Note: Uses listed in italics are based on Tale 2 information, and may change in Tale 3.
Cuttable gems come in seven varieties (amethyst, garnet, lapis, turquoise, citrine, jade, and sunstone), and are acquired from water mines. Cuttable gems may be cut on a gem cutting table, slicing away sections of the stone until it matches a standard shape (see Gem Catalog, below). At this point, it may be saved to your inventory.
Nonstandard shapes may be saved in a Specimen Case -- a perk available to extended subscribers that holds one cut gem. The contents of a specimen case may later be loaded onto a table for additional cutting. Otherwise, a nonstandard gem that doesn't match a Gem Catalog entry must be discarded.
Different types of standard cut gems are used in the construction of various structures.
A cuttable gem is a three-dimensional matrix of vertices, 7x7x7. Each vertex may be present or absent. Facets form along the edges between present and absent vertices. Consider this gem:
The vertices on the outermost layer of the gem form a face, outlined in green. The outermost vertex at the point outlined in blue is missing, forming a divot in the gem. Holes like this are called "flaws" in the gem.
Each gem loaded into a cutting table will have a random set of flaws. Flaws always consist of a hole drilled straight into the gem from the outside in. You will never find a missing vertex deep within a gem that is not visible from the outside. Certain gems require flaws of a particular shape or location, so learning to use flaws is crucial to gemcutting.
I have been cutting many gems these past few days for opticons, and have found 3 gems now with hidden flaws inside them!!! Maybe I am going cross eyed from all the cutting, anyone else seen this? - rubenette
You were seeing flaws that came in from one of the other faces. - Tamutnefret
With the Fine Balance tech, a gem cutting table can be upgraded to show the weight of the gem being cut. The weight of a gem is equal to the number of solid vertices remaining.
Start by loading a cuttable gem onto a gemcutting table. Pin the table's menu for reference; for best results, you may want to control the table using the hotkeys. (Remember: to use keyboard hotkeys, press enter to disable chat and then place the mouse over the building to control.)
Rotate the gem around to get a feel for the interface. It's easiest to view the table while using the Explorer's Camera (F6) or Builder's Camera (F7). Some players prefer to stand by the pole, with the camera rotated so it is on the rear right of the table. Others prefer the pole on the rear left, so the camera is looking at the face of the gem that will be sliced off by Disc 1.
Some players prefer to stand inside the table while cutting. To do this, run towards a point beyond the table, then right-click on empty ground to come to a halt.
A gem may be cut using three sanding discs. Each disc will remove all the outermost vertices along a plane. Disc 1 removes the left side of the gem. Disc 2 removes the diagonal plane touching on the upper and front sides of the gem. Disc 3 removes the diagonal plane touching on the upper, front, and right sides of the gem.
The goal is to sand a gem into one of a number of predetermined shapes. You may find an example of one of these shapes by using the gem catalog, available on the gem cutting table. The gem catalog will display a sample gem atop the pole on the table. Use these samples for reference while cutting.
Most types of cut gem can only be formed by taking advantage of flaws in the gem. For example, the "eyelet" cut requires a flaw two vertices deep, surrounded by unflawed vertices. The "full eye" cut is harder, requiring a three-vertex flaw. Before sanding any facets off a gem, examine it carefully to see what kinds of cuts can be made from it. Remember that there is no way to drill holes into a gem--the sanding discs will only remove planes.
Sculptors sometimes say that they see the statue hidden within a block of stone, and cut away all that is not a part of it. This is exactly how gems are made: The desired cut gem is hidden within the rough stone. Sand away all the vertices that are not a part of it.
When you have produced an exact match for a cut gem, complete the cut by selecting the type of gem you are making from the "finished cutting" menu of the cutting table. If your gem is an exact, vertex-for-vertex match for the sample in the catalog, it will be removed from the table. You may need to rotate the gem to the same alignment as the one in the catalog.
