The gathering, drying, and replanting of Papyrus is a dandy social puzzle that is worthy of some serious attention.
Group 1 views Papyrus as an agricultural crop. You plant it, you gather it, you dry it, and if you didn't plant it you're stealing it. This group regards "wild" Papyrus as an undesirable nuisance that attracts thieves.
Group 2 views Papyrus as a sustainable harvest. You gather it, you dry it, you replant the area, and you always take care to leave some "wild" Papyrus in place for others to enjoy and use.
Please consider the following major elements of the discussion:
How does a new player get started with Papyrus?
Beg for seeds
Borrow seeds from a friend
Bring seeds from their Guild
Trade for seeds
Find "wild" Papyrus
How are growing areas managed?
Shared Harvest, with many users each day
Exclusive Serial Usage, with only a few users each day
We have placed Glass Torches at the transition points on the local Papyrus loop. It costs 10 Oil to light a Torch and it will burn for 30 minutes. Please encourage folks to light the torches if they would prefer to have exclusive use of the Papyrus loop for a while.
How does Papyrus grow on the Nile West of the Red Sea Oasis chariot stop?
Papyrus does not respawn automatically
All of the truly wild Papyrus was gone by noon on the first day of the Telling
All current Papyrus, everywhere, was recently planted by someone
Gathering Papyrus without ever planting or replanting a similar quantity in the same area is theft.
When you toss a handful of Papyrus Seeds in the water, they drift downstream which takes a while. You'll find the Papyrus that you planted:
/clockloc 30 minutes later (about 11 minutes, real time)
about 200 coordinates to the North, depending on how fast the river is flowing at that point
During the day the growing area arc is fairly tight = high yields on the Nile 200 coordinates to the North.
During the night the growing area is the full width of "The Nile" which means all bodies of water between X=550 and X=1550.
In the Nile Delta most of the channels run cornerwise, so the apparent yields are better at night.
In RSO the Nile is right on the eastern edge of the band, so the apparent yields are better during the day.
In Karnak the Nile is right on the western edge of the band, with some very fertile lakes closer to town. Your call.
In Lower Nubia there are two major channels. Daytime is better if you only want to worry about one of the channels. Nighttime is better if your loop includes both channels.
Your mileage may vary :-).
If de facto ownership of planted Papyrus is claimed:
How is a planter/gatherer to realize that someone else is planting/gathering in the same 600 x 1200 coordinate area when the name radar is only good for about 100 coordinates?
How long does a claim last?
How do you tell how long the Papyrus has been there?
Does a claim apply to the "wild" Papyrus anywhere in the potential (1200 coordinate wide) growing area?
Does the planter have an obligation to gather "all" of the Papyrus that was planted?
Is it permissable to plant extra Papyrus, to ensure that you'll have a full load to carry to the Drying Complexes?
Seed yield is very sensitive to the elevation of the Drying area.
If someone blocks all of the best (highest) drying areas, is that ethical?
If someone provides public drying facilities, do they have a right to expect donations?
Raw Papyrus is used to make
Papyrus Paper, which is required for many advanced technologies
Dried Papyrus is use to make
Handfuls of Papyrus Seeds (a parallel drying product that is elevation sensitive)
Wood and a Bonfire -> Ash -> Kettle -> Potash -> Glassmaking
And Finally:
If donated seeds are routinely replanted to preserve "wild" Papyrus along a particular portion of the Nile
Does that create confusion and encourage theft?
Does that make Egypt a prettier, friendlier place?
Welcome to the stomping grounds of the Sunset Papyrus Guild. Guildmembers make several planting runs per week, starting at the 1475, 2240 Obelisk (where our Veneries are also located), and targeting the Papyrus growing area along the Nile that is bounded by 2440 and 2800. There are Papyrus Hieroglyph sculptures that mark each corner of that growing area, so that folks unfamilar with the area will have occasion to realize that it's a managed area.
Sunset Papyrus Guild == Promoting a Shared Harvest Model
Everyone is completely welcome to gather or plant in this area at any time, but you should be aware that it is a heavily trafficked area with multiple users, and that many of those users prefer to replant Papyrus during their final loop, and leave it standing, thereby Preserving a Shared Harvest.
Early in Tale 2, the Guild was told that we were crazy for locating a major guild complex in such a remote area. How much of the current population density along the RSO Nile do you think is attributable to Guild activities?
Sunset Papyrus
The Sunset Papyrus Guild is a Mentoring (New Member) Guild that's part of the Sunset group. The mood we aim for is that of a Quaint Historic Farm. We know that more advanced techniques are available, but we like to churn our own butter.
Expectations
As new members come from a variety of gaming backgrounds, it sometimes takes folks a few days to realize that
ATITD is not about In your Face = Thud and Blunder
ATITD has plenty of challenges and conflicts, but the interactions between players are more subtle than you might at first realize.
