Making wine doesn't seem to have changed much from Telling One. Here is the old page on viticulture.
For an introduction to wine making, see the Beginners Guide.
There are 3 ways to obtain an initial cutting:
Every vine cut you put into a vineyard begins to grow immediatly. Its Life is initially 120 and decreases constantly for exacty 7 hours and 30 minutes. At 26 Life it again increases, until the end of the cycle at 93 Life. Assuming the life of the vine is greater than 0, you can safely take a vine cut every 6 hours without harming the vine. This allows you to put vines on new vineyards, but it will reduce the number of grapes on the original vineyard.
Where did these number come from, you ask? Here are the details:
As stated, the life of the vine is a cycle, beginning at 120, and falling and rising back again.
The first decrease is to 22.5 % of the initial Value (120), which is 27, its lowest value for this cycle. After that it is increases again to 120 - 27 (starting value - lowest value) = 93 (new starting value).
See how simple that is.
The end of CYCLE 1 is the initial value minus the downpeak :) So at 93 the plant reaches its UP-PEAK and the cycle ends.
At this point its needs to be watered. If you dont water it will fall again. THIS CANNOT BE REVERSED, EVEN IF YOU WATER IT! So water them right at peak or shortly before or you cannot get any more cuttings. With a bit of timing this shouldn't be a problem.
In my experience you can get at least 2-3 cuttings from a vine without ever watering it - Zintwana
When you water the plant, a new cycle will begin.
The math stays the same. The life drops to 22.5% of initial value and then raises to initial value minus the downpeak.
At this point does the low point of the life go to 21? - Xirxx
As Water controls the Life Cycle, Fish does the same for the Grape Cycle. So in most cases you DO NOT WATER AND FERTILIZE AT THE SAME TIME.
I usually both water and fert in the beginning to get cuts and grapes... works a charm - Cappu
Grapes can be grown on any Vineyard. Life is irrevelent when growing grapes. So if you want to max out the output first go for cuts and then for grapes.
Not completely true. I've noticed that the number of new grapes on six neighbouring vines were completely different and highly correlated with life (in the middle of the growing cycle, lots of life meant lots of grapes and no life meant no new grapes, and medium life meant medium amount of new grapes). At this point I am guessing that a healthy vine with a high life will start growing grapes a lot sooner than a vine with 0, or low life. I don't know if the rate of grape growth is affected, probably all that's affected is when the grapes start to grow... If that's the case, keeping your vines watered while growing grapes will make them grow faster, whereas keeping them at 0 life might make them slower but more predictable (since all vines will have the same life = 0)? --Smurf
To get grapes you need to fertilze your vineyards with any type of fish. As far we can tell, the type of fish used does not affect the number of grapes you get. Unfortunately there was a big change in grapes around 23.10.2004 (October 23, 2004) between 1am and 3pm. Before this time vines grew grapes even without fertilizing, that is no longer true. It could also be possible that vineyards stack unused fertilizer what is not used what I assume so far but it still is another topic of resarch.
A few hours (exact timespans are uncertian) after fertilizing, grapes start to grow. Each Grape Cycle goes for 99 grapes. After you fertilize, grape count is constantly rising until it reaches 99. When it reaches 99, it halts for exactly 30 minutes. This is the latest moment to fertilize them again. If you dont fertilze, then the count begins dropping again at a rate of 1 grape dying per minute. So when grapes reach 99 fertilize them. Then they will reach 198 and so on. You also can start grapes before life hits 0 but timing gets a bit tricky then.
In general, you need to re-fertilize after about 5 hours.
Gada: Watering vines makes them grow grapes as well. But slower than fertilizing. The peak is after about 10 hours. This can be very useful if you know beforehand that you will not be able to fertilize your grapes for a longer period than the normal 5-ish hours. I found this not to be true. After watering my vine, ten and a half hours passed, and not one single grape had appeared. ~myndreach I'm with myndreach on this one - Cappu ""My data squares with Gada. I have seen vines that I KNOW did not recieve any fertizer grow grapes apparently with just water. Time does seem to be around 10 ish hours but is exteremly variable. - Phoenixwcu"
Aspiring wine makers may want to join the Egyptian Viticultural Association.
Action | End result | Peak time | Notes |
Pruning | 50 Concentration, half no. of grapes | 12 hours | |
Fertilizing | 99 Grapes | 4-6 hours | |
Watering | 99 grapes | 10 hours | Needs more research |
Watering | Life at 75% of the start value | ~14 hours |
Vine cut | Tannin | Sour | Sugar | Fragrant | Vegetal | Fruit | Max Alcohol |
Dawn's Blush | 0 | 2 | 1/day | 0 | 0 | 4 | 12 |
Golden Sun | 0 | 2 | 1/day | 0 | 0 | 4 | 12 |
Honey Rose | 0 | 0 | 2/day | 0 | 0 | 0 | 11 |
Old Tawny | 1 / 5 days | 1 | 1/day | 0 | 1 | 0 | 12 |
Sugar Bloom | 0 | 0 | 1/day | 0 | 1 | 4 | 12 |
Royal Tower | 1 / 5 days | 1 | 1/day | 0 | 0 | 0 | 12 |
Red Sea | 0 | 0 | 1/day | 0 | 0 | 0 | 11 |
Gada#82 | 1 / 2.5 days | 1 | 1/day | 0 | 0 | 0 | 13 |
The One Vine (Gada#168) | 1 / 5 days | 1 | 2/day | 0 | 0 | 0 | 13 |
First number shows time from sealing the barrel. Number in parentheses shows time from previous step.
Alcohol | Max 11% | Max 12% | Max 13% |
1 | 2h11 (2h11) | 2h00 (2h00) | 1h52 (1h52) |
2 | 5h00 (2h50) | 4h20 (2h20) | 4h00 (2h08) |
3 | 8h00 (3h00) | 7h30 (3h30) | 6h30 (2h30) |
4 | 12h00 (4h00) | 11h00 (3h30) | 9h30 (3h) |
5 | x | >12h | >12h |
6 | <1d5h | x | <18h |
7 | 1d10h | <1d5h | 1d |
8 | 2d00h (14h) | 1d15h | 1d09h (9h) |
9 | 3d00h (1d) | 2d5h (14h) | 1d20h (11h) |
10 | 5d00h (2d) | 3d8h (1d2h) | 2d10h (14) |
11 | 12d (7d) | 5d12h (2d4h) | 3d15h (1d15) |
12 | 12d (7d) | 6d (2d9) | |
13 | 13d (7d) | ||
14 |
Q: How do I know when to water versus fertilize?
A: Do both until life=0, then just fertilize
Q: What exactly does pruning do to the grapes and is it necessary?
A: It's for the banquet test only - Cappu
Q: What happen to my grapes if the life reaches 0?
A: Nothing. You can keep growing grapes no matter the "Life value" of the vineyard.
List on these pages the grapes you have to trade, so that everyone can diversify grapes provenance and tasting.
Current theory suggests that the region the grapes are grown in affects the flavor, and that wines made of different grapes will have a flavor dependent on the "location" average between them. This average is a simple weighted average. E.g, if grape A is grown at (1000,0) and grape B is grown at (2000,3000), mixing 10 of A with 40 of B will give you a wine as if the grapes had been grown at ((1000,0)*10+(2000,3000)*40)/(10+40)=((10000,0)+(80000,120000))/50=(90000,120000)/50=(1800, 2400).
A tool for doing these calculations is available here: http://www.solipsism.net/boozecalc/index.cgi
Flavor map, and flavor map data