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Used to smelt metal ore into workable metal. Comparative information on the different furnaces belongs here.

Operating a furnace is simple enough. You insert some charcoal and some ore, and start the fire. You then either wait for the charcoal to all burn, or open the furnace at some point to stop it, and take the resulting metal, and perhaps whatever charcoal remains. Any ore will be gone, regardless of when you stop the furnace. You can add additional charcoal while the furnace burns, but not additional ore.

A furnace can hold up to 1000 charcoal and 100 ore of one type. The additional charcoal added cannot give the furnace a total of more than 1000 charcoal to burn in a single run. Oddly enough, the 10 charcoal burned at the start of a run does not count toward this.

Quick Recipes

Smelting Pot

For best results, use 94 ore and 25 charcoal. Open between 4:42 and 4:59 for 8 metal (3 cc/metal, 11.75 ore/metal).
If you don't want to hang around, or have a bad memory, use 93 ore and 23 charcoal. This will stop automatically when it's done, but only produce 7 metal (3.29 cc/metal, 13.3 ore/metal).

Ore Charcoal Time (min) Metal Notes
93 23 4m04s 7 Fire and forget recipe - will automatically stop
94 25 4m42s 8 You MUST open the pot at 4m42s for this recipe to work

Smelting Block

The table below shows the relative values of metal and charcoal. All these formulas stop automatically.

Ore Charcoal Time (min) Metal Cost (cc/metal) Cost (ore/metal)
93 22 12 7 3.14 13.3
94 27 17 8 3.37 11.8
95 35 25 9 3.89 10.6
95 48 38 10 4.80 9.5
96 80 70 11 7.27 8.7

Some theory

Ten charcoal burns immediately when the furnace starts, and the rest burns continuously. The furnace will display the amount of charcoal which has burned, rounded to the nearest integer, and this is the amount beyond the starting cost that will be gone if you stop the furnace. The rate at which charcoal burns depends on the furnace:

Smelting Pot: 1 charcoal per 20 seconds
Smelting Block: 1 charcoal per minute
Oscillation Kiln: 1 charcoal per 10 minutes
Pigback Kiln: 1 charcoal per 12 minutes

To determine how much metal will be produced, each furnace has "ticks". The number of ticks that a furnace will have had by a given time is a function of how long the furnace has been operating. Ticks grow further apart the longer a furnace has been running, so metal production is a matter of diminished returns. Quizzical claims that the formulas are:

Smelting Pot: 37.5t, with t in seconds
Smelting Block: 12t/(t+10), with t in minutes
Pigback Kiln: 24t/(t+48), with t in hours

The game takes the amount of time the furnace has been running, rounds it to the nearest second (or truncates or something like that; it's not possible to tell the difference), plugs it into the formula above, and then rounds that to the nearest integer.

To determine how much metal will have been produced, take the number of ticks times the amount of ore, divide by 100, and round that to the nearest integer. Note that this procedure involves rounding at three separate places. This often gives results different from if everything were continuous, with rounding only at the end.

Smelting pots lose some metal at 5 minutes, so if you operate a smelting pot, you'll want to stop the furnace before then. Smelting pots do not get any additional ticks beyond 5 minutes.

The above method is equivalent to having a table of known tick times, and getting the number of ticks by taking the largest number of ticks which requires less than the amount of time which has passed. With this interpretation, we can write down the tick times:

Smelting pot tick times come at:

Tick Time
1 19s
2 57s
3 1m34s
4 2m12s
5 2m49s
6 3m27s
7 4m04s
8 4m42s

Smelting block tick times come at:

Tick Time
1 27s
2 1m26s
3 2m38s
4 4m08s
5 6m
6 8m28s
7 11m50s
8 16m40s
9 24m18s
10 38m
11 1h10m
12 3h50m

Pigback kiln tick times come at:

Tick Time
1 1h1m17s
2 3h12m
3 5h34m54s
4 8h11m43s
5 11h4m37s
6 14h16m13s
7 17h49m43s
8 21h49m6s
9 1d2h19m22s
10 1d7h26m54s
11 1d13h20m
12 1d20h9m36s
13 2d4h10m27s
14 2d13h42m52s
15 3d1h15m48s
16 3d15h31m46s
17 4d9h36m
18 5d9h13m51s
19 6d17h27m17s

I've directly observed all smelting block tick times, and the smelting pot tick times were well-known by the end of beta. I haven't directly observed all pigback kiln tick times, but I was able to predict the 16th one to the exact second before observing it, and then observe that the prediction was exactly right. With that sharp of a prediction, I'm satisfied that the formula is right.

Optimal formulas

If you need metal fast, the way to do it is to put 94 ore into a smelting pot along with at least 25 charcoal, fire it, and stop the furnace somewhere between 4:42 and 4:59 (ideally by 4:49, so you get an extra charcoal back). This will get you 8 metal in under 5 minutes. The other furnaces take much longer, so let's otherwise assume that running time is not a factor.

