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The Test Of The Pulse Of The People

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merge of Tale1 page - please verify

The Stranger's Preamble

You know me as The Stranger.
I would like to recognize Egypt's latest Student of Thought, Losiris.
I am sure her fellow disciples of Thought will welcome her to their ranks.
In fact, given the design on her tower, she is everything that I expected of a Student of Thought!
Perhaps my next challenge will help Losiris on her quest to become your Oracle.
I give you: The Pulse of the People!
-- Gharib

Test Details

Overview

This test requires that one build a structure called a "Pulse of the People", at which you design a survey. There are two phases to the game: the survey mode, then the actual game. During the survey phase, people give answers to the survey question and receive a Pulse of the People Token as reward. Once the survey phase is complete, the designer examines the responses, consolidates the answers and opens the game phase. Playing the game costs one Pulse Token and people have to attempt to guess the most popular answer to each question (getting more points for more popular answers). The reward to the player of the Pulse is a focus boost after answering multiple Pulses.

Once someone has played through the game phase, they can judge the Pulse as with other Thought Tests. Once the minimum number of judges is reached (21?), the Pulse will be eligible for passing. Passing occurs once a week, with the highest scoring Pulse passing.

Pulse of the People Locations.

Detailed description

Building cost (compound based):

The designer first enters 7 questions, then reviews and opens the survey. Teppy stated that a good example of a question would be "What is the hardest mushroom to eat fresh from the earth?" whereas a bad question would be "How many points does one start tug with?" (back in T1 when there was a starting number ;)). He means that questions where an answer that can be simply looked up on the wiki are less interesting than ones that involves some knowledge of the world. Questions which don't have definitive answers - Beren

The questions will appear in a random order to every player, keep that in mind when designing your survey. Also, the game box does not display questions longer than the length of the input box, and is not likely to. Teppy said it would take several days to code, and he doesn't want people to use long questions anyway. Keep your questions short.

At least 50 people must then fill out the survey before the game becomes playable. The designer is able to link answers that refer to the same thing eg "DP" and "demi pharaoh" and "demi-pharaoh", would be linked so that the survey records 3 answers for "demi pharaoh", or whichever version the designer choses. These are known as synonyms which can be matched during the game. The designer can also delete questions which are not 'going well' and add new ones. In order to open the game, all active questions must have 50 answers.

The player doesn't judge when answering the survey, but does get a "Pulse of the People Token" which is used to play other Pulse of the Peoples later. The tokens are portable items and you can use any token to play any pulse.

The game itself will be a bit like "Family Fortunes" (UK), or "Family Feud" (US). The idea is to try and guess the most popular answers to each question. The more popular the answer, the more points you get. After a certain number of wrong guesses, you go onto the next question. The more points you get, the faster your focus skill increases.

Designer interface

A designer has access to the following options on the Pulse of the People:

The first two options are self-explanatory; they set the initial message that players or survey respondents will see.

Allowed misses may be set to none, one, two, or three. If the setting is none, players get only one chance to answer each question--after that answer, right or wrong, they go on to the next question. If the setting is one, two, or three, players may continue to make guesses until they make that number of incorrect guesses.

Warning: If you set the number to 2, the pulse will move to the next question as soon as the player has made 2 incorrect guesses. Many pulse designers get this one wrong.

The "Surveys" menu has one entry for each of the seven survey questions. Initially, these options will allow you to create survey questions. Once created, each entry has the following options:

A survey consists of a set of "master response" each containing a set of "synonyms". The master response is the name for a given response, and the synonyms are the words that a player can type in to select that response. Consider the following example "review synonyms" report:

 Synonyms report for What are you wearing?:

 Master Response: hat(28)
   hat
 Master Response: haat(1)
   haat
 Master Response: kilt(10)
   kilt
 Master Response: skirt(10)
   skirt
 Master response: sheep(1)
   sheep

Whenever someone gives a new answer to a survey, a new master response is created and assigned a single synonym (itself).

"Delete this whole survey" will remove that survey question from the pulse entirely.

"Delete responses..." may be used to remove a master response. For example, you could delete the "sheep" response from the above example, on the grounds that it's too random for anyone to guess.

"Add synonym..." will add a new synonym to a master response. For example, you could add "cap" as a synonym for the "hat" master response above, meaning that a player may type either "cap" or "hat" to select that response.

"Format master answer..." changes how the master answer appears to players.

"Fuse responses..." combines two master responses into one. First select the master response you want to keep from the submenu. A popup window will ask you to pick the response you want to fuse to the selected one. The fused response's synonyms and vote total will be added to the first response. Remember, pick the response you want to keep first.

Note that once a Pulse has been opened, the design cannot be modified without developer intervention. Make absolutely certain you have your design in the state you want before you open the game!

See also: Tests, Thought, Pulse of the People Locations


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Last edited January 31, 2006 12:41 pm by kaayru (diff)
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