this teacher, teacher and student receive a message "follows the move". This message means that it's impossible to learn more of this move from this master, unless after seeing this message the student teaches a 14th or 980th facet and gains the ability to learn an additional facet per teacher.
I don't think this is all correct -Teao
If supposedly acro has not changed from T1
I'm pretty sure the following is possible: You can be over 14 facets taught, goto a teacher for first time, he can try to teach a move to you and you immediately get follow message, then come back later after learning a facet in that move from someone else (w/o reaching 980) and then learn a facet from that teacher that previously you got the follows message from
Moves
Move | Acronym | Bewegung | Mouvements |
Asian Influences | AI | Asiatische Kampfakrobatik | Influence Asiatique |
Bicycle Kick | BK | Radfahren | Saut en Pédallant |
Broad Jump | BJ | Weitsprung | Grand Saut |
Cartwheels | CW | Radschlagen | Roue |
Cat stretch | CS | Seitstretching | Assouplissements Poussés |
Clapping Push-Ups | CPU | Klatsch-Liegestützen | Pompes en Claquants des Mains |
Crunches | CR | Bauchtraining | Abdominaux |
Greek Bridge | GB | Griechenbrücke | Pont Grec |
Handplant | HP | Einhandstütz | Equilibre sur une Main |
Handstand | HS | Handstand | Marche sur les Mains |
Inverted Pushups | IP | Kopfstandstützen | Pompes Poirier |
Jump Split | JS | Spreizsprung | Saut Jambes Ecartées |
Jumping Jacks | JJ | Hampelmänner | Echauffement des Bras et des Jambes |
Kick-Up | KU | Kick-Up | Saut Arrière |
Leg Stretch | LS | Beinstretching | Flexion des Jambes |
Lunge | LU | Ausfallschritt | Fente |
Pinwheel | PW | Armkreisen | Petits Mouvements de Bras |
Push-Ups | PU | Liegestützen | Pompes |
Rear Squat | RS | Beinstrecken | Coup de Pied Arrière |
Roundoff | RO | Seitsalto | Roue sans les Mains |
Run in Place | RiP | Im Stand Laufen | Course sur place |
Side Bends | SB | Seitbeugen | Etirement des Bras |
Somersault | SS | Purzelbaum | Roulade et Poirier |
Squat Thrust | ST | Stützbeuge | Accroupissement et Saut |
Squats | SQ | Kniebeugen | Flexion |
Toe Touches | TT | Rumpfbeugen | Touché des Orteils |
Wide Squat | WS | Spreizbeugen | Flexion Jambes écartées |
Windmill | WM | Windmühle | Moulin à vents |
Acro Moves lists players who have specific moves
Changes from T2
(edited IRC log from 3/June/2006)
<Pandemonis> AFKroing is history.
<Pandemonis> From now on, if you dont attempt a move in 3 mins, you cant learn a facet.
<Mortomes> afkroing was great :/
<Pandemonis> No, it was gaming
<Mortomes> Was not!
..
<Mortomes> Because otherwise this would basically make the first move done in an acro session useless
<Wuqensta> hmm, that'll be inconvenient when acroing newbs later in tale...
<Khatzepsut> yes, very. i don't want to be spammed with their moves i can't learn because i know them already ..
<Mortomes> Was this a feature request/law or something the devs implemented on their own?
<Pandemonis> I think it can be fixed later in the tale. But for the moment, AFKroing is no possible
<Pandemonis> Mortomes: I /chatted Teppy :P
..
<Pandemonis> Pandemonis: Hello. Have you heard about AFKroing ? People just stand AFK near UBody with people acroing them. I dont think thats in the spiriti of the game at all and was wondeinr gif you could do anything 'bout that.
<Pandemonis> Pharaoh: Yes, let me fix that.
<Pandemonis> Pandemonis: Neat :D
<Pandemonis> Pandemonis: How is it fixed ? Being AFK, you cant learn a facet ?
<Pandemonis> Pharaoh: If you got for 5+ minutes without attempting a move yourself.
