Discipline | Rank | Tests Passed | Current Activity |
Architecture | Scribe | Towers, Obelisk, Megalopolis, Octecs Ghost | Building phoenixes |
Art | Student | Pyro | Fountains |
Body | Scribe | Acro, Cicadas, Darkest Night, Reason | Safari (4/7) |
Conflict | Prentice | Yokir,Tug | any others |
Leadership | Initiate | supporting good candidates :) | |
Thought | Initiate | Sphinx | |
Worship | Prentice | Pilgrimage, Vigil | Humble priest |
Stats
Strength 4
Dexterity 7
Endurance 0
Speed 15
Constitution 7
Focus 10
Perception 6
Recipes for the mortars I've made, hopefully some interesting effects as well
pyro
Gastronomy 61, Beer Tasting 59, Oenology 199, Fumeology 35 fumeology
Current beer recipes translate into the following possible Osiris Beers
Osiris Beers
Follow the link for a map of the wines I've made
I have the following wine flavours in stock for Ra ambrosias
Ra Wines
OK, the aim of the game here is to create decent stat recipes using only common ingredients. What are common ingredients? I guess anything you have is common, so lets say.....
Type | Ingredients |
Vegetables | Cabbages, carrots, garlic, leeks, onions |
Fish | Catfish, chromis, carp, perch, tilapia |
Meat | Mutton |
Mushrooms | Peasant foot, iron knot, cobra hood |
Extras | Flax seed oil, cabbage juice, dates |
Herbs | None |
Is this an arbitrary list? Yup. For instance, I can catch a lot more oxyrynchus than chromis, but oxy is listed as uncommon so its not included here. PF, IK and CH grow in large numbers in the areas I frequent often, so to me they're easily obtainable. This may not be the case in your area
Borderline ingredients: Again, pretty arbitrary, taking as a guideline the ingredients which may not be easily obtainable by a newcomer to our lands. I've tried to avoid using these ingredients, and to keep them as lesser ingredients when they are used
Borderline ingredients are camel meat, camel milk, abdju, oxyrynchus
Whats the Point? Well, firstly, its a hobby, secondly, I thought it would be nice to see what kind of bases can be cooked cheaply to give an extra 'oomph' to herbs.
The tools: These recipes have been designed using Kinnikens 'Cordon Bleu' utility, with the interactions between ingredients tweaked to match my observations. And all reipes listed here have been prepared using Cooking Level 3 - when I get time, I'll fire up a mule to check what a level 1 cook will get.
Endurance Recipes
END recipes help speed up mining, flax processing
Helpma-1
Add the ingredients as listed, starting from the top and working down. Duration and stats at various points are shown in the table.
Ingredient | Duration | Str | Dex | End | Spd | Con | Foc | Per | |
5 Cabbage | |||||||||
=> | 5 Flax Seed Oil | 8 mins | +1 | -6 | +8 | +8 | -7 | ||
=> | 4 Perch | 11 mins | +1 | -5 | +7 | +7 | -5 | ||
4 carrots | |||||||||
=> | 3 catfish | 21 mins | -4 | +6 | +5 | -4 | |||
3 mutton | |||||||||
=> | 2 chromis | 28 mins | -4 | +6 | +5 | -4 | |||
=> | 2 camel meat | 30 mins | -4 | +5 | +5 | -4 | |||
=> | 2 onions | 33 mins | -4 | +5 | +5 | -4 | |||
1 leek | |||||||||
=> | 1 grilled fish | 38 mins | -4 | +5 | +5 | -4 |
As can be seen, the primary ingredients (cabbage/flax seed) seem to control the overall stats, with the stat effect being diluted as more ingredients are added. So as in all stat cooking, its a play-off between stats and duration. To add herbs to this base, increase the number of each base ingredient by at least three, then add 3 or fewer debens per herb.
With Level 1 cooking, this recipe will give 0 str, 0 dex, +2 end, 0 spd, 0 con, +2 foc, 0 per, duration 38 mins
Helpma-2
This gives a longer duration base, but uses camel meat and abdju
Ingredient | Duration | Str | Dex | End | Spd | Con | Foc | Per | |
10 Peasant Foot | |||||||||
10 Flax Seed Oil | |||||||||
9 Perch | |||||||||
9 carrots | |||||||||
8 catfish | |||||||||
=> | 8 mutton | 23 mins | -4 | +5 | +5 | -3 | |||
7 chromis | |||||||||
7 camel meat | |||||||||
7 onions | |||||||||
6 leeks | |||||||||
6 tilapia | |||||||||
5 abdju | |||||||||
4 cabbage | |||||||||
=> | 4 carp | 51 mins | -3 | +4 | +5 | -3 |
Resources complete, could be finished any time now....
Pharaohs Palace
Charcoal prep is now done with two macros - using window resolution 1024 x 768, pin the bonfire window (Self>Projects>Charcoal) in the top right cornerrun cc-setup to make an array of 4 x 4 2-wood bonfires (cartographer view). Open and pin each bonfire window, stacking them in the bottom right corner of the screen. Then run cc-firebonfires to fire the bonfires. You'll need 144 wood for each set of bonfires, which should yield 80 cc. (Macros are for ACTool). Macros should never be used unattended, and frankly if you suffer from lag then I wouldn't bother with these ones.
Improved cc macro - runs 4 stoked bonfires
cc2
Name | Creator | Date | Size | Description |
---|---|---|---|---|
cc-firebonfires | Helpmaboab | April 17, 2005 8:16 am | 2035 | Makes 80 cc from 144 (total) wood |
cc-setup | Helpmaboab | April 17, 2005 8:11 am | 1429 | Makes a 4x4 grid of bonfires |
cc2 | Helpmaboab | January 15, 2006 12:40 pm | 2177 | Runs 4 stoked bonfires |