New technology in Egypt is opened by the submission of large quantities of materials to universities to 'research' the problem and give a result, yet the real research is needed after the technology is opened. By careful experimentation and coordination, all of Egypt may learn how the underlying science actually works in the game world. Herein are various topics being researched or requiring more research to understand.
The topics labeled descriptive below point at the technologies as a starting point. For example, how to get various plants to seed is well known now. However, topics which are not clearly understood should have new pages composed to examine what data is available and to suggest routes of inquiry.
Scientific fields and topics
- Zoology
- Descriptive zoology
- Unsolved problems
- Chickens (egg hatching and breeding for roosters)
- Beetle genetics
- Botany
- Descriptive botany
- Unsolved problems
- Anatomy - (effects on the body)
- Chemistry
- Descriptive chemistry (some physics?)
- Unsolved problems
- alchemy complex tincture systematics
- unknown base tinctures
- distillation of fruit spirits
- dried flax in a bonfire
- Geology
- Descriptive geology
- unsolved problems
- what is the exact effect of a water mine's pitch (Some raw water mine data is available)
- systematics for raeli pottery
- location of rare minerals
Scientific resources
(no particular order just yet)
- Shroomdar
- Yeastdar
- Beer calculator
- wood treatment simulator
- paint simulator
- dowsing map
- tincture tracker
- Tickle's website (garden pics of various cross and stress breeds)