Much of the fun in ATITD, especially during the first few weeks, comes from figuring out how everything works. We're not going to deny you that fun by doing everything for you. On the other hand, if something seems unreasonably hard, or we notice that you're struggling, help is readily available. Simply ask your question on the guild's chat channel, we were all new members not that long ago. If the peer answers are wildly incorrect, one of the Kinsmen, Patriarchs, or Elders will likely add additional information but, if you're close, they'll generally let you sort the matter out amongst yourselves. New friends, and shared success, will be your most treasured memories from the time you spend with us at Sunset Papyrus.
The Initiate's Papyrus Seed chest, on the south side of the 1475, 2240 Obelisk, has Papyrus Seeds that are only for planting Papyrus. Plant a few seeds anytime you're near the Obelisk so that visitors will alway be able to find some "wild" Papyrus near 2440, just North of the wide spot with the Date Palm Trees.
Only the Elders are permitted to trade Papyrus, Paper, Papyrus Seeds, Dried Papyrus, Ash, and Potash. You'll get all kinds of requests for free Papyrus products. Simply refer the requests to an Elder.
The Elders have a policy of supporting Papyrus related donations for Research, Vigils, Towers, and philanthropic endeavors by Guildmembers.
Kinsmen are ecouraged, with conceptual permission from the Elders, to make any non-Papyrus trade that's to the benefit of the Guild.
When you're using Guild facilities we expect you to split your work product with the Guild, vaguely 50/50 over the course of your stay. At first you'll need far more than you can produce but, as your skills improve, you'll produce far more than you need.
Hunting for Slate, all by itself, is frustrating. If you combine it with Fishing or gathering Papyrus, it actually makes all the activities more interesting.
Likewise, combining the gathering of Wood, Thorns, Herbs, Mushrooms, and Grass actually makes all the activities more interesting, especially when you're participating in the Test of the Cicadia.
Keep your eyes open for Beetles, Sheep, and Medium Stones while you're out and about.
Wood Planes are by far the fastest way to make boards, but Wood Planes eat a lot of Slate. Later, when you understand metalworking well enough to make a Carpentry Blade, you'll find that Carpentry Benches are more convenient, even though they are slow and require the occasional Carpentry Blade.
New guildmembers can make an immediate and significant contribution to the productivity of the Guild.
Gather Slate and crank out a lot of Boards (Contribute 200 boards to the building fund)
Gather Grass and crank out a lot of Bricks (Contribute 400 bricks to the building fund)
Gather Silt and crank out a lot of Firebricks
Later on, newer guildmembers will be your source for the Bricks and Boards that are needed for Guild expansions, and for your Guild sponsored projects.
The Sunset Papyrus Guild wants you to learn all of the basic skills but, once you know how to find Slate and can crank out 50 Board per minute on a Wood Plane and can keep up with a Brick Rack array, or you're simply not in the mood, go ahead and use the Carpentry Benches and future Brick Machines even though you couldn't make an iron blade or gear if you had to.
If you go on a carrot growing binge, for example, keep what you need and stash the rest with the Guild. Somebody else will hate growing carrots, so it all averages out.
Courtesy
If you're conducting a tour, or training someone in the use of a particular skill, we would prefer that you use the Guild chat channel. Such conversations tend to draw related comments from other members, who may wish to join you, and you can never tell just when a concept is going to click with somebody that didn't quite understand it.
Everyone in the Guild participates in the Guild Channel. Keep it interesting. An extended conversation between just two people, unless it's Guild related, is best taken to a private chat channel. The /af <name> command, followed by F11, provides a popup with the online status of your friends, and provides an easy way to open a private chat channel.
If you can't use certain words and expressions in the classroom or in the office, don't use them on the Guild chat channel.
We're not very interested in how badly you're being treated by someone else. Use your /squelch <name> command, and ignore them until you calm down, and then /unsquelch <name>. If you can't resolve the situation by yourself, ask one of the elders to get involved. In particular, don't ever complain about people "Stealing Papyrus that You Planted." Papyrus is pretty, and folks are inclined to grab it when they see it. The Guild receives far more Papyrus Seed from donations that it ever loses when people gather "wild" Papyrus.
Graduation and Promotion
Our expectation is that most new guildmembers will take about 6 weeks to learn their basic skills, and to find their place in Egypt.
The Sunset Papyrus Guild has a Welcome Banner that's active most of the time. If you're signed up for the Test of Mentorship, and you set your options flag for "Immigrants may join at my location", you'll attract new menbers if you're within view of the Guildhall.
The retention rate for Trial Accounts is around 20%. We're retaining better than 50% of our initiates and would like to do even better. Make a particular point of welcoming Initiates on Trial Accounts, and get them involved in your activities.