Some gem cuts require flaws that are present in only a small fraction of rough gems. Zomboe, an expert gem cutter, provides this list of rare cuts: Tiki Mask is insanely rare. Others, in approximate order of decreasing rarity, are King's Tomb, Unity, Bridge, Lotus, Ring, Dragyn's Eye, Aidenn Mask. If you find a rough gem that can be cut into one of these, it's usually best to do it even if you're currently looking for something else -- you'll be glad of it later.
If you want to practice cutting gemcutting, Bijou tables offer a free way to hone your skills.
A short run of approximate rarities:
Requirements: Two flaws next to each other. Rarity: Rare. |
Requirements: None. Rarity: All. |
Requirements: One flaw with a large area of unflawed gem on one side of it. Rarity: All. |
Requirements: A flaw two vertices deep. Rarity: All. |
Requirements: A pair of two vertex flaws directly opposite each other. Rarity: Ultra-Rare. Uses: Megalopolis (lapis) |
Requirements: A two vertex deep flaw surrounded by a double ring of unflawed gem. Rarity: Rare. |
Requirements: A block of unflawed gem measuring 5x5x3. Rarity: Common. Uses: research for Fine Balance (garnet); Megalopolis (turquoise) |
Requirements: Very Small Unflawed Area. Rarity: All. Uses: Megalopolis (garnet) |
Another method is to look for the "flaw" on the outside of the gem. Look for an inverted letter 'A' and a number 9. Sometimes these same shapes will appear WITHOUT the "flaw"; that's the "missing" corner you're looking for as a starting point.
Use Disc 1 to remove the unwanted areas. No need to use the other discs. Although you may not be able to see the other flaws immediately, they are usually present once you've finished cutting the gems.
Requirements: None. Rarity: All. |
Using disc 1, cut a cube whose sides are 4 layers deep (if you get a perfect cube and have a Fine Balance, it should now be 64 carat). The cube does not have to be perfect at all; if it is not, one side is hopefully flawless - move this one to the bottom. Now cut with disc 3 until the side you are cutting aligns with the bottom corner. Rotate the gem 2 times on the Z axis, and cut with disc 3 again. Cut this side 2 more times than the opposite side, and you have a Dalessi cut.
Requirements: 2 aligned flaws on adjacent faces. Rarity: Rare. Uses: Test of the Pathmaker (citrine) Future Uses: Chime Tower (amethyst), Megalopolis (lapis) |
The next condition to look for is to find a right triangle that surrounds each flaw. The long side of the triangle will touch the edge of the diamond shape of the flaw, the other two sides touch the remaining corners. This image shows a gem that was later successfully cut into a Dragyn's Eye. The green highlighted lines show the unflawed section that you need to cut out.
If both flaws have non-flawed triangles around them that join on one edge, then it is quite likely the cut will work.
Requirements: a flaw two vertex deep. Rarity: Common. Uses: Test of the Venery lockbox (garnet, amethyst, lapis, turquoise), Hackling Rake upgrade (2 matched gems), Megalopolis (amethyst) Future Uses: Charm of Flight, Reflect of Orbit, Automatic Loom |
Requirements: Parallel eyelet flaws (2-deep) with a 1-deep flaw between and below. Rarity: Ultra-Rare++ Uses: Megalopolis (Sunstone) |
Requirements: A three vertex deep flaw. Rarity: Rare. Uses: Flax Gin (turquoise) Future Uses: research for Ring Mechanics (amethyst) |
Requirements: 1-vertex flaw. Rarity: All. Uses: Test of the Pathmaker (amethyst), Megalopolis (lapis) |
Requirements: Unflawed plane. Rarity: All. Uses: Test of the Prismatic Opticon (sunstone) |
First, trim a flat, unblemished plane on one side of the gem using Disc 1. Carve the long sides of the diagonal lozenge shape using Disc 2. Rotate on the X axis and slice away the short ends of the lozenge shape using Disc 2. Rotate on the Z axis so the vertical plane of the gem is facing away from Disc 2. Use Disc 3 to slice to the edge of the lozenge. Repeat for all four faces of the diagonal lozenge shape. The slices will meet in the center, creating the final gem cut.
