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Buildings > Mutagenics Lab

Mutagenics Lab

To build:

Costs:

Built: in a compound, uses 11x12 cells

Skill/Tech required: Mutagenics

When a succesful mutagenic recipe has been found, the lab ceases to work as a lab and turns into a factory for that mutagenic. 1 drop is produced every 4 hours, and labelel as e.g. mutagen: Striped, spotted, prickly. There does not seem to be a means to reset the building from Factory back to Lab. (Wait a week it turns back into lab when production finishes.)

I have three labs that have each been running nonstop for at least two weeks in production mode...anyone else having this problem? ~Calixes

Current research can be found here: Mutagenics Researchs


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Last edited April 3, 2006 7:10 am by Calixes (diff)
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