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Monument Tests > Worship Summary

Worship Test Short Summary

Summary forum thread - This thread is good enough to give you a quick overview on all the tests, but note that some have been tweaked (esp. Miracles) since this was written. See the individual pages or the Tests forum for the most up-to-date info/discussion.

The Test of Imbuement

To begin, a ritual blade is forged on an anvil. The number of hits are limited, like resin wedges, so it's practically impossible to make it perfect. A group of 4 priests takes the blade and buries it somewhere. When they bury it, they receive a vision of how long it should stay buried. A different group can then come and unearth the blade and, if they got the timing right and the ritual correct, the blade gains an extra 1k-3k quality, depending on the spot it's buried. Once a blade reaches perfection (10k quality), the group that finds it can take it to a University and pass the test.

The Test Of The Kula Ring

Starts by you collecting a Kula Ring at a University of Worship (moderately expensive item to acquire, with costs varying per region). You then trade the ring with other people, always at a university, and it gathers the names of the people that have owned it. To pass the test, you simply have to return a ring with 21 names on it.

The twists - firstly, valuable rings with many names can be returned for resources, and secondly, there are restrictions on who you can trade with (based on the number of names on the rings being traded)

ShanVizen commented he was hoping to create a tension between the cooperation needed to create long lists of names with the greed of being able to trade in the rings for resources.

The Test of the Hallowed Ground

Some areas of Egypt are special to the Gods for a time. People will search out these places and, once found, should honour the God residing there. Once a God has been found, groups of 3 people perform a ritual appropriate to the God at the holy area. At the end of a week, the Gods move on to new spots and everyone that honoured a God receives a % based on the number of people that also worshipped that God in that place.

It might also be nice to require an altar to be built (at a moderate cost) once a God has been found to encourage group organisation. The idea of the test is to be similar to Festivals, but much easier on timezones and grouping requirements.

The Test of the Leavened Bread

To begin with, the technology to create basic unleavened bread is released, which acts as a small time bonus when used with kitchen food.

In the Test, 5 Egyptians gather in one of their homes, sharing a beer with the home owner. They wish to create some leavened bread to share. With a moderate ritual, they seek guidance from the Gods. One priest becomes the prayer leader, who performs blessings throughout the creation of the bread and the sharing of it with others. Another becomes the baker, whoe makes the bread from simple things, like wheat, eggs, dates, coconut milk. The third supplies a specific beer for yeast to make the bread rise. The 4th shares the bread with the group once it's baked. The fifth takes some of the bread and shares it with the Egyptian at a special time in his life (e.g. a newlywed or someone that has recently initiated or is new to Egypt).

Points accumulate every time the ritual is fully completed and are also gained by the 5th priest sharing the bread more widely. Passing is group-competitive, similar to Pilgrim. The aim of the Test is to create the feel that worship is a part of everyone's life and is included in his everyday type routines such as meal preparation and, of course, to introduce bread to Egypt.

The Test of Miracles

7 people form up a devotional group to a particular God, with each God able to perform different miracles. The miracle is performed by the devotional group undertaking a ritual, targetted at a named person who shouldn't be present (so that the miracle appears to come out of the blue). When the ritual is performed correctly, the blessee receives the bonus and the priests are penalised the same amount (e.g. if the blessee gets +7 dex, each of the 7 priests loses 1 dex, lasting for a set period) - see the test page for details. As the devotional group gets more experienced, the blessings become stronger. The group gets points for performing miracles, with the highest scores passing every week.

The idea of this test is to give a feeling that the Gods are present in Egypt and will respond when someone needs help.

The Test of The Ritual Dance

Gather a group of priests together - 1 head priest, 3 pairs of celebrants and 7 witnesses, making a group of 14. Decorate an altar with candles and glass torches, arranged in a hexagon, with ritual torches between them. At a "beat" given by the altar, the head priest performs emotes at the altar and pairs of celebrants perform actions at the torches.

To complete a ceremony, the priests must complete the sequence some number of times before the ritual torches burn out, with tasks changing on each completion. To pass the test, you have to complete the ritual a number of times (perhaps 7, once per Egypt month).

The intention is to give the impression of a ceremonial dance to the watchers, with stately and measured movements in a surrounding of light

The Tests Of Sacrificial Bonfire

Build a large bonfire, perform a ritual to reveal which items the Gods want sacrificed (which will be a complex item, like citrus fruit, incense, beer, etc). Once gathered, each item is blessed and added to the bonfire. Then, 7 groups of 7 people perform a ritual, causing the bonfire to ignite and burn. Passing isn't specified exactly but participation in one or more bonfires would presumably pass you.

The Test Of Transcendental Transference

Visit an altar to get coordinates for a location special to you for a few days, then visit these coordinates and perform a small ritual to summon an altar. With 3 other people (who gain nothing from helping), you perform a ritual that prepares you to transcend. Next, you go to another person's special location and support them in their ritual. When you support them, you transcend and receive a stat bonus as a reward. You also become part of a chain with the person you supported, who is now also prepared to transcend and can move on to support someone else. At the end of a week, the people in the longest chain pass.


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Last edited April 29, 2006 4:30 pm by FaceAnkh (diff)
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