Illustrations to follow.
Requirements: Double-width flaw one vertex deep, as seen below. Rarity: Uncommon. Future Uses: Lesser Sphinx (amethyst) |
Flip the facet to the top, use disc 3 to take away the material right up to the edge of the facet on all 4 sides. Next use disc 1 to bring the sides in as far as needed. Flip the facet to the bottom and use disc 2 to form the "keel". Use disc 3 to finish off the front section and disc 2 to finish off the back.
Requirements: A single flaw surrounded by a double ring of unflawed gem. Rarity: Ultra-Rare++. Future Uses: Lesser Sphinx (amethyst) |
Requirements: None. Rarity: All. Uses: Tower of the Racing Mind (amethyst), research for Fine Balance (garnet) Future Uses: Charm of Flight (garnet) |
Requirements: An unflawed area of gem measuring 6x4x1. Rarity: Common. Uses: Test of the Pathmaker, Test of the Megalopolis (jade) Future Uses: Ritual Voting Booth (amethyst) |
Requirements: Specific pattern. Rarity: Ultra-Rare+. |
Requirements: A single flaw surrounded by a ring of unflawed gem. Rarity: Common. Uses: Test of the Bijou (turquoise, amethyst), Gem Cutting Table upgrade (sunstone), research for Fine Balance (garnet) Future Uses: Set's Ladder |
Requirements: Double-width flaw with one flaw two vertices deep, located in the center of a gem's face; unflawed gem on remaining 3 sides of prism. Rarity: Ultra-Rare. Uses: Test of the Prismatic Opticon (sunstone) |
Locate a double-width flaw, one half of which penetrates two vertices into the gem. Using Disc 1, trim off the excess on the left and right sides. Rotate the gem on the Z axis, and trim the three vertical sides remaining so they are the same width as the flaw. At this point, you should have a rectangular block with the "mouth" of the lantern on the front, and three flawless flat faces on the remaining sides. Any flaw on the sides or back indicates an unsuitable gem.
To finish, rotate the gem around the Z axis, using Disc 3 to slice off each corner. This will create a sharp point at the top of the gem. Flip the gem over, and repeat for the bottom half. Illustrations to follow.
Requirements: Two one-vertex flaws right next to each other, points touching. Rarity: Rare. |
Requirements: relatively unflawed diagonal plane Rarity: All. Uses: Megalopolis (sunstone) |
It's basically an Amanti cut taken apart and rearranged, you can see in the image below which part of the Amanti relates to which part of the Sprocket:
Sprocket Step by step:
Requirements: An unflawed 3x3x3 cube. Rarity: All. Uses: Test of the Pathmaker (turquoise) |
Requirements: None. Rarity: All. Uses: research for Fine Balance (garnet), Megalopolis |
Requirements: 2 lines of 3 flaws, crossing adjacent to one another, with solid gem beside each and 1 cell of gem above and below. Rarity: Ultra-Rare++ Uses: None known. |
Requirements: Double-width flaw one vertex deep, as seen below. Rarity: Ultra-rare++++. Uses: None known. |
Some advice for cutting is that the cut is seven vertices tall, so the eyes must be on the centerline of the plane. Two eyelets close together is the simplest pattern to look for, but the cut can actually tolerate a much larger number of flaws.