Rather than just responding to "How do I" and "Can I have" questions, take them on a tour.
It's pretty easy to work the basics into a conversation while you're moving about.
Following the Gastronomy line, as an example, provides plenty of opportunity to discuss camera control.
Many of our new applicants are referrals. They may log in for the first time, and head directly for Sunset Papyrus.
Many of our new applicants are simply looking for Papyrus, and like what they see.
Many of our new applicants discover us here in the Wiki.
Ensure that the new member has some Jugs with Water. Jugs are a pain if you don't have them. Show them the Pottery Wheels, and how to fire the Wet Jugs in a Kiln, gather some Clay, and replace the Wet Jugs.
Don't just flood the new player with a standard speech. Watch what they're doing, and offer a few helpful hints. If they want more information, be easy to find.
If a new member is "just" asking questions, take them on a tour to the SArch and SArt, and point out some of the tasks that are available.
40% of our Initiates will decide that ATITD is not for them.
10% of our Initiates will move on to regional or special interest guilds including Sunset Venery, Sunset Foundry and Sunset Lounge. The Sunset Group is intentionally positioned as a destination resort. Most of our guildmembers actually live in other parts of Egypt. Dual memberships are permitted and encouraged.
30% of our Initiates will become Members, so they can maintain contact with their friends.
20% of our Initiates will find that they enjoy mentoring, and will become Kinsmen.
We expect you to struggle a bit with your initial skills but, once you've conquered them, you'll be a lean mean production machine. Boards, Bricks, Rope, Canvas, Linen, Papyrus, Veggies, Sheep, and Metals all have their fascination. The Sunset Papyrus Guild is the agricultural base of the Sunset Group. Some of our excess product is used internally for Sunset Group projects, but most of the excess product is contributed to various projects throughout Egypt, preferably to projects sponsored by our current guildmembers.
Learning basic Bonfire Skills is your main task while you're an initiate in Sunset Papyrus. You'll learn many other basic skills as well, but they are all more obvious.
Figure out how to use a Bonfire to create 50 charcoal, grilled fish, ash, and lime. You may come up with the raw materials by trading, or you can use guild facilities to obtain the raw materials, but getting the raw material is very much a part of the test, as is becoming familiar with the production techniques.
Once you convince an Elder that you understand the basic skills, the Elder will ask you to perform one or more of the above activities, using Guild resources.
The most likely test is to Produce 20 or more Grilled Fish with 20 or fewer Wood
A promotion to Member or Kinsman requires more than the mere demonstration of basic skills. The Elder who promotes you assumes a continuing obligation that we take rather seriously, and the Elder must be convinced that a promotion would be good for both the graduate and the other guildmembers. Participation in Guild activities is the obvious way to develop the relationships that you will need for promotion to Member or Kinsman.
Keyboard and Mouse Commands
See Commands for a comprehensive list. The important commands are:
esc = clicking on your avatar to call up your avatar menu
/af <name> = Add Friend, followed by F11 for the popup list
/tell <name> <A message that will appear in blue in Main>
/ts = Time Stamp all chat channels
There are a variety of special purpose channels, including
/join Events (The special events channel)
/join RadioFrance
/join RadioGermany
Left clicking (unless you've reversed the buttons) on the ground moves your avatar to that location.
Right clicking halts your avatar at the current location.
Slate, in particular, is discovered by walking near water and watching the icons in the upper right corner of your screen
Although you can't move directly to an object in most cases, clicking on the far side of the object and then halting while you are "in" the object is pretty much a requirement to get the viewing angles that you'll need for Anvils, Mining, and Gem Cutting.
Halting is also a handy way to conceal "outdoor" objects in Guildhalls and other structures.
Moving the cursor to the edge of the screen shifts the field of view to the left or right, or from a local to an overhead view.
Alt+L = Locks/Unlocks the current camera view, which is especially handy for growing veggies
F5 = A camera view for close work
F6 = A camera view for exploration
F7 = This is the camera view used by most experienced players
F8 = A gaming camera, with a center point that's offset to the North
Utilites | Camera | Cartographer is a direct overhead view that's zoomable
The wiki is our primary means of sharing information.
It's a wonderful resource, and the search engine is especially effective.
You should be contributing information as you discover it.
Don't take everything in the Wiki as gospel.
You are explicitely encouraged to add information to this page. If you goof it up, we'll recover, and good wiki skills are a fundamental part of your ATITD skill set.
Foraging for Resources
Much of your time in ATITD will be spent gathering resources. The Test of the Darkest Night, as an example, is all about finding the proper Mushrooms.
Grass
All of the green areas, and many sandy areas with a green tinge, will activate the Grass icon in the upper righthand corner of the screen.
The easiest way to gather Grass is to select Emote | Gait: Walking, and the click on the distant edge of a grassy area. Simply click, click, click on the Grass icon as you're walking toward your destination.
