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Revelation Solvent

Level 2 of Botanical Identification allows production of three different solvents at a Toxin Kitchen. These solvents are produced similarly to Nut's Essence, and allow research of DNA sequences.

Everything that can currently be crossbred can be tested with these Solvents - this includes Flax seeds, Roses of Ra, Sea Bulbs, Sandblooms and Vine Cuts.

How to Make Revelation Solvent

Stock your toxin kitchen with charcoal, cactus sap, cabbage juice, water in jugs, and the appropriate mushroom for the solvent variant desired.

You need 3 water in jugs to start the recipe. Start a batch by selecting the desired solvent from the menu. This starts a con timer, which is quite long (>500s). Con food is cheap an recommended :)

Stage 1

The kitchen needs a temperature between 360 and 400 degrees and the acidity needs to be between 3.0 and 3.4 (Currently the message box displays 300 and 340). Make sure you keep the volume of the mixture above 0 by adding water. If the volume drops to 0, the recipe is ruined. The higher the temperature, the faster the volume drops.

Add a mushroom

This way works well for me: Add 6-7 water. Adjust the acidity to be within the range, quickly heat with cc to the correct temp and hit the mushroom button. Often, you'll get it in the first go! - Cappu

Stage 2

Allow the acidity to drop to between 1.2 and 1.5. (Message box displays 120 to 150)

Add a mushroom.

Stage 3

Heat the mixture to 650 to 800 degrees.

Add a mushroom.

Stage 4

Wait for the precipitate to reach 1.00 and take the Revelation Solvent. If the mixture won't precipitate, raise the temperature.

Actually while doing a tutorial, I found that it was acidity that had dropped while I was explaining and that slowed the reaction, so I just added sap and it sped right up - Aperio

Add 3 cactus sap
Check Acidity
Add 4 cc and you're off.

(cc adds about 100 and temp drop about 40-50 per tick)
(cactus sap adds about .6-.9 acidity and acidity drops about .4-.5 per tick)
(when juggling acid and temp, just let the temp drop to 300ish before adding more cc... this preserves volume. There is no relation between acidity, volume, or dilution despite the text... it's a separate timer)
(you can save on cabbage juice by just adding shrooms until it lets you. You can't mess that up.

Upon entering stage 2, I bump the volume up to 5.2-5.7 - you could do this to start. I don't think it matters one way or another. I just know that if I have the right volume HERE, that I can finish the recipe out with water to spare.
Let the temp drop to about 150-190 and add your 2nd shroom.
Goose the temp up to 650+ and add your 3rd shroom.
Cruise to the finish line
When precipitate hits 1.00, you'll need to click the window to refresh and get the Take Solvent option. You can still lose the recipe if you lose volume before you take the solvent.

Using Revelation Solvent

To use a solvent, put two breedable objects (vines, flax seeds, bulbs) of the same genetic strand on each side of the greenhouse. Then, you will have an option to use the solvent on the pair; do so, and it will separate into coloured bands. These bands define genetic information.

@@ Does this mean two bulbs are destroyed to get one set of band information? --Megrez
The bulbs (or seeds) are not retrievable, but you can continue use as much solvent as you wish on the same pair of bulbs. They will be destroyed when you either do a crossbreed or use solvents on another strain.

Bands appear in the following colors:

Current research data is listed at Solvent Findings.
Current research conclusions: Flax?, SeaLily?, [Rose of Ra]?, Grape Vines.

Pedantic summary

Solvent type Mushroom type batch size Bands revealed
Milky Bleeding Hand 7 3
Clear Salt Water Fungus 3 4
Glass Dueling Serpents 1 5

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Last edited November 1, 2008 8:13 pm by Aperio (diff)
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