Requirements: One flaw three vertices deep with a flawless area around it. Rarity: Ultra-rare+. Future Uses: Lesser Sphinx (amethyst), Megalopolis (lapis) |
Name | Creator | Date | Size | Description |
---|---|---|---|---|
Amanti-Sprocket.jpg | Spatulus | November 9, 2006 2:42 pm | 41432 | |
FullEye.jpg | Spatulus | November 9, 2006 3:39 pm | 17683 | |
GemOverlay.jpg | Spatulus | November 9, 2006 2:44 pm | 38885 | |
Reflection.jpg | Spatulus | November 9, 2006 3:18 pm | 18692 | |
aidenn1.jpg | Spatulus | November 21, 2006 8:29 pm | 19220 | Thumbnail of an Aidenn's Mask cut |
amanti1.jpg | Spatulus | November 21, 2006 8:31 pm | 15977 | Thumbnail of an Amanti cut |
appolonia1.jpg | Spatulus | November 21, 2006 8:35 pm | 17204 | Thumbnail of an Appolonia cut |
bastet1.jpg | Spatulus | November 21, 2006 8:42 pm | 16424 | Thumbnail of a Bastet cut |
bridge1.jpg | Spatulus | November 21, 2006 8:37 pm | 16207 | Thumbnail of a Bridge cut |
catseye1.jpg | Spatulus | November 21, 2006 8:33 pm | 17863 | Thumbnail of a Cat's Eye cut |
choronzon1.jpg | Spatulus | November 21, 2006 8:19 pm | 17808 | Thumbnail of a choronzon cut |
cornerheart.jpg | Spatulus | November 9, 2006 2:43 pm | 22059 | |
cornerheart2.jpg | Spatulus | November 9, 2006 2:43 pm | 25816 | |
cornerheart_thumb.jpg | Spatulus | November 21, 2006 8:27 pm | 15067 | Thumbnail of a Corner Heart cut |
dalessi1.jpg | Spatulus | November 9, 2006 2:43 pm | 3217 | |
dalessi2.jpg | Spatulus | November 9, 2006 2:43 pm | 3620 | |
dalessi3.jpg | Spatulus | November 9, 2006 2:44 pm | 3387 | |
dalessi4.jpg | Spatulus | November 9, 2006 2:44 pm | 2953 | |
eyelet.jpg | Spatulus | November 9, 2006 3:05 pm | 17807 | |
gemDragynsEye2.jpg | Spatulus | November 9, 2006 2:44 pm | 10474 | |
hexas1.jpg | Spatulus | November 9, 2006 2:44 pm | 4782 | |
hexas2.jpg | Spatulus | November 9, 2006 2:45 pm | 3931 | |
hexas3.jpg | Spatulus | November 9, 2006 2:45 pm | 2834 | |
hilechevron.jpg | Al-Bilal | June 1, 2008 7:55 am | 3892 | |
khufu.jpg | Spatulus | November 9, 2006 2:45 pm | 36508 | |
kt1.jpg | Spatulus | November 21, 2006 8:24 pm | 20224 | Thumbnail of a King's Tomb cut |
lens.jpg | Spatulus | November 9, 2006 3:03 pm | 16945 | thumbnail of a lens cut |
lotus.jpg | Spatulus | November 9, 2006 2:45 pm | 82833 | |
qt1.jpg | Spatulus | November 21, 2006 8:23 pm | 15310 | Thumbnail of a Queen's Tomb cut |
raslantern.jpg | Al-Bilal | June 14, 2008 12:21 pm | 5009 | |
sprocket1.jpg | Spatulus | November 9, 2006 2:46 pm | 3624 | |
sprocket2.jpg | Spatulus | November 9, 2006 2:46 pm | 3714 | |
sprocket3.jpg | Spatulus | November 9, 2006 2:46 pm | 4759 | |
sprocket4.jpg | Spatulus | November 9, 2006 2:46 pm | 4672 | |
sprocket5.jpg | Spatulus | November 9, 2006 2:46 pm | 4418 | |
sprocket6.jpg | Spatulus | November 9, 2006 2:46 pm | 4254 | |
thistle.jpg | Spatulus | November 9, 2006 3:05 pm | 17255 | |
unity1.jpg | Spatulus | November 21, 2006 8:34 pm | 19405 | Thumbnail of a Unity cut |