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Laws

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Our Legal System

In ATITD, we have the ability to control our own laws. Anything that can be conceived of that doesn't compromise game mechanics, the laws of physics, or simply 'make the game easier' can theoretically be voted on, and implemented into the game.

This page outlines exactly how this entire system works, describes how to get involved in the process, and attempts to keep an up-to-date record of all of our legal processes.

Contents

Writing Laws - Getting your idea into the game.

I Have An Idea - How Do I Make A Law?

The Law Library

A good way to start is to go to a voting booth and view all the laws that have already been passed this telling. You can view the law library by clicking on the booth and selecting the "Law Library" option.

The Signature-Gathering Process

Any player can ask another for a copy of a petition. When you get a copy of a petition, you also get a copy of the signatures. So if I have a petition with 5 signatures, and you copy it, you also have a petition with 5 signatures - the same 5 signatures. Any signatures that either of us gain are added to both of our petitions - there's no need to each hand in copies of petitions when the signatures are 'linked'.

Is It A Law, Or A Feature Request?

After turning in the petition, the developers will classify it as a law or a feature request. The way this is decided is simple, but subtle: there are things that real-world governments cannot do. If the petition asks to do something that a real-world government could not do, then it is not a law, it is a feature request . What follows is a short list of a few things that governments cannot do.

Governments Cannot Grant New Abilities

Imagine if the US Congress were to pass a law declaring that people can run faster. This would not suddenly enable Americans to run any faster. Here is a proposal that violates this rule:

Small and light buildings such as chests, forges, kitchens, tents, etc. should be relocatable by the owner. This would allow reorganization without destroying things.

Players do not have this ability, and governments cannot grant abilities. Therefore, this petition is not a law, it's a feature request. To rephrase: if there is some activity you would like to do in the game, and there is currently no way to do it, adding that ability is a feature request, not a law.

Governments Cannot Conjure Knowledge Out Of Thin Air

Imagine if the US Government were to pass a law stating that from now on, all Americans shall have the knowledge of any terrorists in their vicinity. Nothing would happen - governments cannot magically grant knowledge to their subjects. Here is a proposal that violates this rule:

All players will have an option to enter the optimal amount of metal ore and charcoal into any type of forge, in order that they might gain the best possible results.

Since this proposal grants people knowledge, it is a feature request.

Governments Cannot Negate Challenges

The Stranger has challenged Egypt - he has given us tests, and dared us to try to accomplish them. If the government declares his tests "too hard" and substitutes easier ones, then we have not lived up to his challenges at all! If a law tries to simplify one of the tests, then that is simply a concession that we are too weak to do what he challenged us to do. Here is a sample law that violates the rule:

Each citizen will (automatically) updated as to when another player is building an Obelisk in their region. This will allow people to better organize themselves, and reduce the need to compete for time and resources.

This violates the rule because it makes The Test Of The Obelisk easier. The test is intentionally hard - and part of it is competing to build your obelisk against other players. Anything that makes it easier, or automates any part of that competition, is diluting the challenge. So this is a feature request, not a law.

So What Does Count As A Law?

Laws in Egypt are just like laws in the real world - it's a way for you to limit the behavior of other people. For example, if you say that "nobody may cut down trees in the lakeshore region," that's a law. If you say "nobody may use the university unless they first pay their taxes," that's a law.

What is 'Veto' status?

Some petitions may be denied outright. Reasons for this may be direct modification of a way that a test works, compromising the laws of physics, demanding the impossible, or the petition simply being a way to 'make things easier'. The nature of the petition status will often lend clue to this, such as 'PhysicsVeto' or 'TechVeto'.

How Ballots Work

Below is an extract from Pharaoh detailing exactly how ballots work in T3, in terms of which laws pass, which are retained, and which are scrapped.
Pharaoh here...
We've just completed our first Ballot, and I've had a few questions about how law passes work.
Ballots work like this...
Ballots have up to seven slots on them. Petitions are sorted from highest percentage to lowest.
The petitions in slots 6 and 7, if any, are thrown out.
Then, any ballot receiving less than 50% of the vote is thrown out.
The top law is implemented.
And then ballots in slots 2-5 are retained for the next election.
Click here for a trimmed log of Pharaoh discussing exactly how the ballot, petitions, and vetoes work.

Law Library

The current ballot, established laws, and circulating petitions are listed below. See Failed? for petitions that have been completely discarded, vetoed, or have failed on the ballot.

The Tale 1 & Tale 2 law petition Archives are here: Tale1 Laws & Tale2 Laws

You can use the Drafts page to draw up laws and get feedback before creating them.

Passed Laws

Bills that have passed the General Egyptian Ballot are listed here.
Law Name Translations Author Approval % Implemented
Departed Person Property Reclamation Act Squiranha 77.833 Yes
Melted Glass Preservation Aziza 89.730 Yes
Public Mine Facilitation Act Archilochus Unsure Yes
Ptahs Sculptor Blaileen 61.684 Yes
Neglected Equipment Recovery Option Astrina 56.208 Yes
Permissions Moira 75.172 Yes
Thought Statistics Act Valherji Unsure Yes
Tittle Selection Themadass 78.234 Yes
Vinters Act of T3 Shawn Unsure Yes
Free Petrol Act Melinhotep 68.240 Withdrawn
Woodplane Destruction Act Fiona 74.848 Yes
Wills Beth Unsure Yes
Hookah Act Ryhiad 84.848 Yes
Welcoming Island Beautification Act Asheara 83.891 Yes
Amendment To The DPPRA Sallah-Hazerah 79.667 Yes
Chest Usage Utility Log Act Zoycite 77.640 Yes (With ammendments)
Public Protection Act, Take 3 Asheara 90.357 Yes
Instant Run Off Voting Etruscus 62.097 Yes
General Permissions Law EldradUthran 70.683 Meta Law
Emergency Legislation Act Krankar 61.695 Pending/Unknown
Guild Elder Demotion Act singh 84.649 Yes
Extension Of Demi-Pharaoh Abilities Peabody 83.193 Yes
Previous User Identification Act DaveMongoose 77.108 Yes (minor amendments)
Establishment of Code of Conduct Bill Kaotika 68.246 Pending
Raeli Oven Utilization Act (revised) Hemptwister 75.203 Implemented
Responsible Egyptian Act MacPhisto 75.691 Implemented

Active Laws not passed in Tale 3

These laws are active in Tale 3, but have not been passed as such in Tale 3. Bug, or intentional, only Teppy knows!

Law Name Translations Author Ballot Approval % Implemented
Amendment To The DPPRA (Tale 2) ThutmosesIII n/a n/a Yes
Unknown Title - Disallows the building of buildings within 300 feet of schools or roads. n/a n/a Yes

Previous Ballots

Petitions in Circulation

I have temporarily removed this page, as it was incredibly outdated. I shall tidy it, restructure it and re-implement a more sustainable approach over the next few days. In the meantime, the table as-it-as can be found here.

Getting Involved

This section aims to outline guilds and organisations that aim to actively engage with the legal system, and empower players to do so.

Index

Master List


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Last edited May 31, 2008 4:07 pm by SanderDolphin (diff)
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