Search: Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login

Users > Matk > GreatWineLine

The Vision:

A line of 100 vineyards, one every 10 coordinates stretching 1000 coordinates north-south.

Results

Inspiration

Initially deluded by the 64x64 coordinate grid theory, I placed my vineyards well apart from each other, making tending quite time consuming. I wanted to test more spots in less time. I also wanted to try to put the 64x64 coordinate grid theory down in a clear and scientific way. So I decided I'd build a 10x10 grid of vineyards 10 coordinates apart in each direction.

But from the data I was seeing on the web, that might not be covering enough ground. I didn't have a good idea what size the flavor blobs were. And if I got unlucky and ended up just sampling 1 or 2 large flavor blobs I would have wasted a lot of resources. So I decided to do a line instead of a grid, so I would cover more ground and hopefully detect more flavors. With 100 vineyards in a line I will hopefully be able to say something about the size of flavor blobs and perhaps the rarity of flavors. And placing the vineyards in a line will simplify tending as well.

Plan

The 100 vineyards will cost 4000 boards, 1200 rope, and 2500 nails. I'll also need about 200 barrel taps and 1000ish empty wine bottles. As I build, I'll plant Eigam Copper for good grape count and quality. My current wine tests suffer from low quality grapes in many cases. I'd like to have consistently high quality grapes with as many grapes per harvest as possible. I'd like to be able to test the wines each vintage for at least 9 vintages, but given the typical number of grapes per harvest with Eigam Copper, I'll need to run at least two harvests (at about 17 tends per harvest). I want to do this instead of making additional vineyards because of both the doubled cost of materials and the possibility that the vineyards might have different flavors even if they're side by side. To verify consistency of the different harvests, I'll sample extra wine from those harvests that happen to produce more grapes to ensure they are identical to the flavors produced by earlier harvests. All wines will be bottles within a single vintage to simplify analysis. All wines will be insta-bottled - this is simply for flavor testing. Once I've detected new flavors, if any, I can make some high alcohol wine, but that goes beyond the scope of the project.

Tending all those vines takes a long time! And because of the randomness of the tends, I have a few vineyards that don't have enough grapes for even two bottles after 12 tends. Perhaps I should have used Eigam Iron. At any rate, I'm going to shoot for 4 bottles, and test at 0, 2, 9, and 12 vintages old. I pick those vintages because (0) I want to see some preliminary results immediately, (2) by two vintages old, many flavors are present, (9) all known flavors added by 9 old, plus it's in the 3rd wine book, and (12) all flavors present by 12 vintages old (well, maybe, who knows what evil Teppy's hidden away).

Done tending. picking, crushing, and bottling. Less than 24 hrs until the next vintage, so I'm going to wait and sample then.

Placed 32 more vineyards. Mostly looking for lemon. No lemon, but found Raspberry.

What will I find out?

There'll also be the side benefit of detecting additional flavor that _I_ don't currently have access to, which will be nice for tasting, banquet and festivals.

Updates

Comments

Awesome large-scale project! Based on Calixes' map of her 16x16 grid, I think a line is totally the way to go. If I were you, I'd try to choose a direction that crosses some altitude gradients. I don't have a formal hypothesis yet, but so far my higher-altitude vineyards seem to have more/better flavors than my lowlands vineyards. ~Shelyak

Raw Data


Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login
View source text of this page | | Create/Edit another page | View other revisions
Last edited July 17, 2007 3:39 am by Matk (diff)
Users must be logged in to edit this page.
Search: