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Skills > Enhanced Herbiculture

Enhanced Herbiculture

Allows you to grow any herb from seed at an aqueduct tower. The tower appears to be different for each avatar.

My unedited research notes are available for examination.

Warning: This skill effectively destroys an aqauduct's ability to grow vegetables. No known method for recovery has yet been discovered. I suggest not using this skill for the time being. -- Cappu

Aqueduct lines appear to recover after a week. To minimize impact, I strongly urge folks to use EH only with towers dedicated to the cause. I have five towers set up in LN to that end, and I'm working on increasing that number. See the "People for the Ethical Treatment of Aqueducts" guild for more info. -- Japto

Teaching

This skill was obtained from the Mysterious Altar located in Cradle of the Sun. If the behavior is the same as the other skills, the Tier 1 teacher can teach up to 8 people. These Tier 2 teachers can teach an unknown (unlimited?) number of people. Those people taught by Tier 2 are considered Tier 3 and can only teach one person, and if they do so, they lose the skill and cannot relearn it. Anyone taught by a Tier 3 is also considered a Tier 3. As with the other Enhanced skills, this skill is teachable in two lessons.

Herbiculture Effects

Herb grow appears to be identical in behavior as with Herbiculture, except any herb can be grown at the tower. Yields are the same (7 after 3 minutes; disappears after 4 minutes), and no seeds are returned.

Once again, the tower that works appears to be avatar-specific. Personally, I seached 5 different aqueduct lines (213 towers) before I found the one that worked for me. If you want this skill, be prepared to work for it. The tower that works for me is nothing special; no veggie multipliers and it happens to give speed.

Pollution

At this time no pollution has been detected from the use of this skill. A number before-and-after Ecology tests were run with no changes in acidity, phosphorous, heavy metals, groundwater, or soot encountered. Additionally, the tower itself continues to grow moss and bestow its attribute. The number of plantings has been limited however (less than 40 at one tower), so heavier use of the skill may bring these effects to light.

Before-and-after Ecology tests were also performed when locating the working tower, and no differences were detected. However those tests were not run on every single tower attempted due to the volume of effort it would require.

Additionally, there are ecological effects that cannot be measured directly at this time. This is evident with flax growth behavior (and possibly grape vines). No testing was performed on these effects.

Side Effects

It has been discovered that the growth of such herbs reduces the vegetable yeld to zero for that tower and all towers downstream.
Currently know affected towers and Lines are:
line location owner
Karnak Water & Power Karnak 860, -936 Anakaaira
also affected: Katar, Riet, Alyxandrinia, Vraitak, others
Karnak Water & Power Karnak 1380, -1005 Lindie
also affected: none
PBBB Pharoahs Bay -310, 6180 Sonny
Nile Delta 1208, 7208 Stoiss
Also affected: 41 other people, more than 50 towers
RAC Nile Delta 1171 7323 Sallah-Hazerah
Also affected: Looks like the entire line has been turned off.

You might want to check if it's only for 4 hours and 10 minutes (250 mins). This would be enough time for the towers' water to completely cycle. If not, let that tower set run dry, which may well reset it. --Sedelyan

Draining the aquaduct line completely did not help -- Promiscuous

Karnak Water & Power (860, -936) is working again, stopped January 24, 2006 1:18 am, started January 28, 2006 10:07 pm. A tower was added to the end of the line about 24 hours before restart. Also a herb was "failed" grown at the tower just before the restart -- Rena

For the paranoid, I have come up with a few possibilities that are just WAGs:


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Last edited February 20, 2006 2:02 am by Japto (diff)
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