"A major thme in Tale 2 is to eliminate running. Minerals located at the far ends of Egypt fight this goal, so I need a way to make mining less intensly location dependant. Of course, having all minerals everywhere (using the old system) would skip over a fun part of the game. So, instead of searching geography (where luck plays a big part), I'm doing something where figuring out patterns is how you advance."
Skill | University | Reason |
Mine Construction | Architecture | To make mines and mine carts. |
Metallurgy | Worship | To make smelting pots, craft furnaces, and forges. |
Blacksmithing | Architecture | To make anvils for shaping metal. |
Casting | Art and Music | To make casting boxes for shaping metal. |
Opened/Researched Technologies | Technologies Opened |
Definitions Page for Mining Words | Definitions |
Ways to describe Mine Outputs | Mine Description |
Mineral Map to find distribution patterns | Mineral Map |
Smelting Results, Theories, etc. | Smelting Combinations |
Gem Mining | Gem Mining |
If you have the skills mentioned above, you can build an ore mine. Working an ore mine starts a 45 second Endurance timer, and produces a single random ore stone near the mine. Each mine can have at most 5 ore stones nearby at a time. Ore stones can be put into ore carts. This is done by clicking on the ore stone (in normal mining mode) or yourself (in advanced mining mode) and choosing "move to nearest ore cart." In order for this to work, there must be an ore cart nearby. If you have the skills above, you can build an ore cart. Ore stones can also be picked for gems, if you have a jeweller's pick, or simply discarded and destroyed. Ore stones have 0-3 random crystal types inside them. These crystals often stick out, and are plainly visible to the miner. The colors and patterns in the crystal appear to determine everything that is in the stone. For further details on colors and patterns and what they mean, please see Smelting Combinations for smelting metals and Gem Mining for mining gems. The types of crystals that appear in a mine depends on the location of the mine. It is believed that there are patterns to how the ore is laid out in the ground throughout Egypt. For more information on the patterns and the tracking thereof, please see Mineral Map. Ore carts can be pushed around, dumped out (emptied with no side effects), or dumped into a smelter. If the ore cart is near enough to the smelter, an extra option will appear on the ore cart's list of options. The maximum number of stones in an ore cart is not yet known. However, if you put more than 10 stones in the cart, you can only dump 10 stones worth (at random? or is it percentage?) into a dirty smelter or precious furnace, and if you put more than 25 stones, you can only dump 25 worth into a craft furnace. Firing an empty smelting pot results in the message "Your Smelting Pot didn't produce anything. Perhaps you should smelt more ore at pmce. or vary the source of the ore." (This message, however, does not appear when you smelt something, even if there is no resulting product.) Firing ore can result in metals, alloys, dirt, mud, sand, or nothing at all. The amount of the result depends on the number of crystals and number of stones used.
Linkback to Beta