<Pandemonis> Pandemonis: Terrific !
<Pandemonis> Pharaoh: Er, 3 min.
* Khatzepsut kicks Pandemonis for making a insane test more insane
<Pandemonis> Pandemonis: Ok
<Pandemonis> Pharaoh: Thanks for the find.
<Pandemonis> Pharaoh has left the channel.
* Pandemonis just burnt his chances for DP. :)
<Bartholomew> if it gets rid of the real afkroers, fine. but if it hurts people who read the wiki for a couple minutes, then i think thats too far
<Pandemonis> Well, a bunch of people sitting at Ubody AFK pissed me off.
Commentary
- I have 20 facets taught, I(male) managed to teach windmill to a person that I was last resort to on the 2nd try while he was great and could not teach me anything in broad jump. There is some unknown factor regarding acrobatics that we do not know.
- If you understand the system above, there is nothing at all odd about this. An LR can have the last facet you need and a perfect not have it. Nothing more complex than that.
- It seems that some acro moves are easier to teach than the others. In the long acro lines it seems that are large percent know Push-Ups, Windmill, Jumping Jacks and Toe Touches.
- This doesn't seem an unlikely outcome even if they're all the same difficulty. Due to random and pseudo-random effects (how many people with a particular move practice together, etc) I'd expect a handful of moves to become more common at the outset. This effect will only be compounded as more people learn the move from the more widely available teachers. -- Amanesus
- It seems to me that there is a smallish chance that the move will not succeed that attempt regardless of other factors. If the %chance for Perfect Master is 100%, then this is the only feasible explanation. I've heard people mention it might be more like 95%, but I feel that that is less feasible than the small chance of not working each attempt. If you roll a hundred-sided die, the chance of rolling a 1-5 six or seven times in a row is very small. Anyone care to comment? -- MacDole
- Well, part of it is, you'll fail 50% of the time regardless of the level of the teacher. Think of it this way, if you're a perfect match, and you go to teach a move, it rolls against that 50% first. If it fails, you don't teach the move. If it succeeds, it carries on to rolling against that 100%, which doesn't fail. -- Trizzle
- In a single session between a perfect master who has completed acro and a brand new acro student, 27 facets will eventually be taught, 1 for each move the student needs to learn. As a student gains more facets in each move the master and student get more and more "follows the move". If you are a perfect teacher and have the time, you should continue trying to teach each move you know until you either get the facet taught or get the "follows the move" message. -- OldJoe
- Something is definitely inaccurate about the above probabilities. There may be an additional factor. I am experiencing an ongoing streak where I do not ever learn a move; instead it says "Although you don't pick anything up, ___ seems to be a great teacher for you. Come back often" (or the equivalent). I have acro'd with several Great teachers and even more other teachers (can't remember how good) for 20 or so tries. If we assume only an average of 15% teach rate and that I did it with only 5 people, the odds that it is simply bad luck are less than one in eleven million. -- Swervy
- I'm getting the impression that there definitely is something like "lucky days" or just a random factor. I also got the impression that those lucky days might be tied to moves or groups of moves of yours, but you never know with random patterns. That's to say that on some days, I would be able to teach some moves MUCH better than others, and nearly never get a hit on certain others. This would also give the "Come back often." commentaries when not following actual meaning. All in all, I'm convinced that there's at least one other factor aside from the flat teacher quality and facet-owning that plays a role in following and not following. -- Spoiled
See also
Guilds
- The Wayfarers - 568, 6957 - Located by the Lower Egypt UBody. All of Egypt welcome. The Wayfarers is intended to be a metaguild for those interested in the discipline of the Human Body.
- ACRO BOOTCAMP - Located just south of the UE cs at: 1698, 3697. A guild for those wishing to pass Test Of The Acrobat!
- Acro Masters Coalition - Located in UE just south of the CS at: 1696, 3694. We are a guild for those who have passed acro or are within 3 facets of passing and would like to help others pass acro.
Other useful pages
Other Body Tests
Miscellaneous