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Basic Procedures - Compounds - Essences - How It Works - Spirit Mixture for Distillation

This is a guide to what you can do with a Chemistry Lab upgraded with an Essential Macerator and an Alcohol Lamp. You need to upgrade the chemistry lab twice to be able to install the macerator and alcohol lamp.

The essential macerator allows you to do several things, among them:

Note: precisely calibrating a chemistry lab with glassware only effects a couple of operations.

You do not need glassware in all chemistry labs only as many as you want to be able to do the above tasks in at the same time.

The two week cure is now deprecate since we have a permanent solution to the plague. No reason to kill off the instruction if you want to see another write up of how to run the chemistry lab. Step-by-step instructions on making the 2-week cure

Basic Procedures

General Overview of How to create Compound Extracts

  1. Pick the compound extract you want to create
  2. Check your chem labs for what attributes the compound needs (salty, bitter, etc)
  3. Look in the compound tables and find an entry that you think you can do (will have 5 ingredients for the compound)
  4. Look in the essence tables for the spirits you'll need to create the essences
  5. Get necessary sprits and materials
  6. Create essences
  7. Mix Essences into compound
  8. Use compound on appropriate lab to create the extract

Essential Distillation

  1. Grab 10 deben of what you are going to create essence from, along with the correct set of spirits from the list below.
  2. Under the Manufacture menu on an upgraded chemistry lab
    1. Fill the alcohol lamp with spirits.
    2. Essential Distillation/Place Essential Material...
    3. Essential Distillation/Start Essential Distillation
  3. Wait 2 teppy minutes
  4. Take/Essence from the chemistry lab

Notes:

  1. If you misclick on the Place Essential Material step you can select Remove essential material and Take/... from the lab, no harm done.
  2. If you insert the wrong set of spirits, you can Dispose from the chemistry lab menu. It dumps all the spirits so you have to start adding them all over again.
  3. Every essential distillation run requires exactly 10 deben of spirits in the alcohol lamp.
  4. Yield of drops of essence depend on the lowest quality spirit in the alcohol lamp. Fire spirits give 6 deben back (see next point), air 7, water 5, earth 4, life 8, ra 9, and anything mixture of spirits with grey spirits give back 3 debens only.
  5. The mixture of spirits needed depends on the optimal temperature for that item (see Distillation for the ordering). Some items such as chakkanut tree resin are a bit off the end of the temperature scale and so give reduced yield. Each step away from the optimal mixture reduces the yield by 1 deben.
  6. Mixing air and fire spirits will give you a yield of 6 debens if the mixture is otherwise correct!
  7. If the temperature of the alcohol lamp is too far off, you will only get a 'Too hot' or 'Too cold' message. This is how the list below was created in the first place.

Essence distillation is where you want several chemistry labs nearby. This is a great activity to be done in parallel and the two minute timer makes it quick to make a lot of essence fast. Thank Apophis that the 10 minute timer is history. These labs do not need to have glassware installed, or they can, it makes no difference for essence distillation. --Sumtet

Essential Compound Creation

  1. Grab 7 deben each of 5 different essences
  2. Using the chemistry lab, select Manufacture/Essential Compound/Add essence to add all five essences. The order of addition does not matter.
  3. Select Manufacture/Mix Compound. You will be asked for a name for the compound, please read the notes below carefully.
  4. Select Take/Essential Compound from the main menu.

Notes:

  1. Essential compound creation is instantaneous.
  2. Be very careful when naming compounds. There was and still maybe be a nice bug wherein two different but identically named compounds will sort into the same inventory slot. Which means what the resulting 2 debens of compound (after you take it) really are is pretty much unknown.
  3. If you do not have precise calibration level 3, the number of drops needed will be increase. No calibration at all is 10 drops of each type of essence.

Litmus Testing Essential Compounds

This is done by having litmus test strips in your inventory along with an essential compound. Use your skills/Lab Work/... menus to test for positive and negative attributes.

Note:

  1. There is a lag issue with older compounds, probably something with having to dig into a database somewhere. The results reported in main may be off, but your inventory will never be (after a minute sometimes). The result is, always believe your inventory and never the result in main.
  2. If you have left litmus test solution in the lab, it will report the results in main. Given the lag issue this probably isn't a good idea since you'd have to test again afterwards to make sure.

I like to have a Stash/Litmus Strip menu pinned from a nearby chest. One click and I can make sure of what results I actually received without having to dig around my inventory window.

Litmus Test Strips

Currently there are ten types of litmus test strips: positive, negative and one type for each attribute. Instructions for making litmus test strips

Essential Extract Creation

From the Manufacture/Extracts menu on the chemistry lab, pick which type of extract you want to make. Then select the essential compound you want to attempt to use for this extract. If you succeed in matching the request the resulting extract goes directly into your inventory. Every successful extract created in a lab causes all requests on that lab to be randomly redetermine.

See Geb Recipes if you need help getting your lab unstuck from a request you have no clue how to make, or check out the database at 1 for a wider selection of what we know at present.

How It Works

Each essence has a value for each attribute between -3 and 3. Compounds are the sums of their essences so for each attribute they range between -15 and 15.

Attribute test strips return a color based on the value of that attribute divided by 5 rounding away from 0. The requirements for Extracts are based on the underlying number divided by 3 rounding away from 0. See the table bellow for detail.

Color Min Max
Maroon -15 -11
Red -10 -6
Pink -5 -1
White 0 0
Light Blue 1 5
Blue 6 10
Indigo 11 15
----- -15 -13
---- -15 -10
--- -15 -7
-- -15 -4
++ 4 15
+++ 7 15
++++ 10 15
+++++ 13 15

Compounds

Essences

To find the best combination of spirits to make each essence, please check the Essence Tables

Telanoc's Current Working Theory About the Relationship between spirits and essences


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Last edited June 24, 2008 9:12 pm by ThePheonix (diff)
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