Let's start by assuming that you want a "fire and forget" furnace run, where you insert the ore and charcoal, fire it, leave, and come back sometime after it runs out of charcoal. This cannot be done with an eight tick smelting pot run, as 24 charcoal won't get you to the eighth tick, while 25 will hit the five minute mark. For seven or fewer ticks, it takes less charcoal to use a smelting block than a smelting pot, so I wouldn't bother with smelting pots for fire and forget runs.

The optimal formula then depends on the relative value of charcoal and ore. I've listed all the formulas that can be optimal, and at each line where some amount of charcoal is equal to some amount of ore, the formulas immediately above and below are equally efficient. Each formula is labeled with "block" for a smelting block or "pigback" for a pigback kiln. There is very little data on oscillation kilns out there, so for now, I'll assume that they don't exist.

22 charcoal, 93 ore => 7 metal (12 min/block)

86 ore = 13 charcoal

27 charcoal, 94 ore => 8 metal (17 min/block)

86 ore = 37 charcoal

35 charcoal, 95 ore => 9 metal (25 min/block)

95 ore = 82 charcoal

48 charcoal, 95 ore => 10 metal (38 min/block)

5 ore = 16 charcoal

80 charcoal, 96 ore => 11 metal (70 min/block)

469 ore = 3648 charcoal

448 charcoal, 97 ore => 16 metal (3 days, 15 hours, 36 min/pigback)

81 ore = 992 charcoal

538 charcoal, 98 ore => 17 metal (4 days, 9 hours, 36 min/pigback)

98 ore = 1485 charcoal

657 charcoal, 98 ore => 18 metal (5 days, 9 hours, 24 min/pigback)

98 ore = 2241 charcoal

818 charcoal, 98 ore => 19 metal (6 days, 17 hours, 36 min/pigback)

3 ore = 94 charcoal

48 charcoal, 5 ore => 1 metal (38 min/block)

1 ore = 223 charcoal

271 charcoal, 4 ore => 1 metal (2 days, 4 hours, 12 min/pigback)

1 ore = 267 charcoal

538 charcoal, 3 ore => 1 metal (4 days, 9 hours, 36 min/pigback)

Note that unless you're dealing with ore valuable enough that one ore is worth at least about 8 charcoal, pigback kilns have no point. It remains to be seen whether there will be such valuable ores. The pigback kiln is this telling's equivalent to the old precious furnace (construction costs are nearly identical), which was useful only for red sand and metal blue.

It was above noted that for smelting pots to be efficient, you have to watch the pot to prevent it from boiling, by opening it between 4:42 and 4:59. If you open the pot between 4:42 and 4:49, it costs 24 charcoal for 8 metal, compared to 27 charcoal to get 8 metal from a smelting block. This is more efficient than any of the above smelting block formulas if 43 ore is worth less than 32 charcoal.

Technically, some of the formulas can save 1 charcoal by opening the furnace after the last tick, but before the last charcoal completely burns. This is probably a waste of time to stand and watch the furnace.

Some limitations

I haven't tried running a pigback kiln with less than 100 ore. I've assumed above that using less ore there works the same as using less ore in other kilns. The 16th tick of a pigback kiln is the only one that I directly observed to the second, though I have observed several others to within a few minutes. My formula fits all known data, and was able to predict the time of the 16th tick before it was observed, which is good evidence in favor of the formula. The rest of the listed tick times come from the formula.

I don't have an oscillation kiln, so I haven't had a chance to experiment with it. As of this writing, I'm not aware of any significant oscillation kiln data. There are a few scattered data points on the wiki, but not nearly precise enough to come up with a formula with any serious hope of being right. If someone could find a few tick times of an oscillation kiln to within a few minutes, including one at least a day or so into the run, I could likely come up with a formula for it.

Building information

Pigback Kiln

Materials: 60 firebricks, 40 leather, 24 copper wire, 40 slate, 100 small quartz, 4 copper straps

This is a very slow furnace, which is ore-efficient, but uses a lot of charcoal. It is analogous to the old Precious Furnace.

Smelting Pot

Materials: 1 crucible, 50 firebricks

This is a fast furnace which is charcoal-efficient, and good for making metal from cheap ores.

The following is from Beta2, but seems to be unchanged:

Prel's Raw Data

Time (mm:ss) Ore Used Charcoal
100 94 90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5
0:19 1 1 1 1 1 1 1 1 1 1 0
0:57 2 2 2 2 2 2 1 1 1 1 1
1:34 3 3 3 3 2 2 2 2 2 2 1
2:12 4 4 4 3 3 3 3 3 2 2 2
2:49 5 5 5 4 4 4 4 3 3 3 2
3:27 6 6 5 5 5 5 4 4 4 3 3
4:04 7 7 6 6 6 5 5 5 4 4 3
4:42 8 8 7 7 6 6 6 5 5 4 4 24
5:00 6 Depends

Smelting Block

Materials: 2 crucibles, 150 firebricks, 125 limestone, 30 flint

This is an intermediate furnace, more charcoal efficient than a pigback kiln, but more ore-efficient than a smelting pot.