Once you have the Rythmic Strength skill, a Papyrus Basket, and a Scythe, your Grass gathering efficiency will double.
Slate
Gathering Slate is similar to gathering Grass, except that you must be on the bank of a river, lake, or pond.
Silt
Silt can be found mear most bridges and in many low lying areas. Silt is used in making Fire Bricks.
Clay and Flint
Gather Slate is similar to gather Grass except that you must be on a patch of Clay, typically a grey area of low lying broken ground, and you must have Water in a Jug. You'll get some Flint about 5% of the time.
Wood
You gather wood by clicking on Trees, Brambles, and some pretty unlikely looking short palms. Your wood gathering ability is much improved if you have a good hatchet.
Thorns
You can gather Thorns from a dozen or so of the slow spiky plants. We don't seem to have Roses.
Herbs
You gather Herbs by clicking on any sort of plant that says, "This is some kind of Herb." The catch is that there are 12 different ways of gathering Herbs. The Foraging page is a good starting place.
Herbs are used in Kitchens and in Houkahs.
Mushrooms
Mushrooms are complicated. They only grow at night, for a couple of hours, and each kind of Mushroom favors a different sort of terrain. A few of the mushrooms are strictly regional, but most of the spawns shift location each night, and may be found anywhere, if you're both dedicated and lucky. Sign up for the Test of the Darkest Night if you're interested in Mushrooms. Mushrooms are used in Cooking.
Papyrus
Papyrus is a shared resource. The Sunset Papyrus Guild is working very hard to ensure that some "wild" Papyrus is always available on the West bank of the Nile, just North of 2440.
We have a Papyrus Hieroglyph Sculpture at each corner of the Papyrus run, entitled
Sunset Papyrus Guild == Promoting a Shared Harvest Model
If someone wants to argue with you about stealing their papyrus, point out the sculpture and explain a bit about our objectives.
Planting and Gathering
Papyrus seeds are always available in the chest behind the Guildhall. Whenever you're in the area, plant a few seeds. This will ensure that some "wild" Papyrus is always available for our visitors to find.
Papyrus along the Nile provides the best yield during mid-day, from 9:00 am to 3:00 pm. We've been getting about 3.6 Papyrus per Seed. In our area the offset is 200 coordinates to the North, and the delay is 30 /time minutes, or about 12 minutes real time. During darkness the Papyrus Seeds are dispursed of a semi-circular area, and the apparent yield along the Nile will be lower. The recommended approach is:
Take 100 Papyrus Seeds from the Chest near the inlet at 1450, 2240
Run North, saying close enough to the bank to keep the Mud Icon lit
Plant one handful of seeds every 10 or so strides
Thin the Papyrus as you go, do not pick it all. The Papyrus South of the Sculptures isn't papyrus that you planted, but several of the guildmembers like to have some papyrus around the camp, and they often plant papyrus to the South of the Guildhall while they're fishing.
When you reach 2440, it's marked by a Papyrus Hieroglyph Sculpture, you're in the area where your seeds will bloom after 30 /time minutes. That 10 Teppy minutes, or about 11 Real Time minutes because Teppy minutes include server lag. Unless you've been chatting, the Papyrus that you planted won't be blooming yet.
Start gathering everything if you're trying to keep count, or simply thin the Papyrus as you go.
You should still be planting seeds. In fact at least half of your seeds should be planted between 2500 and 2600 as the area just South of the 2800 bridge is the most fertile.
Don't plant any seeds North of 2600. They'd grow North of the bridge
When you reach the bridge, cross to the East and turn South.
On the East side, always gather everything.
When you reach the 2300 bridge, cross to the West and turn North. You're on your second lap now
If you didn't plant all your seeds earler, plant the rest of them during your second pass
When you reach 2440, start thinning the Papyrus that you planted earlier.
If you've been planting seeds on your second pass, and haven't been chatting (or goofing off) you can clear all of the Papyrus North of 2500 because the seeds you just planted will bloom shortly.
One way or the other always leave some "wild" Papyrus on the West side of the Nile.
Drying Racks and Flax Hammocks
There are two Papyrus Drying Compounds up on the mountain directly West of the main RSO bridge at 2300, and some Drying Racks as well. Just follow the road up the ramp. There's a fabulous wood run, and use a high F7 view to look at the scenery.
There's a Drying Compound just to the right of the upper ramp, and another up on the very top of the hill to the left. Both compounds have several Flax Hammocks (4 minutes) and Drying Racks (20 minutes). The perspective is tricky, and the height difference between the two locations isn't as great as you might think when looking from the West side. Both compounds seem to give the same results.
