Players in ATITD are allowed, and encouraged, to participate in several guilds. It's very much to your advantage, however, to start out in a mentoring guild that is optimized for new players.
You can use /info <guildname> to determine the location of a guildhall.
You'll need to travel to that location to apply for membership.
It's usually a good idea to "List Members by Rank" and chat with one of the elders so that they can begin the approval process that's used by that particular guild.
A guild always has an associated chat channel.
Regional Chat is an automatic guild channel, based on your location.
/join <microphonename> also provides a moderated chat channel. See Microphones for a current list.
Property can be owned by a guild, but many guilds only have a few chests. The guild elders can adjust the usage permissions on chests and other guild owned equipment.
Types of Guilds
Guilds each have their unique characteristics, but the major categories are:
Regional Guilds are less important than in previous tales now that we have Regional Chat.
Research Guilds produce many of the resource donations that are required to release technologies.
Special Interest Guilds focus on a particular aspect of the game, such as Safari, Cooking, or Wine.
Project Guilds coordinate huge community efforts, such as pyramids.
Residence Guilds are where folks spend a majority of their time. This will be your family guild.
Public Works Guilds usually have a lot of equipment that's permitted for Public Use, but a limited number of experienced members.
Trading Guilds such as The Goods, tend to have a pair of guilds with one for general customer interaction and a second for the actual inventory and clerks.
Mentoring Guilds are the focus of this page.
Mentoring Guilds tend to be associated with Residence Guilds.
The chat channel is typically restricted to subjects that are useful to newer members.
There is the expectation that there will be a lot of questions.
Membership in a mentoring guild is an excellent way to become involved in a variety of activites.
The more experienced players usually make a point of providing such opportunities for new players.
Regardless of the type of guild that you're looking for, everyone will be more comfortable if you glance over the information that the Guild has provided at Guilds.
What is Mentoring, anyway?
Many members of mentoring guilds routinely help out on the Welcoming Island, and most of the mentoring guilds have a Welcome Banner that may be randomly selected when you use your Starting Points menu.
You'll also have the option of teleporting directly to a friend, if you already know who you're looking for.
Players who are Level 13 or better, can sign up for the Test Of Mentorship.
Mentors can build a red Welcome Banner.
Mentors can use the banners to get to Welcome Island
When you leave the Welcome Island on your ferry, and for the first few days when you use your Starting Points menu, you'll get a list of randomly selected Welcome Banners, limited to those banners that currently have a nearby mentor.
Mentors can build a Sacelum, which looks like a fancy pond.
New members will get a certificate when they become a citizen, and one additional certificate for each of the first three levels.
If you appreciate the effort that someone is making to support you during your first several days in Egypt, consider giving them one of your certificates.
Accumulating 4 certificates is how a mentor gets a Principle level.
Accumulatiing 14 certificates is how a mentor passes the Test of Mentorship.
Selecting a Mentor
Getting involved in ATITD is like moving to a new school. You'll need to learn the local customs and make some friends. Within a few weeks you'll have many new aquaintances and a few new friends.
Be very wary of the ambulance chasers. One of the tests in the Discipline of Harmony requires the accumulation of Mentor Shrines.
The first person who says "Hi!" when you arrive may be the best mentor in Egypt, but it's not likely.
Equally, many experienced players are involved in their own activities and don't have the time to work with new members.
The ideal mentor is someone interesting, to you, who will involve you in their daily activities.
Don't rush the mentoring relationship.
Motivations
The mentoring relationship is mutually beneficial. The Tale 2 Mentoring_Guide provides an excellent insight. There are as many motivations as there are mentors and mentees, but there are some broad categories.
Without new members a Guild will eventually die. Real Life interferes and experienced players move on to other venues. For a Guild and, more broadly, for the game to remain healthy, productive, and interesting, new members are needed to balance the members who leave.
People are the most interesting thing about the game. While Crafting and Tests and Building Stuff are the obvious activities, ATITD is ultimately about social networks.
Raw materials are extremely valuable. All players, especially experienced players, need raw materials. As gathering Slate, for example, never gets any easier, the value of Slate rises throughout the tale. Toward the end of a telling, when improved technologies have made Linen easy, the cost of Slate and Linen will be almost equal. Providing Slate, Limestone, and Iron Ore as part of a team effort is far more appreciated than you might imagine.
Things are still fun while you're learning them, but every activity eventually becomes just another chore, better done by someone else who still enjoys that activity.
The cost of manufactured goods is generally less than the cost of the materials, especially so on items that anybody can make efficently. To make a pinch roller, for example, you need 40 Iron and some Charcoal, and then you wait for 15 minutes. Because everybody seems to try everything, because there's no skill involved, and because nobody needs more than a few of them, pinch rollers get pretty cheap.
Some technologies, like Glassblowing, are pretty cranky. The prices of glass products hold up pretty well.
The cost of crafted goods is generally higher than the cost of the materials. You only need one good hatchet or shovel, for example, but the learning curve for the skill is pretty steep. Many people prefer to simply buy crafted goods, rather than investing the enormous amount of time that would be required to become skilled, especially so when it may well turn out that you're simply not very good at that particular activity, and never will be.
As technology improves, and as the new wears off, relative values can change quite a bit.
New members are always amazed by how hard most things are.
