Star formulas can be gained at Universities of Art and Music. Additional stars may be made available by experimentation with a Portable Star Lab (see page for details), which must then be returned to a University. 2 star formulas are available at all universities with Pyrotechnics opened; currently 5 more are only available at Karnak, 2 more at Sanai, 1 more at Lower Nubia, 21 at Pharaohs Bay and 3 more at Valley of Kings. See the Star Rack page for the formulas.
The remainder of this page covers the use and design of fireworks.
See Also:
When you edit the design of a mortar, the mortar widget will appear. Through this interface you can specify how the firework behaves. A firework is comprised of 1 to 10 stages. These stages are listed in the mortar widget with the values that define their behavior.
First, you'll need a mortar, which cost 10 Firebricks. The skill is learned at any University of Art & Music that has completed Pyrotechnics. Mortars are reusable; the design can always be changed and the mortar rearmed and fired. then when you click on the mortar you'll bring up 10 stages with the following options. Stage 0 is launched from the mortar; stages 1-9 are launched from another stage which you specify.
Notes:
1) Egypt appears to have a gravitational acceleration of -33.00.
2) The initial stage appears to last .1 second longer than the entered time. If stage 0 is a forward launch, you can simply reduce the Flight Time to get calculated values to work (example: 0.9 sec with a 33f/s launch speed will give you a stationary platform for the next stage).
It is important to remember that child rockets will retain the movement and orientation of the parent stage at launch (Example: firing backwards from a rapidly moving rocket may well only give you a slightly slower child instead of one moving the other way). Also, now that a rocket's orientation is defined by its direction of travel, the launch directions will vary as the parent travels along its path.
Here are some visual aides on rocket orientation and launch directions (the rocket length represents its speed)
It is important to remember that if the parent star is moving when the child is launched then it will inherit its parent's speed:
While this diagram shows the parent in the most common hovering orientation (pointing straight up), it should be noted that the physics of Tale 2 pyrotechnics allow a rocket to hover in any position, however if none of the thrust are pointing straight down the necessary combination of thrusts needed to cancel out gravity can be a bit painful to calculate...
To arm a mortar you'll need some papyrus paper, gunpowder, and the appropriate stars. Once the mortar has been armed, it may be fired.
Sticking to a discussion-like style for the moment.
Properties | Stage 0 | Stage 1 |
Launch From | - | 0 |
Flight Time | 4.0 | 1.0 |
Rockets | 1 | 1 |
Direction | Forward | Forward |
Launch Speed | 69.3 | 40.0 |
Launch Roll | 0 | 0 |
Thrust Forward | 0.0 | 0.0 |
Thrust Pitch Up | 0.0 | 0.0 |
Thrust Yaw Right | 0.0 | 0.0 |
Launch Reps | 1 | 20 |
Properties | Stage 0 | Stage 1 |
Launch From | - | 0 |
Flight Time | 2.0 | 5.0 |
Rockets | 1 | 1 |
Direction | Forward | Forward |
Launch Speed | 69.3 | 0.0 |
Launch Roll | 0 | 0 |
Thrust Forward | 0.0 | 33.00 |
Thrust Pitch Up | 0.0 | 0.0 |
Thrust Yaw Right | 0.0 | 0.0 |
Launch Reps | 1 | 1 |
The +3.3 for any flight time seems to come from position calculation time.
I think position is calculated every 1/10 second and, like bonfires, calculation start at time 0, not 0.1. So instead of loosing the first 3.3 ft/s at 0.1 you loose it at 0.0 That would explain the 3.3 ft/s difference between theory and observations, a 1 second flight is in fact a 1.1 seconds flight, the first 0.1 second calculated beeing at time 0.0
Roen
For a nice visual aid on Pitch, Yaw and Roll try this page : http://liftoff.msfc.nasa.gov/academy/rocket_sci/shuttle/attitude/pyr.html .
And here is a little demonstration of the effect of Pitch Up Thrust on a rocket that starts off flying horizontally, notice how the pitch causes the rocket's path to change and thus rotate it.
Name | Creator | Date | Size | Description |
---|---|---|---|---|
PitchUp.png | Yargh | January 11, 2005 5:14 pm | 62573 | An example of the effect of Pitch Up Thrust |
PyroBasics1.png | Yargh | April 30, 2005 10:17 pm | 16492 | Basic Pyro graph - orientation |
PyroBasics2.png | Yargh | April 30, 2005 10:18 pm | 25881 | Basic Pyro graph - Launch Directions |
PyroBasics3.png | Yargh | April 30, 2005 10:20 pm | 16356 | Basic Pyro graph - launch from hovering parent |
Thrusts.jpg | Bigboy | January 1, 2005 3:03 pm | 5480 | Diagram for thrusts |
hovering-launchers.png | Roen | January 4, 2005 9:01 am | 9757 | Flight time and launch speed for hovering plateform placers |