Alway dry Papyrus bundled 20 at a time. Partial bundles don't do well. We've been averaging 2.2x Seeds per Papyrus in both compounds. The yields are very random. We've seen everything from 0 to 80 seeds per bundle of 20 papyrus.
A Hand Loom is available for making Papyrus Baskets.
A Paper Press is available for making Papyrus Paper.
If you end up with more than you can carry, a contribution of Dried Papyrus or Seeds will ensure that there will always be Papyrus along the Nile.
Sunset Papyrus Guild == Promoting a Shared Harvest Model
Fishing
The tuition for the Fishing Skill (a fishing pole, actually) is 1 Board and 25 Twine at a School of Body.
Fish are distributed in diagonal bands about 150 coordinates North to South. Within each band the fish are grouped as follows:
Malapterurus, Carp (Only with a Huntsman's Pole)
Chromis, Phagrus
Chromis, Tilapia, Phagrus
Tilapia, Chromis
Catfish, Tilapia
Catfish
Abdju, Catfish
Perch, Abdju, Catfish
Perch, Abdju
Perch
Perch, Oxyrynchus
Carp, Perch, Oxyrynchus
Carp, Oxyrynchus
Carp
During the night, between 8pm and 8am with a couple of peak hours that vary for each person, we've been getting 6 deben fish, on average, with about 60% of the casts yielding fish. If you fish repeatedly in the same spot, the fish will either get bigger on average, or smaller, as useage seems to make a difference. We're still gathering data, but here's what we're seeing on the West side of the Nile, near the Guildhall.
Westside
Catch
2280
Cromis
2275
Ripples
2270
Chromis
2265
Chromis, Phagrus, Tilapia (Water Mine)
2260
Chromis, Phagrus, Tilapia
2255
Chromis, Phagrus, Tilapia
2250
Chromis
2245
Tilapia
2240
Tilapia (North side of inlet)
2235
Tilapia, Catfish (back of inlet)
2230
Tilapia
2225
Tilapia, Catfish (South point)
2220
Catfish
2215
Catfish
2210
Catfish
2205
Catfish
2200
Catfish
2195
Catfish
2190
Abdju
2185
Catfish, Abdju, Perch
2180
Abdju
2175
Perch
2170
Perch
2165
Perch
2160
Perch
2155
Perch
2150
Perch
2145
Perch
2140
Perch, Oxyrynchus (back of bay)
2135
Perch, Oxyrunchus, Carp
2130
Oxyrynchus (out on the point)
2125
Carp
2120
Carp
2115
Ripples
You can grill fish over Bonfires, to obtain +2 endurance food. Your cycle time on a Flax Comb, for example, will drop from 60 seconds down to 45 seconds, which increases your productivity by 33% for a few minutes.
Processing Resources
Once you've gathered resources, you can then process them.
Clay and Water Jugs
Some Clay on a Pottery Wheel will allow you to make a Wet Clay Jug that you can then fire in a Kiln.
Water Jugs and Flax
You can get 4 Flax Seeds from the SArt every few minutes, and you can grow Flax in any grassy area.
The primitive strains of Flax only require weeding, most of the high yield strains require both weeding and watering. Genetics (which still isn't available in Tale 2) allows improved strains of Flax to be created.
If you don't weed and water your Flax, or if you're too slow, the Flax Plants will go to seed. You can harvest seeds for several cycles.
Flax is used for roof thatching. Dried Flax is pretty much worthless. Flax that has been rotten in water is used for cloth.
Water Jugs and Veggies
Clay, and thereby Water Jugs, allows you to water Flax, Barley, and Vegetables. You can get 4 Vegetable seeds from each UWorship.
As soon as you're familiar with the basics of life in Egypt, you should take the grand tour and collect a full set of 28 Vegetable Seeds. Visit the ULeaderships as well, and get your Pyramid skills up to level 7.
Onions and Sheep
Sheep eat Onions, about 10 Onions per day per Sheep.
Straw and Camels
Camels eat Straw, produced by either drying Grass or by processing Flax. Straw is also valuable for making Bricks. A male camel eats 300 Straw per day. A female camel eats 100 Straw per day. Female camels will also produce Milk when they've eaten a bit of Honey.
Wood Planes and Carpentry Benches
Wood Plance consume Stone Blades as you'll only get about 20 Boards per blade. If you pin the popup window and click click click on Plane Wood into Boards, and have some extra Stone Blades in your pocket, a single Wood Plane can generate 1 Board per second.
Carpentry Benches consume Iron Blades (made on an Anvil), and a good quality blade is good for several hundred Boards. A Carpentry Bench has a 50 Board automatic mode that will run so long as you stand in one place. Even if you click continuously, a Carpentry Bench enforces a 10 second cycle.
You can use Hot Keys to keep several Carpentry Benches going concurrently. You have to set your Chat Options so that your Chat area can be minimized, and then keystrokes will be directed to whichever device the cursor is hovering over.
