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What it took to unlock the test for Egypt

The Test of the Acrobat

"After careful instruction, you master (an acrobatics move). Instruct students in total solitude - for best concentration, nobody else should be around."

Principle

Principles of the Acrobat will show you how to perform your acrobatic move, how to teach facets of that move to others, and how to learn facets of other moves.

Overview

When you visit a University of Body to begin the Test of the Acrobat, you will be taught a single acrobatic move. Master 28 moves to pass the test.

Each of the 28 acrobatic moves has 7 facets which must be learned in order to master the move. Your Tests menu will allow you to track your progress in various moves as well as perform the moves.

Acrobats may teach each other facets by standing near each other and performing their moves. If other people stand too close to the acrobats (within about 5 coords), they will be unable to learn from each other. You must have performed an acro move in the last 3 minutes in order to be able to learn (teacher gets a "student isn't paying attention" message otherwise, and this does mean the first move in a session is useless).

For every four moves learned (including the first), an acrobat receives one point of dexterity (Confirmed for T3 - Teper). At seven points of dexterity (28 moves), the acrobat passes the test. The more dexterity you have, the more bulk you can carry and the faster you can run off-road. 7 Dexterity makes your off-road travel speed equal to an on-road travel at speed 0.

The number of facets of each move that a student may learn from a given teacher is based on the total number of facets that the student has taught to other acrobats.

Strategy and tips

To pass the Test of the Acrobat:

The message "Although you don't pick up anything new, you do follow the move: ABC" means that this teacher has already taught you move ABC as many times as you can currently learn from that person.

Acronyms such as "AI" for "Asian Influence" are almost always used for acro moves - see the table below for the standard names.

It's a good idea to put what moves you have and how many facets you've taught in your info text (click self->Utility->Edit my info text) - this enables people to see what moves you have to teach and to avoid attempting to teach you ones you already know.

Details

Teaching and learning facets

When a teacher performs a move before a student, the chance that the student will learn a facet is determined as follows (checked in order):

  1. There is a 50% chance that the student will not follow the move on any given attempt, regardless of other factors.
  2. There is a fixed chance that this teacher can teach this move to this student, based on how good the teacher is for this student. This chance does not vary with repeated attempts at teaching--either the teacher can teach this move, or he cannot. The chances are:
    1. Perfect master - 100% - (see comments below if this seems weird to you)
    2. Great teacher - 50% (1 in 2 chance)
    3. Pretty good teacher - 25% (1 in 4 chance)
    4. Last resort - 6.25% (1 in 16 chance)
    5. Blur - 1.5625% (1 in 64 chance) There is some debate whether the percentages for complete blur and last resort are switched, but the above percentages are what Teppy said they were.
  3. If the above checks succeed, the student will learn a facet if one he doesn't already know is available to be taught by this teacher. The facets available are based on the combination of student, teacher, and move- and will not change with successive attempts at teaching. For each facet per move a given student can potentially learn (see above) one of the seven facets of the move has been chosen randomly (with replacement- the same facet may have been chosen more than once, if applicable.)
    1. If one or more of the chosen facets are not already known to the student, the student learns one.
    2. If the student already knows all the chosen facets, he cannot learn any additional facets from this teacher, teacher and student receive a message "follows the move". This message means that it's impossible to learn more of this move from this master, unless after seeing this message the student teaches a 14th or 980th facet and gains the ability to learn an additional facet per teacher.


I don't think this is all correct -Teao
If supposedly acro has not changed from T1
I'm pretty sure the following is possible: You can be over 14 facets taught, goto a teacher for first time, he can try to teach a move to you and you immediately get follow message, then come back later after learning a facet in that move from someone else (w/o reaching 980) and then learn a facet from that teacher that previously you got the follows message from

Moves

Move Acronym Bewegung Mouvements
Asian Influences AI Asiatische Kampfakrobatik Influence Asiatique
Bicycle Kick BK Radfahren Saut en Pédallant
Broad Jump BJ Weitsprung Grand Saut
Cartwheels CW Radschlagen Roue
Cat stretch CS Seitstretching Assouplissements Poussés
Clapping Push-Ups CPU Klatsch-Liegestützen Pompes en Claquants des Mains
Crunches CR Bauchtraining Abdominaux
Greek Bridge GB Griechenbrücke Pont Grec
Handplant HP Einhandstütz Equilibre sur une Main
Handstand HS Handstand Marche sur les Mains
Inverted Pushups IP Kopfstandstützen Pompes Poirier
Jump Split JS Spreizsprung Saut Jambes Ecartées
Jumping Jacks JJ Hampelmänner Echauffement des Bras et des Jambes
Kick-Up KU Kick-Up Saut Arrière
Leg Stretch LS Beinstretching Flexion des Jambes
Lunge LU Ausfallschritt Fente
Pinwheel PW Armkreisen Petits Mouvements de Bras
Push-Ups PU Liegestützen Pompes
Rear Squat RS Beinstrecken Coup de Pied Arrière
Roundoff RO Seitsalto Roue sans les Mains
Run in Place RiP Im Stand Laufen Course sur place
Side Bends SB Seitbeugen Etirement des Bras
Somersault SS Purzelbaum Roulade et Poirier
Squat Thrust ST Stützbeuge Accroupissement et Saut
Squats SQ Kniebeugen Flexion
Toe Touches TT Rumpfbeugen Touché des Orteils
Wide Squat WS Spreizbeugen Flexion Jambes écartées
Windmill WM Windmühle Moulin à vents

Acro Moves lists players who have specific moves

Changes from T2

(edited IRC log from 3/June/2006)
<Pandemonis> AFKroing is history.
<Pandemonis> From now on, if you dont attempt a move in 3 mins, you cant learn a facet.
<Mortomes> afkroing was great :/
<Pandemonis> No, it was gaming
<Mortomes> Was not!
..
<Mortomes> Because otherwise this would basically make the first move done in an acro session useless
<Wuqensta> hmm, that'll be inconvenient when acroing newbs later in tale...
<Khatzepsut> yes, very. i don't want to be spammed with their moves i can't learn because i know them already ..
<Mortomes> Was this a feature request/law or something the devs implemented on their own?
<Pandemonis> I think it can be fixed later in the tale. But for the moment, AFKroing is no possible
<Pandemonis> Mortomes: I /chatted Teppy :P
..
<Pandemonis> Pandemonis: Hello. Have you heard about AFKroing ? People just stand AFK near UBody with people acroing them. I dont think thats in the spiriti of the game at all and was wondeinr gif you could do anything 'bout that.
<Pandemonis> Pharaoh: Yes, let me fix that.
<Pandemonis> Pandemonis: Neat :D
<Pandemonis> Pandemonis: How is it fixed ? Being AFK, you cant learn a facet ?
<Pandemonis> Pharaoh: If you got for 5+ minutes without attempting a move yourself.
<Pandemonis> Pandemonis: Terrific !
<Pandemonis> Pharaoh: Er, 3 min.
* Khatzepsut kicks Pandemonis for making a insane test more insane
<Pandemonis> Pandemonis: Ok
<Pandemonis> Pharaoh: Thanks for the find.
<Pandemonis> Pharaoh has left the channel.
* Pandemonis just burnt his chances for DP. :)
<Bartholomew> if it gets rid of the real afkroers, fine. but if it hurts people who read the wiki for a couple minutes, then i think thats too far
<Pandemonis> Well, a bunch of people sitting at Ubody AFK pissed me off.

Commentary

See also

Guilds

Other useful pages

Other Body Tests

Miscellaneous


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Last edited November 8, 2007 10:31 pm by Latona (diff)
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