Time (hh:mm:ss) Ore Used Charcoal
100 96 95 94 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5
0:01:00 1 1 1 1 1 0 11
0:02:00 2 2 2 2 1 0 12
0:03:00 3 3 3 3 2 0 13
0:05:00 4 4 4 4 2 0 15
0:06:00 5 5 5 5 3 0 16
0:09:00 6 6 6 6 3 0 19
0:12:00 7 7 7 7 4 0 22
0:17:00 8 8 8 8 4 0 27
0:25:00 9 9 9 8 5 0 35
0:38:00 10 10 10 9 5 1 48
1:10:00 11 11 10 10 6 1 80
3:50:00 12 12 11 11 6 1 240

Oscillation Kiln

Materials: 20 cut stone, 6 crucibles, 24 leather, 4 copper sheeting, 2 iron bars, 2 sheet glass, 300 firebricks,

The optimal use of this furnace is unknown. Given a few tick times, it would probably be possible to determine the relevant formulas which would make the proper use of this furnace clear.

Actually, it seems to be a bit more effiecent than the pigback kiln. 98 ore and 452 cc will make 18 metal in about 3 days 4 hours. the pigback kill will take 97 ore and 448cc and turn it into 16 metal in 3days 15hours -Mudkest:

Operation

The oscillation kiln can also be started with 1000 charcoal and 100 of any single ore. Upon firing 10 charcoal are consumed immediately then 1 after 5m8s and then 1 every 10m17.5s.

Time (dd:hh:mm:ss) Ore Used Charcoal(1)
100 94 90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5
00:00:05:08 0 0 0 0 0 1
00:00:15:00 0 0 0 0 0 2
00:01:29:00 1 1 0 0 0 9
00:03:36:00 2 1 1 1 0 21
00:09:15:00 4 54
00:14:30:00 7 85
00:17:30:00 7 102
00:18:20:00 8 107
00:20:35:00 8 120
00:23:05:01 9 135
01:01:01:43 9 146
01:10:17:09 12 200
01:18:51:26 13 250
01:22:17:30 14 270
02:03:05:09 14 298
02:06:46:48 15 320
02:09:18:54 16 334
03:03:49:54 18 442
03:13:07:54 18 497
03:17:48:21 19 524
04:10:42:28 20 622
04:21:43:49 20 687
05:07:42:04 19 746
05:09:15:43 20 754
06:11:36:46 19 908
07:01:42:51 20 990

Name Image Notes
Aggregate I started both at the same time
Oscillation Kiln has 2 more metal
Ended with 16 Aluminum

Reactory

The reactory produces alloys by smelting metal together. It is fueled by 100 oil

See the alloys guide.

Fleet Furnace

Turns red sand into quicksilver. Place 10 red sand and 20 cc in the furnace. 24 Teppy-hours later, you get 1 quicksilver.

Note: You can leave quicksilver in the furnace, you needn't remove it every time. But you cannot remove quicksilver if the furnace is firing.

Vitiation Kiln

Can hold up to 100 ore, and 1000 petroleum. Burns 10 petroleum on start up, then 15 petroleum per hour. 100 petroleum will give 6 hour running time.

At time 0 uses 10 petroleum, at 2 minutes uses 1 petroleum, every additional 4 minutes uses 1 additional petroleum.

Tick times (from Quizzical) are as follows:

Tick Number Time Petrol Required Metal/Petrol
1 2:19:22 46 0.0217
2 7:26:54 123 0.0163
3 13:20:00 211 0.0142
4 20:09:36 313 0.0128
5 1:4:10:27 434 0.0115
6 1:13:42:52 577 0.0104
7 2:1:15:48 750 0.0093
8 2:15:31:46 964 0.0083
9 3:9:36:00 1235 0.0073

The figures for 9 are theoretical, not achievable, due to the cap on petrol put into the furnace.

The highest possible yield from this furnace is 8 metal, and requires 964 petrol, and 2 days, 15 hours 31 minutes and 46 seconds to create.

These are my experiments /MrStoned

Ore Pet Metal Ore/Metal Petrol/Metal RunTime
100 577 6 1d13h48m
98 577 6
96 577 6
95 577 6
94 577 6
93 577 6
92 577 6 15.3 (Optimum) 96.2
91 577 5
90 577 5
89 577 5
88 577 5

Probably optimum values for best performance

Ore Pet Metal Ore/Metal Petrol/Metal RunTime
92 577 6 15.3 (Optimum) 96.2 1d13h48m
90 434 5 18 86,8 1d4h10m
88? (To be verified 313 4 22? 78,25 20h09m


NameCreatorDateSizeDescription
PigOsc.jpgAggregateSeptember 8, 2006 4:33 am43429Shows difference of both smelting, from same start time.
oscpig2.jpgAggregateSeptember 9, 2006 5:56 am46959More metal
oscpig4.jpgAggregateSeptember 17, 2006 9:06 pm44713Ended with 16 aluminum

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Last edited July 14, 2007 8:30 pm by Lousku (diff)
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