Brick Rack Arrays
Brick Racks can be stacked several deep. A skilled player can easily produce 120 Bricks per minute, using a couple of stacked arrays. Bricks need Straw. Fire Bricks need Silt.
Flax Processing
Twine (for Fishing), Canvas, Rope, and Linen are the end products of Flax processing.
Flax Combs and Hackling Rakes
Flax Combs and Hackling Rakes will be your first introduction to the Endurance timer. You can only cycle the equipment once every 60 seconds, but a performance boost from eating a Grilled Fish will reduce your cycle time to 45 seconds.
Distaffs
Distaffs take a while, but they sure beat spinning Thread, Twine, and Rope by hand.
Student Looms and Hand Looms
You can make Canvas and Linen on a loom. Female avatars have a shorting Endurance cycle than Male avatars.
Art & Music Initition
You need 100 Boards, 10 Rope, and 4 Linen to build a Sculpture. A single Sculpture can contain up to 25 objects. The objects may be move and rotated in 6 dimensions, which allows for a lot of creative designs.
Box Kilns and True Kilns
Use box kilns to make Fire Bricks. Use a True Kiln for everything else.
Charcoal
You can make Charcoal in a Hearth, but using a Bonfire is a lot more convenient, and a lot less frustrating.
Bonfires
Bonfires are kind of interesting, and suprisingly efficient if you understand how to use them. The basic idea on Bonfires is that they operate on a 10 Teppy second cycle.
If 1 or more Wood is available at the start of a cycle, the temperature will raise 1 degree
If plenty of Wood is available at the start of a cycle, the amount of wood consumed will indicate the temperature of the Bonfire
A bit of subtraction will allow you to verify the temperature of the Bonfire
If 0 Wood is available at the start of a cycle, the temperature will drop 1 degree
Adding water will cause the temperature to drop 1 degree
Bonfires don't provide any feedback. Other than the wood consumption test to determine the temperature, you won't know how you're doing until the Bonfire burns itself out.
Certain goods are converted when they are added to a Bonfire. Other than Wood for Charcoal, all of the ingredients should be added before you light the Bonfire. The Bonfire must remain at the correct temperature long enough to convert the total number of each ingredient, one per cycle. Even though the result if always Grilled Fish, each type of Fish is treated as a separate ingredient.
Fish don't burn until the temperature reaches 10, so you can add Fish at the outset, before you light the fire. All other ingredients are consumed on every tick, regardless of the temperature, so you need to wait unti you reach the desired temperature before adding them to get your full allowment of Ash or Lime. You can also intentionally waste the initial few ingredient ticks just for the convenience of not counting ticks.
Likewise, the amount of wood consumed per tick in the same as the temperature, but 1 Wood is just as good as many, per tick. You can add one Wood per tick = 10 Wood for a Stoked Fire. You can also start with 1+2+3+4+5+6+7+8+9+10 = 55 Wood for a Fire and Forget Fire that will reach exactly the same temperature, without counting or timing the ticks.
While a full list of ingredients is avaiable at Bonfires, the Bonfire products of interest for the graduation test are:
Ingredient
Product
Temperature
Production Yield per Cycle
Just Wood
Charcoal
4-8
0.5 per wood
Charcoal
Nothing
13 or higher
0.5 Charcoal is comsumed if the temperature gets too high
Any Fish
Grilled Fish
10-20
1.00 per Fish
Dried Papyrus
Ash
5-10
0.45 per Papyrus
Limestone
Lime
2-6
0.1 per Limestone
Limestone
Lime
7-9
0.7 per Limestone
Steady State Bonfires
You can hold a Bonfire at a given temperature by adding both Water and Wood before the beginning of the next cycle
You can oscillate a Bonfire between two temperatres by
Adding 1 wood to raise the temperature on alternate cycles
Witholding wood to lower the temperature on alternate cycles
An oscillating Bonfire is very efficient, as it only needs 1 Wood every other cycle, and will continue indefinitely.
Build and Burn
The amount of Wood burned at the start of a cycle depends on the temperature during that cycle. If you're willing to waste a lot of wood, you can build a huge fire, light it, and simply watch.
You can grill 21 of each type of Fish in a 191 Wood Bonfire, as an example, because of the following Build and Burn temperature profile.