Use the /webpass atitd.net <password> command to register your in-game identity. The password doesn't have to be the same one you use for the main game, if your memory is pretty good.
Go to The Goods and look at the current values. The Goods is a trading guild that uses a pure inventory/demand model for pricing commodity items. The buyers/sellers determine the price by, ummm, buying and selling.
If you think something is too expensive, get some and sell it. The price will go down.
If you think something is too cheap, buy it rather than making it yourself. The price will go up.
As a consequence, the price of items at The Goods is a very accurate indicator of how valuable items are, and you can save yourself a lot of heartache and hard feelings if you are generally aware of relative values, especially so on commodity items.
Mentor Certificates, and you'll only get four - forever- one for citizenship and one for each of your first three levels, are a means of keeping score. Select wisely, and give your certificates to mentors who deserve them. It's your choice.
Consider, for example, those who built the public works that you use everyday. Click on the Ownership menu.
When you are attending an event, figure out who organized it.
Notice the names of those who post interesting items in the forums.
Here in the wiki, click on the "View other revisions" at the bottom of the page, and observe who are the authors.
There is more to mentoring than the blind leading the blind.
ATITD Economics
We're going to amplify our discussion about Pinch Rollers because it's so important for you to understand that effort doesn't automatically increase value. Your days as a noob will be greatly reduced if you can follow this example.
Making a Pinch Roller
40 Iron is required to forge a Pinch Roller
15 minutes, burning 1 Charcoal per minute, is how long it takes
150 Charcoal are consumed when you start the Master's Forge
These are actual prices at The Goods on Year 1, Peret II-13, 2:21PM (27 July 2006)
40 Iron can be sold for 7,467.136 GoodScript
165 Charcoal can be sold for 1,558.889 GoodScrip
1 Pinchroller can be purchased for -3,219.281 GoodScript
Do the math. A Pinch Roller is worth less than half the cost of the raw material
Finding a Mentoring Guild
You're off to a good start! :-) You've already found the wiki.
ATITD is not your run-of-the-mill on-line game. We very much have our own customs and expectations. Please take a few minutes, and go to the forum, and read An Introduction to the Game.
OK! Now we're ready! The guilds shown on the map, and in the following table, are set up to support new members.
Global Mentoring has a wealth of new member information, and several additional mentoring guilds.
Welcome to ATITD!
Region ----
**Location** ----
Guildname ----
Languages ----
Description ----
The Guilds are sorted by Region (North to South), then xxxx and yyyy.
We are a friendly relaxed guild set up to help the new player get a good start in Egypt. We have public facilities set up for use even if you choose not to join. No expectations and no requirements of promised mentorship decress are required to join. Chat TreekaSu or MissLola for any information you need
A dedicated mentoring guild, with equipment and resources available to make the new arrival's experience more enjoyable and productive. Chat Alethe or Kerria in game for more information
We are a Residence/Mentoring Guild with a lot of new and old members willing to help out with getting you up on your feet. We also have a large variety of buildings for your use while you learn your way around Egypt. Chat SimonV2 or Jeff to find out more about us.
A friendly and informal mentoring guild for mostly self-motivated players looking for a little direction and advice. Contact Solipsistos for more information.
Tanis
4239, 7266
The Academy
Formerly the Sinai Mentorship Academy in Telling 2, we have expanded our horizon to a community guild that also keeps its policy of Mentorship alive to produce highly skilled and knowledgable players by providing tutoring.
A public facility and mentorship guild built by Quinton near UArch in DoS. It is still under construction, but has most of the vital equipment new players would need (see public facilities in the Atlas for details). Membership is open, so if you'd like to live in the Desert of Shades or somewhere nearby, it's a convenient and friendly place to learn more about Egypt.
Not specifically dedicated to mentorship but all newcomers are welcome - mentors speaking in English and French - the guild provides many public facilities to the players who want to experiment by themselves - contacts : Kaayru, Spicy, Letsnow, Babayaga
South of the Chariot Stop, at Clover Lake, near SBody. Windward Ways is a multi-national guild with members in Europe, the Americas and Asia Pac. Many languages catered for (including Swedish, Belgian, Polish, German, Spanish), but guild chat tends to be in English. Members of the College can graduate to the main guild. Our aim is to help everyone in the guild get the most they can out of Egypt. Chat a mentor to find out more, they include - *Europe - Barhi, smokie, Safirah, Faris *Americas - TeaAira, babby
South of Cheriot in 7L, Next to bridge crossing over to the UWorship Chat DustiTwister in game or leave her a message if she isnt online. She will get back to you as soon as she gets on. Be sure to apply at the guild hall, all are welcome, Trial or not, This guild is more on focus of helping to learn the game and not telling others what to do, but how to do things as requested. :o)
We're in northern 7L, just SE of the UThought. Our Sunset Area Venery Tour starts right at the Welcome Banner, and it's an excellent introduction to guild facilities and some of the equipment that you won't see on the islands.
Sponsored by Friends of Mihe. A compound has been set up with all the buildings new players will need to get started. The guild chat channel can also be used to answer all the questions that new players have. Contacts: Hemporis, Tamb, Tribisha, Shadir
Khartoum Welcoming Guild offers mentorship and doubles as a public facility for those who live in or visit Khartoum. We Also have an arts facility for the Art buffs. Drop by have a toke and sip our wine if you dare :)