Cycle
Temp
Wood
Blind Result
0
0
191
Nothing
1
1
190
2
2
188
3
3
185
4
4
181
5
5
176
6
6
170
7
7
163
8
8
155
9
9
146
10
10
136
1st Fish is Grilled
11
11
125
2nd
12
12
113
3rd
13
13
100
4th
14
14
86
5th
15
15
71
6th
16
16
55
7th
17
17
38
8th
18
18
20
9th
19
19
1
10th
20
20
0
11th
21
19
0
12th
22
18
0
13th
23
17
0
14th
24
16
0
15th
25
15
0
16th
26
14
0
17th
27
13
0
18th
28
12
0
19th
29
11
0
20th
30
10
0
21st Fish is Grilled
31
9
0
Nothing
32
8
0
33
7
0
34
6
0
35
5
0
36
4
0
37
3
0
38
2
0
39
1
0
40
0
0
Bonfire goes out
Convenience is expensive though, as you've used 191 - 11 - (30-10)/2 = 170 more wood than the Steady State approach.
Stoked Bonfires
You can get exactly the same results starting out with 20 Wood and 21 of each type of Fish.
Build a 2 Wood Bonfire and add all the Fish
Light the Fire
Each time the counter reaches 0 Wood (18 cycles), add 1 Wood
If you add 1 Wood on alternate cycles, once you reach a particular temperature, you can maintain that temperature indefinitely.
Mining
Our mining, metalworking, marble, and pyramid related activities are sponsored by our sister guild, Sunset Foundry.
Don't indulge in these behaviors, but don't be surprised by them either.
Your primary skill, as a mentor, is reading people and enhancing the time they spend with us.
Leaving people alone, but being accessible, is an important skill. Learn it!
Mentorship is not about telling people what to do, but is rather about sharing your enthusiams, providing opportunities, and minimizing frustrations.
Shared success is a powerful motivator
The relationships and friendships that you establish are likely to last for a long time
If you're not clicking with somebody, subtly hand them off to a different mentor
Don't try to be all things to all people. You'll burn out, and you won't be very good at it anyway
Share what you enjoy. Enthusiam is contagious.
Visiting the ULeadership, collecting 20 signatures, and signing up for the Test of Mentorship is pretty easy. Do it.
Go into your Utilities menu and
Display the Immigrants channel
Indicate that you're willing to mentor Immigrants now
Allow Immigrants to join at your location
Kinmen and above are allowed to toggle the Welcome Banner by the Guildhall, which is an Immigrant magnet
Go find the three RSO Welcome Banners just East of the Nile, but don't haunt the primary Welcome Banners. That's tacky.
Spend some time each week on the Welcome Islands.
Wander about and offer relevant hints.
When someone is gathering Grass or Slate, mention that the Emote | Walking Gait allows more reaction time.
When someone is growing Flax, suggest that the the High F5 camera view is more convenient and mention the F5-F8 camera angles.
Mention the use of the ESC key to pull up the avatar menu.
If English seems to be a struggle, mention /join RadioFrance and /join RadioGermany.
When you move to a different location, suggest that they type /af <name> and then F11 in case they need to contact you.
You're encouraged to talk up Sunset Papyrus, and all the information we have on the Wiki.
In-world (the mentor menu doesn't work on the islands) when someone seems to be asking intelligent questions and responding well to your answers, click on them and offer to be their mentor.
If they agree, click on the mentor offer again and this time you'll have a submenu that shows their status (This may have changed now that the islands are open).
Suggest that they /af <YourName> and then F11, so they can contact you easily if they have a question.
Sunset Venery has a couple of wonderful tours that are prefect for new members, and visitors.
The Sunset River Tour is an easy fifteen key venery that introduces Papyrus Lore and visits several interesting areas along the West RSO Nile.
The Sunset Mountain Tour is a moderately difficult eleven key puzzle venery that covers some very tough terrain up in Sunset National Park. The area is beautiful, especially so at Sunset and Sunrise.
Encourage the use of the Guild Chat Channel for converation and tours. That allows everyone to get to know the new guildmember, and also provides reminders about items that may not have been understood the first time around.
Don't steal the new player's fun. Figuring stuff out is part of the entertainment.
Mention /join E!
Mention /join SPAM
Mention the discussions and event announcements in the Forum.
Mentor Shrines
The inlet to the West of the Guildhall is the preferred location for our Mentor Shrine Garden. It's entirely appropriate to include the Shrine Garden in your tours, point out Shrines that you have placed for others, and point out Shrines that others have placed for you, but don't ever demand a Shrine, beg for a Shrine, or even assume that you deserve a Shrine.
Mentor Shrines have no direct relationship with the "Mentor" menus displayed by Immigrants.
Each player with a paid account, and 24 hours of in-world experience, has the option of placing one Mentor Shrine.
Project | Mentor Shrine
Type in the name of the person you wish to honor
Place the Shrine
Tell them about it
Your mentor will worship at the Shrine and thereby progress in the Test of Mentorship
Kinsman
Kinsmen are the core folks who will provide most of the day to day support for new members.
Elders are around as well, and are the only folks who can accept new applicants, but they're often involved in activites with a much longer range than day to day support.
Patriarch and Elder are equivalent ranks in the Guild, and they can both tear down buildings, but the patriarch/elder flag is used to indicate that an elder has other obligations at the moment, and can't be around very much.
Member Compounds
Members in the Sunset Papyrus Guild are under no obligation to disclose the location of their personal camp, nor to guild any of their machines or facilities. If you do chose to donate one or more of the machines in your camp to the guild, you are encouraged to post the location of your camp here on the Sunset Papyrus Wiki page.
There are two reasons, really.
Other guild members in your area will have a reason to visit your camp, and may realize that they do not need to spend time duplicating your existing capability, focusing rather on capabilities that aren't yet available, to your mutual benefit.
Guild owned property is persistant. If you move on to other interests, and the Guild Elders are unaware of the guilded equipment, your efforts are for naught, but the guilded property still takes up space in the database.
If you decide to drop out of the Guild, the property in your camp will be transferred back to you upon requrest in most instances, although the Elders do have the option of retaining property that was created for the most part using guild resources, or as compensation for damages.
F3 Map Location ----
Guild or Name ----
Emphasis ----
The table is sorted by location, Top/Bottom (North/South), Left/Right (West/East).
F3 Map Location
Guild or Name
Emphasis
1073 2514
Gems and Metals
The mining complex is concealed in a hollow to the right of mid-ramp. The equipment is usable by anyone, but the chests are controlled by Sunset Foundry
978 2462
Papyrus Drying Complex
This is the pretty building off to the right of the upper ramp, past the trees. By cycling between the Nile and the Mountain, you can easily triple your Papyrus holding each hour. (The Guild gets a lot of donations when folks realize they've harvested more than they can carry)
1478 2440
Papyrus Sculpture
This is the point, 200 coordinates North of the south inlet, where you are most likely to find Papyrus planted by Sunset Papyrus.
969 2432
Papyrus Drying Complex
Ifur also has Flax Hammocks, that are useable by Anyone, on the South Peak. They're a bit higher, with yields that are a bit higher as well. The site is tough to reach but, if you're a purist, it's worth the struggle.
1064 2429
Brick Factory
This is our primary high volume brick area. It's located near the base of the ramp, near the lake, and has a pair of 60 unit Brick Rack stacks and plenty of storage capacity.
1114 2420
Board Factory
This is our primary high volume boards compound. It's located near the base of the ramp, in the middle of a good wood run, and has 7 Carpentry Benches.
1452 2384
Sheep and Veggies
Each of the Sunset Guilds has a chest with seeds for Barley, Flax, and all of the Veggies. There's also a Grain Oven, Malting Tray, Wine Barrels, and a Toxin Kitchen. The related Greenhouse is just a bit to the North, by the Camel Pen. Just across the Nile, Northwest of the Main Bridge.
1404 2352
Sheep Spawn
Wild Sheep can usually be found at this location. There's a catch, however. Don't call a GM, just try to figure out what's going on.
1450 2340
Sunset Papyrus
Our entry level mentoring guild focuses on basic skills, including Fishing, Growing Flax, Preservation of Papyrus, and Grass Production. The Guildhall is just West of the Nile, on the South side of the Main Bridge to the RSO Chariot Stop.
1224 2334
Apiary
There's a cluster of 5 beehives on the ridge to the South of the mountain road, and other's on the hilltops parallel to the road.
1466 2304
Flax, Pottery, and Glass
Our primary Jugs, Flax, an Glass compound. It has a Glory Hole and several Glazier's Benches, with a Mason's Bench and a Rock Saw thrown in for good measure. Just across the Nile, Southwest of the Main Bridge.
1458 2259
Carpentry Benches
Aberdon's compound has 5 Carpentry Benches, useable by Anyone, with plenty of nearby trees.
Elsewhere
-1418 2769
Desert of Shades
From the Chariot Stop, head East into the desert. You'll see mile after mile of mile after mile. There are, however, some wonderful little pockets in the Desert of Shades, if open space appeals to you. It's about 30 minutes on foot, across open country, or you might prefer following the recently built road.
2318 2283
Red Sea Oasis
From the Chariot Stop, follow the main road to the West, and across the Nile. Sunset Papyrus will be on your left, you should be able to see the Welcome Banner, and the Drying Complex is further to the West, at the end of the road. It's about 20 minutes on foot, following the road.
647 -169
Karnak
Ten Paper Presses. Bring your own Linen. Across the Nile West of Karnak. Sponsored by The Brotherhood of the Sphinx
826 -3653
Lower Nubia
Lower Nubia Chariot Stop.
1209 -4600
Papyrus Drying Complex in Lower Nubia
10 Flax Hammocks (Useable by anyone), 1 Hand Loom (Useable by anyone). PapyrusSeedsSupplyDepot.
605 -7663
Upper Nubia
On top of mountain, 4 Flax Hammocks, Public Seed Chest